diff options
author | Paul Gilbert | 2019-08-01 22:00:29 -0700 |
---|---|---|
committer | Paul Gilbert | 2019-08-01 22:05:40 -0700 |
commit | 8a8ac63636850e18043fb5314c570b672eba2d6e (patch) | |
tree | 13f87e7ed0c25762a431a143d9e8c3ec9e4a8acf /image | |
parent | d680b0b02983350c16e106c50aea152eefc6b585 (diff) | |
download | scummvm-rg350-8a8ac63636850e18043fb5314c570b672eba2d6e.tar.gz scummvm-rg350-8a8ac63636850e18043fb5314c570b672eba2d6e.tar.bz2 scummvm-rg350-8a8ac63636850e18043fb5314c570b672eba2d6e.zip |
IMAGE: Add a paletted transparency mode flag to PNGDecoder
Previously, the PNGDecoder would always convert images that
have a palette with a transparent color(s) to a full RGBA
surface automatically. There needed to be a way to diable
this and keep the image paletted for the Glk engine, since
some Infocom V6 game Blorb files reuse the palettes from
previous images, so I couldn't have the decoder using the
dummy palette that comes with the image
Diffstat (limited to 'image')
-rw-r--r-- | image/png.cpp | 16 | ||||
-rw-r--r-- | image/png.h | 7 |
2 files changed, 20 insertions, 3 deletions
diff --git a/image/png.cpp b/image/png.cpp index d8351711d9..e854651da6 100644 --- a/image/png.cpp +++ b/image/png.cpp @@ -43,7 +43,9 @@ PNGDecoder::PNGDecoder() : _outputSurface(0), _palette(0), _paletteColorCount(0), - _skipSignature(false) { + _skipSignature(false), + _keepTransparencyPaletted(false), + _transparentColor(-1) { } PNGDecoder::~PNGDecoder() { @@ -159,7 +161,7 @@ bool PNGDecoder::loadStream(Common::SeekableReadStream &stream) { // Images of all color formats except PNG_COLOR_TYPE_PALETTE // will be transformed into ARGB images - if (colorType == PNG_COLOR_TYPE_PALETTE && !png_get_valid(pngPtr, infoPtr, PNG_INFO_tRNS)) { + if (colorType == PNG_COLOR_TYPE_PALETTE && (_keepTransparencyPaletted || !png_get_valid(pngPtr, infoPtr, PNG_INFO_tRNS))) { int numPalette = 0; png_colorp palette = NULL; uint32 success = png_get_PLTE(pngPtr, infoPtr, &palette, &numPalette); @@ -175,6 +177,16 @@ bool PNGDecoder::loadStream(Common::SeekableReadStream &stream) { _palette[(i * 3) + 2] = palette[i].blue; } + + if (png_get_valid(pngPtr, infoPtr, PNG_INFO_tRNS)) { + png_bytep trans; + int numTrans; + png_color_16p transColor; + png_get_tRNS(pngPtr, infoPtr, &trans, &numTrans, &transColor); + assert(numTrans == 1); + _transparentColor = *trans; + } + _outputSurface->create(width, height, Graphics::PixelFormat::createFormatCLUT8()); png_set_packing(pngPtr); } else { diff --git a/image/png.h b/image/png.h index adbc6d7a68..f983da467e 100644 --- a/image/png.h +++ b/image/png.h @@ -57,8 +57,9 @@ public: const Graphics::Surface *getSurface() const { return _outputSurface; } const byte *getPalette() const { return _palette; } uint16 getPaletteColorCount() const { return _paletteColorCount; } + int getTransparentColor() const { return _transparentColor; } void setSkipSignature(bool skip) { _skipSignature = skip; } - + void setKeepTransparencyPaletted(bool keep) { _keepTransparencyPaletted = keep; } private: Graphics::PixelFormat getByteOrderRgbaPixelFormat() const; @@ -68,6 +69,10 @@ private: // flag to skip the png signature check for headless png files bool _skipSignature; + // Flag to keep paletted images paletted, even when the image has transparency + bool _keepTransparencyPaletted; + int _transparentColor; + Graphics::Surface *_outputSurface; }; |