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authorJohannes Schickel2006-01-02 22:58:59 +0000
committerJohannes Schickel2006-01-02 22:58:59 +0000
commitbd965cd48388afdd8a85adf93d186db3da325822 (patch)
treef208a809a1ea109d1915265ad9fbd25d09e9d6aa /kyra/animator.cpp
parent978cbb3fd00be5f57a42a58b8ea9447311ac1d98 (diff)
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More 'cleanup' for kyra.
Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!) Moved text displaying into its own class (see text.h and .cpp) Also moved timer code to timers.cpp and button code to gui.cpp. Also changed wrong (c) information in debugger.h and debugger.cpp svn-id: r19890
Diffstat (limited to 'kyra/animator.cpp')
-rw-r--r--kyra/animator.cpp525
1 files changed, 525 insertions, 0 deletions
diff --git a/kyra/animator.cpp b/kyra/animator.cpp
new file mode 100644
index 0000000000..769037f45f
--- /dev/null
+++ b/kyra/animator.cpp
@@ -0,0 +1,525 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "kyra/kyra.h"
+#include "kyra/screen.h"
+#include "kyra/animator.h"
+#include "kyra/sprites.h"
+
+namespace Kyra {
+ScreenAnimator::ScreenAnimator(KyraEngine *vm) {
+ _vm = vm;
+ _screen = vm->screen();
+ _initOk = false;
+ _updateScreen = false;
+ _screenObjects = _actors = _items = _sprites = _objectQueue = 0;
+ _noDrawShapesFlag = 0;
+}
+
+ScreenAnimator::~ScreenAnimator() {
+ close();
+}
+
+void ScreenAnimator::init(int actors_, int items_, int sprites_) {
+ debug(9, "ScreenAnimator::init(%d, %d, %d)", actors_, items_, sprites_);
+ _screenObjects = new AnimObject[actors_ + items_ + sprites_];
+ assert(_screenObjects);
+ memset(_screenObjects, 0, sizeof(AnimObject) * (actors_ + items_ + sprites_));
+ _actors = _screenObjects;
+ _sprites = &_screenObjects[actors_];
+ _items = &_screenObjects[actors_ + items_];
+ _initOk = true;
+}
+
+void ScreenAnimator::close() {
+ debug(9, "ScreenAnimator::close()");
+ if (_initOk) {
+ _initOk = false;
+ delete [] _screenObjects;
+ _screenObjects = _actors = _items = _sprites = _objectQueue = 0;
+ }
+}
+
+void ScreenAnimator::preserveAllBackgrounds() {
+ debug(9, "ScreenAnimator::preserveAllBackgrounds()");
+ uint8 curPage = _screen->_curPage;
+ _screen->_curPage = 2;
+
+ AnimObject *curObject = _objectQueue;
+ while (curObject) {
+ if (curObject->active && !curObject->unk1) {
+ preserveOrRestoreBackground(curObject, false);
+ curObject->bkgdChangeFlag = 0;
+ }
+ curObject = curObject->nextAnimObject;
+ }
+ _screen->_curPage = curPage;
+}
+
+void ScreenAnimator::flagAllObjectsForBkgdChange() {
+ debug(9, "ScreenAnimator::flagAllObjectsForBkgdChange()");
+ AnimObject *curObject = _objectQueue;
+ while (curObject) {
+ curObject->bkgdChangeFlag = 1;
+ curObject = curObject->nextAnimObject;
+ }
+}
+
+void ScreenAnimator::flagAllObjectsForRefresh() {
+ debug(9, "ScreenAnimator::flagAllObjectsForRefresh()");
+ AnimObject *curObject = _objectQueue;
+ while (curObject) {
+ curObject->refreshFlag = 1;
+ curObject = curObject->nextAnimObject;
+ }
+}
+
+void ScreenAnimator::restoreAllObjectBackgrounds() {
