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author | Johannes Schickel | 2006-01-12 13:16:42 +0000 |
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committer | Johannes Schickel | 2006-01-12 13:16:42 +0000 |
commit | 2416254e494d93b52009548f940f7ca28bc4db6d (patch) | |
tree | a817a40a50d3a8d1e8657958db5fe7f22c300057 /kyra/saveload.cpp | |
parent | b3826575393d324f703e733a99468b97ccc0456c (diff) | |
download | scummvm-rg350-2416254e494d93b52009548f940f7ca28bc4db6d.tar.gz scummvm-rg350-2416254e494d93b52009548f940f7ca28bc4db6d.tar.bz2 scummvm-rg350-2416254e494d93b52009548f940f7ca28bc4db6d.zip |
Implemented 'ingame' sound handling, and named the unknown opcodes from the cd version
and 'implemented' them.
svn-id: r19988
Diffstat (limited to 'kyra/saveload.cpp')
-rw-r--r-- | kyra/saveload.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/kyra/saveload.cpp b/kyra/saveload.cpp index 4808ef32bc..a46f3d302c 100644 --- a/kyra/saveload.cpp +++ b/kyra/saveload.cpp @@ -69,6 +69,9 @@ void KyraEngine::loadGame(const char *fileName) { } else { warning("Make sure your savefile was from this version! (too old savefile version to detect that)"); } + + snd_playSoundEffect(0x0A); + snd_playWanderScoreViaMap(0, 1); // unload the current voice file should fix some problems with voices if (_currentRoom != 0xFFFF && (_features & GF_TALKIE)) { |