aboutsummaryrefslogtreecommitdiff
path: root/kyra/saveload.cpp
diff options
context:
space:
mode:
authorJohannes Schickel2006-01-12 13:16:42 +0000
committerJohannes Schickel2006-01-12 13:16:42 +0000
commit2416254e494d93b52009548f940f7ca28bc4db6d (patch)
treea817a40a50d3a8d1e8657958db5fe7f22c300057 /kyra/saveload.cpp
parentb3826575393d324f703e733a99468b97ccc0456c (diff)
downloadscummvm-rg350-2416254e494d93b52009548f940f7ca28bc4db6d.tar.gz
scummvm-rg350-2416254e494d93b52009548f940f7ca28bc4db6d.tar.bz2
scummvm-rg350-2416254e494d93b52009548f940f7ca28bc4db6d.zip
Implemented 'ingame' sound handling, and named the unknown opcodes from the cd version
and 'implemented' them. svn-id: r19988
Diffstat (limited to 'kyra/saveload.cpp')
-rw-r--r--kyra/saveload.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/kyra/saveload.cpp b/kyra/saveload.cpp
index 4808ef32bc..a46f3d302c 100644
--- a/kyra/saveload.cpp
+++ b/kyra/saveload.cpp
@@ -69,6 +69,9 @@ void KyraEngine::loadGame(const char *fileName) {
} else {
warning("Make sure your savefile was from this version! (too old savefile version to detect that)");
}
+
+ snd_playSoundEffect(0x0A);
+ snd_playWanderScoreViaMap(0, 1);
// unload the current voice file should fix some problems with voices
if (_currentRoom != 0xFFFF && (_features & GF_TALKIE)) {