+ debug(9, "ScreenAnimator::restoreAllObjectBackground()");
+ AnimObject *curObject = _objectQueue;
+ _screen->_curPage = 2;
+
+ while (curObject) {
+ if (curObject->active && !curObject->unk1) {
+ preserveOrRestoreBackground(curObject, true);
+ curObject->x2 = curObject->x1;
+ curObject->y2 = curObject->y1;
+ }
+ curObject = curObject->nextAnimObject;
+ }
+
+ _screen->_curPage = 0;
+}
+
+void ScreenAnimator::preserveAnyChangedBackgrounds() {
+ debug(9, "ScreenAnimator::preserveAnyChangedBackgrounds()");
+ AnimObject *curObject = _objectQueue;
+ _screen->_curPage = 2;
+
+ while (curObject) {
+ if (curObject->active && !curObject->unk1 && curObject->bkgdChangeFlag) {
+ preserveOrRestoreBackground(curObject, false);
+ curObject->bkgdChangeFlag = 0;
+ }
+ curObject = curObject->nextAnimObject;
+ }
+
+ _screen->_curPage = 0;
+}
+
+void ScreenAnimator::preserveOrRestoreBackground(AnimObject *obj, bool restore) {
+ debug(9, "ScreenAnimator::preserveOrRestoreBackground(0x%X, restore)", obj, restore);
+ int x = 0, y = 0, width = obj->width << 3, height = obj->height;
+
+ if (restore) {
+ x = obj->x2;
+ y = obj->y2;
+ } else {
+ x = obj->x1;
+ y = obj->y1;
+ }
+
+ if (x < 0)
+ x = 0;
+ if (y < 0)
+ y = 0;
+
+ int temp;
+
+ temp = x + width;
+ if (temp >= 319) {
+ x = 319 - width;
+ }
+ temp = y + height;
+ if (temp >= 136) {
+ y = 136 - height;
+ }
+
+ if (restore) {
+ _screen->copyBlockToPage(_screen->_curPage, x, y, width, height, obj->background);
+ } else {
+ _screen->copyRegionToBuffer(_screen->_curPage, x, y, width, height, obj->background);
+ }
+}
+
+void ScreenAnimator::prepDrawAllObjects() {
+ debug(9, "ScreenAnimator::prepDrawAllObjects()");
+ AnimObject *curObject = _objectQueue;
+ int drawPage = 2;
+ int flagUnk1 = 0, flagUnk2 = 0, flagUnk3 = 0;
+ if (_noDrawShapesFlag)
+ return;
+ if (_vm->_brandonStatusBit & 0x20)
+ flagUnk1 = 0x200;
+ if (_vm->_brandonStatusBit & 0x40)
+ flagUnk2 = 0x4000;
+
+ while (curObject) {
+ if (curObject->active) {
+ int xpos = curObject->x1;
+ int ypos = curObject->y1;
+
+ int drawLayer = 0;
+ if (!(curObject->flags & 0x800)) {
+ drawLayer = 7;
+ } else if (curObject->unk1) {
+ drawLayer = 0;
+ } else {
+ drawLayer = _vm->_sprites->getDrawLayer(curObject->drawY);
+ }
+
+ // talking head functionallity
+ if (_vm->_talkingCharNum != -1) {
+ const int16 baseAnimFrameTable1[] = { 0x11, 0x35, 0x59, 0x00, 0x00, 0x00 };
+ const int16 baseAnimFrameTable2[] = { 0x15, 0x39, 0x5D, 0x00, 0x00, 0x00 };
+ const int8 xOffsetTable1[] = { 2, 4, 0, 5, 2, 0, 0, 0 };
+ const int8 xOffsetTable2[] = { 6, 4, 8, 3, 6, 0, 0, 0 };
+ const int8 yOffsetTable1[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
+ const int8 yOffsetTable2[] = { 0, 8, 1, 1, 0, 0, 0, 0 };
+ if (curObject->index == 0 || curObject->index <= 4) {
+ int shapesIndex = 0;
+ if (curObject->index == _vm->_charSayUnk3) {
+ shapesIndex = _vm->_currHeadShape + baseAnimFrameTable1[curObject->index];
+ } else {
+ shapesIndex = baseAnimFrameTable2[curObject->index];
+ int temp2 = 0;
+ if (curObject->index == 2) {
+ if (_vm->_characterList[2].sceneId == 0x4D || _vm->_characterList[2].sceneId == 0x56) {
+ temp2 = 1;
+ } else {
+ temp2 = 0;
+ }
+ } else {
+ temp2 = 1;
+ }
+
+ if (!temp2) {
+ shapesIndex = -1;
+ }
+ }
+
+ xpos = curObject->x1;
+ ypos = curObject->y1;
+
+ int tempX = 0, tempY = 0;
+ if (curObject->flags & 0x1) {
+ tempX = (xOffsetTable1[curObject->index] * _vm->_brandonScaleX) >> 8;
+ tempY = yOffsetTable1[curObject->index];
+ } else {
+ tempX = (xOffsetTable2[curObject->index] * _vm->_brandonScaleX) >> 8;
+ tempY = yOffsetTable2[curObject->index];
+ }
+ tempY = (tempY * _vm->_brandonScaleY) >> 8;
+ xpos += tempX;
+ ypos += tempY;
+
+ if (_vm->_scaleMode && _vm->_brandonScaleX != 256) {
+ ++xpos;
+ }
+
+ if (curObject->index == 0) {
+ if (!(_vm->_brandonStatusBit & 2)) {
+ flagUnk3 = 0x100;
+ if ((flagUnk1 & 0x200) || (flagUnk2 & 0x4000)) {
+ flagUnk3 = 0;
+ }
+
+ int tempFlags = 0;
+ if (flagUnk3 & 0x100) {
+ if (curObject->flags & 1) {
+ tempFlags = 1;
+ }
+ tempFlags |= 0x800 | flagUnk1 | 0x100;
+ }
+
+ if (!(flagUnk3 & 0x100) && (flagUnk2 & 0x4000)) {
+ tempFlags = 0;
+ if (curObject->flags & 1) {
+ tempFlags = 1;
+ }
+ tempFlags |= 0x900 | flagUnk1 | 0x4000;
+ _screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), int(0)/*XXX*/, drawLayer, _vm->_brandonScaleX, _vm->_brandonScaleY);
+ } else {
+ if (!(flagUnk2 & 0x4000)) {
+ tempFlags = 0;
+ if (curObject->flags & 1) {
+ tempFlags = 1;
+ }
+ tempFlags |= 0x900 | flagUnk1;
+ }
+
+ _screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 4, _vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _vm->_brandonScaleX, _vm->_brandonScaleY);
+ }
+ }
+ } else {
+ if (shapesIndex != -1) {
+ int tempFlags = 0;
+ if (curObject->flags & 1) {
+ tempFlags = 1;
+ }
+ _screen->drawShape(drawPage, _vm->_shapes[4+shapesIndex], xpos, ypos, 2, tempFlags | 0x800, drawLayer);
+ }
+ }
+ }
+ }
+
+ xpos = curObject->x1;
+ ypos = curObject->y1;
+
+ curObject->flags |= 0x800;
+ if (curObject->index == 0) {
+ flagUnk3 = 0x100;
+
+ if (flagUnk1 & 0x200 || flagUnk2 & 0x4000) {
+ flagUnk3 = 0;
+ }
+
+ if (_vm->_brandonStatusBit & 2) {
+ curObject->flags &= 0xFFFFFFFE;
+ }
+
+ if (!_vm->_scaleMode) {
+ if (flagUnk3 & 0x100) {
+ _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x100, (uint8*)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer);
+ } else if (flagUnk3 & 0x4000) {
+ _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4000, _vm->_brandonInvFlag, drawLayer);
+ } else {
+ _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1, drawLayer);
+ }
+ } else {
+ if (flagUnk3 & 0x100) {
+ _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x104, (uint8*)_vm->_brandonPoisonFlagsGFX, int(1), drawLayer, _vm->_brandonScaleX, _vm->_brandonScaleY);
+ } else if (flagUnk3 & 0x4000) {
+ _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4004, int(0), drawLayer, _vm->_brandonInvFlag, _vm->_brandonScaleX, _vm->_brandonScaleY);
+ } else {
+ _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | flagUnk1 | 0x4, drawLayer, _vm->_brandonScaleX, _vm->_brandonScaleY);
+ }
+ }
+ } else {
+ if (curObject->index >= 16 && curObject->index <= 27) {
+ _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags | 4, drawLayer, (int)_vm->_scaleTable[curObject->drawY], (int)_vm->_scaleTable[curObject->drawY]);
+ } else {
+ _screen->drawShape(drawPage, curObject->sceneAnimPtr, xpos, ypos, 2, curObject->flags, drawLayer);
+ }
+ }
+ }
+ curObject = curObject->nextAnimObject;
+ }
+}
+
+void ScreenAnimator::copyChangedObjectsForward(int refreshFlag) {
+ debug(9, "ScreenAnimator::copyChangedObjectsForward(%d)", refreshFlag);
+ AnimObject *curObject = _objectQueue;
+
+ while (curObject) {
+ if (curObject->active) {
+ if (curObject->refreshFlag || refreshFlag) {
+ int xpos = 0, ypos = 0, width = 0, height = 0;
+ xpos = curObject->x1 - (curObject->width2+1);
+ ypos = curObject->y1 - curObject->height2;
+ width = (curObject->width + ((curObject->width2)>>3)+2)<<3;
+ height = curObject->height + curObject->height2*2;
+
+ if (xpos < 8) {
+ xpos = 8;
+ } else if (xpos + width > 312) {
+ width = 312 - xpos;
+ }
+
+ if (ypos < 8) {
+ ypos = 8;
+ } else if (ypos + height > 136) {
+ height = 136 - ypos;
+ }
+
+ _screen->copyRegion(xpos, ypos, xpos, ypos, width, height, 2, 0, Screen::CR_CLIPPED);
+ curObject->refreshFlag = 0;
+ _updateScreen = true;
+ }
+ }
+ curObject = curObject->nextAnimObject;
+ }
+ if (_updateScreen) {
+ _screen->updateScreen();
+ _updateScreen = false;
+ }
+}
+
+void ScreenAnimator::updateAllObjectShapes() {
+ debug(9, "ScreenAnimator::updateAllObjectShapes()");
+ restoreAllObjectBackgrounds();
+ preserveAnyChangedBackgrounds();
+ prepDrawAllObjects();
+ copyChangedObjectsForward(0);
+}
+
+void ScreenAnimator::animRemoveGameItem(int index) {
+ debug(9, "ScreenAnimator::animRemoveGameItem(%d)", index);
+ restoreAllObjectBackgrounds();
+
+ AnimObject *animObj = &_items[index];
+ animObj->sceneAnimPtr = 0;
+ animObj->animFrameNumber = -1;
+ animObj->refreshFlag = 1;
+ animObj->bkgdChangeFlag = 1;
+ updateAllObjectShapes();
+ animObj->active = 0;
+
+ objectRemoveQueue(_objectQueue, animObj);
+}
+
+void ScreenAnimator::animAddGameItem(int index, uint16 sceneId) {
+ debug(9, "ScreenAnimator::animRemoveGameItem(%d, %d)", index, sceneId);
+ restoreAllObjectBackgrounds();
+ assert(sceneId < _vm->_roomTableSize);
+ Room *currentRoom = &_vm->_roomTable[sceneId];
+ AnimObject *animObj = &_items[index];
+ animObj->active = 1;
+ animObj->refreshFlag = 1;
+ animObj->bkgdChangeFlag = 1;
+ animObj->drawY = currentRoom->itemsYPos[index];
+ animObj->sceneAnimPtr = _vm->_shapes[220+currentRoom->itemsTable[index]];
+ animObj->animFrameNumber = -1;
+ animObj->x1 = currentRoom->itemsXPos[index];
+ animObj->y1 = currentRoom->itemsYPos[index];
+ animObj->x1 -= _vm->fetchAnimWidth(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]) >> 1;
+ animObj->y1 -= _vm->fetchAnimHeight(animObj->sceneAnimPtr, _vm->_scaleTable[animObj->drawY]);
+ animObj->x2 = animObj->x1;
+ animObj->y2 = animObj->y1;
+ animObj->width2 = 0;
+ animObj->height2 = 0;
+ _objectQueue = objectQueue(_objectQueue, animObj);
+ preserveAnyChangedBackgrounds();
+ animObj->refreshFlag = 1;
+ animObj->bkgdChangeFlag = 1;
+}
+
+void ScreenAnimator::animAddNPC(int character) {
+ debug(9, "ScreenAnimator::animAddNPC(%d)", character);
+ restoreAllObjectBackgrounds();
+ AnimObject *animObj = &_actors[character];
+ const Character *ch = &_vm->_characterList[character];
+
+ animObj->active = 1;
+ animObj->refreshFlag = 1;
+ animObj->bkgdChangeFlag = 1;
+ animObj->drawY = ch->y1;
+ animObj->sceneAnimPtr = _vm->_shapes[4+ch->currentAnimFrame];
+ animObj->x1 = animObj->x2 = ch->x1 + _vm->_defaultShapeTable[ch->currentAnimFrame-7].xOffset;
+ animObj->y1 = animObj->y2 = ch->y1 + _vm->_defaultShapeTable[ch->currentAnimFrame-7].yOffset;
+ if (ch->facing >= 1 && ch->facing <= 3) {
+ animObj->flags |= 1;
+ } else if (ch->facing >= 5 && ch->facing <= 7) {
+ animObj->flags &= 0xFFFFFFFE;
+ }
+ _objectQueue = objectQueue(_objectQueue, animObj);
+ preserveAnyChangedBackgrounds();
+ animObj->refreshFlag = 1;
+ animObj->bkgdChangeFlag = 1;
+}
+
+AnimObject *ScreenAnimator::objectRemoveQueue(AnimObject *queue, AnimObject *rem) {
+ debug(9, "ScreenAnimator::objectRemoveQueue(0x%X, 0x%X)", queue, rem);
+ AnimObject *cur = queue;
+ AnimObject *prev = queue;
+
+ while (cur != rem && cur) {
+ AnimObject *temp = cur->nextAnimObject;
+ if (!temp)
+ break;
+ prev = cur;
+ cur = temp;
+ }
+
+ if (cur == queue) {
+ if (!cur)
+ return 0;
+ return cur->nextAnimObject;
+ }
+
+ if (!cur->nextAnimObject) {
+ if (cur == rem) {
+ if (!prev) {
+ return 0;
+ } else {
+ prev->nextAnimObject = 0;
+ }
+ }
+ } else {
+ if (cur == rem) {
+ prev->nextAnimObject = rem->nextAnimObject;
+ }
+ }
+
+ return queue;
+}
+
+AnimObject *ScreenAnimator::objectAddHead(AnimObject *queue, AnimObject *head) {
+ debug(9, "ScreenAnimator::objectAddHead(0x%X, 0x%X)", queue, head);
+ head->nextAnimObject = queue;
+ return head;
+}
+
+AnimObject *ScreenAnimator::objectQueue(AnimObject *queue, AnimObject *add) {
+ debug(9, "ScreenAnimator::objectQueue(0x%X, 0x%X)", queue, add);
+ if (add->drawY <= queue->drawY || !queue) {
+ add->nextAnimObject = queue;
+ return add;
+ }
+ AnimObject *cur = queue;
+ AnimObject *prev = queue;
+ while (add->drawY > cur->drawY) {
+ AnimObject *temp = cur->nextAnimObject;
+ if (!temp)
+ break;
+ prev = cur;
+ cur = temp;
+ }
+
+ if (add->drawY <= cur->drawY) {
+ prev->nextAnimObject = add;
+ add->nextAnimObject = cur;
+ } else {
+ cur->nextAnimObject = add;
+ add->nextAnimObject = 0;
+ }
+ return queue;
+}
+
+void ScreenAnimator::addObjectToQueue(AnimObject *object) {
+ debug(9, "ScreenAnimator::addObjectToQueue(0x%X)", object);
+ if (!_objectQueue) {
+ _objectQueue = objectAddHead(0, object);
+ } else {
+ _objectQueue = objectQueue(_objectQueue, object);
+ }
+}
+
+void ScreenAnimator::refreshObject(AnimObject *object) {
+ debug(9, "ScreenAnimator::refreshObject(0x%X)", object);
+ _objectQueue = objectRemoveQueue(_objectQueue, object);
+ if (_objectQueue) {
+ _objectQueue = objectQueue(_objectQueue, object);
+ } else {
+ _objectQueue = objectAddHead(0, object);
+ }
+}
+} // end of namespace Kyra