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authorJohannes Schickel2006-01-03 23:41:52 +0000
committerJohannes Schickel2006-01-03 23:41:52 +0000
commit4b3af6b94fb994fd538430ca502dd4c7e51d0e51 (patch)
treeef624a5d71ee0ff18157ed1d7a01a70488c5d7b1 /kyra/saveload.cpp
parentfd8ac69fc45fb346a931f61701e8aec04278159b (diff)
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Fixed wrong formatting in animator.h
Reworked the savefiles and extracted the save/load code to saveload.cpp. svn-id: r19900
Diffstat (limited to 'kyra/saveload.cpp')
-rw-r--r--kyra/saveload.cpp277
1 files changed, 277 insertions, 0 deletions
diff --git a/kyra/saveload.cpp b/kyra/saveload.cpp
new file mode 100644
index 0000000000..836bff4067
--- /dev/null
+++ b/kyra/saveload.cpp
@@ -0,0 +1,277 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "kyra/kyra.h"
+#include "kyra/animator.h"
+#include "kyra/screen.h"
+
+#include "common/savefile.h"
+#include "common/system.h"
+
+#define CURRENT_VERSION 1
+
+namespace Kyra {
+void KyraEngine::loadGame(const char *fileName) {
+ debug(9, "loadGame('%s')", fileName);
+ Common::InSaveFile *in;
+
+ if (!(in = _saveFileMan->openForLoading(fileName))) {
+ warning("Can't open file '%s', game not loaded", fileName);
+ return;
+ }
+
+ uint32 type = in->readUint32BE();
+ if (type != MKID('KYRA'))
+ return;
+ uint32 version = in->readUint32BE();
+ if (version < CURRENT_VERSION) {
+ warning("Savegame is not the right version (%d)", version);
+ delete in;
+ return;
+ }
+
+ char saveName[31];
+ in->read(saveName, 31);
+
+ int brandonX = 0, brandonY = 0;
+ for (int i = 0; i < 11; i++) {
+ _characterList[i].sceneId = in->readUint16BE();
+ _characterList[i].height = in->readByte();
+ _characterList[i].facing = in->readByte();
+ _characterList[i].currentAnimFrame = in->readUint16BE();
+ //_characterList[i].unk6 = in->readUint32BE();
+ in->read(_characterList[i].inventoryItems, 10);
+ _characterList[i].x1 = in->readSint16BE();
+ _characterList[i].y1 = in->readSint16BE();
+ _characterList[i].x2 = in->readSint16BE();
+ _characterList[i].y2 = in->readSint16BE();
+ if (i == 0) {
+ brandonX = _characterList[i].x1;
+ brandonY = _characterList[i].y1;
+ }
+ //_characterList[i].field_20 = in->readUint16BE();
+ //_characterList[i].field_23 = in->readUint16BE();
+ }
+
+ _marbleVaseItem = in->readSint16BE();
+ _itemInHand = in->readByte();
+
+ for (int i = 0; i < 4; ++i) {
+ _birthstoneGemTable[i] = in->readByte();
+ }
+ for (int i = 0; i < 3; ++i) {
+ _idolGemsTable[i] = in->readByte();
+ }
+ for (int i = 0; i < 3; ++i) {
+ _foyerItemTable[i] = in->readByte();
+ }
+ _cauldronState = in->readByte();
+ for (int i = 0; i < 2; ++i) {
+ _crystalState[i] = in->readByte();
+ }
+
+ _brandonStatusBit = in->readUint16BE();
+ _brandonStatusBit0x02Flag = in->readByte();
+ _brandonStatusBit0x20Flag = in->readByte();
+ in->read(_brandonPoisonFlagsGFX, 256);
+ _brandonInvFlag = in->readSint16BE();
+ _poisonDeathCounter = in->readByte();
+ _brandonDrawFrame = in->readUint16BE();
+
+ for (int i = 0; i < 32; i++) {
+ _timers[i].active = in->readByte();
+ _timers[i].countdown = in->readSint32BE();
+ _timers[i].nextRun = in->readUint32BE();
+ if (_timers[i].nextRun != 0)
+ _timers[i].nextRun += _system->getMillis();
+ }
+ _timerNextRun = 0;
+
+ uint32 flagsSize = in->readUint32BE();
+ assert(flagsSize == sizeof(_flagsTable));
+ in->read(_flagsTable, flagsSize);
+
+ for (int i = 0; i < _roomTableSize; ++i) {
+ for (int item = 0; item < 12; ++item) {
+ _roomTable[i].itemsTable[item] = 0xFF;
+ _roomTable[i].itemsXPos[item] = 0xFFFF;
+ _roomTable[i].itemsYPos[item] = 0xFF;
+ _roomTable[i].needInit[item] = 0;
+ }
+ }
+
+ uint16 sceneId = 0;
+
+ while (true) {
+ sceneId = in->readUint16BE();
+ if (sceneId == 0xFFFF)
+ break;
+ assert(sceneId < _roomTableSize);
+ _roomTable[sceneId].nameIndex = in->readByte();
+
+ for (int i = 0; i < 12; i++) {
+ _roomTable[sceneId].itemsTable[i] = in->readByte();
+ _roomTable[sceneId].itemsXPos[i] = in->readUint16BE();
+ _roomTable[sceneId].itemsYPos[i] = in->readUint16BE();
+ _roomTable[sceneId].needInit[i] = in->readByte();
+ }
+ }
+
+ if (queryGameFlag(0x2D)) {
+ loadMainScreen(8);
+ loadBitmap("AMULET3.CPS", 10, 10, 0);
+ if (!queryGameFlag(0xF1)) {
+ for (int i = 0x55; i <= 0x5A; ++i) {
+ if (queryGameFlag(i)) {
+ seq_createAmuletJewel(i-0x55, 10, 1, 1);
+ }
+ }
+ }
+ _screen->copyRegion(0, 0, 0, 0, 320, 200, 10, 8);
+ uint8 *_pageSrc = _screen->getPagePtr(8);
+ uint8 *_pageDst = _screen->getPagePtr(0);
+ memcpy(_pageDst, _pageSrc, 320*200);
+ } else {
+ loadMainScreen(8);
+ }
+
+ createMouseItem(_itemInHand);
+ setBrandonAnimSeqSize(5, 48);
+ _animator->_noDrawShapesFlag = 1;
+ enterNewScene(_currentCharacter->sceneId, _currentCharacter->facing, 0, 0, 1);
+ _animator->_noDrawShapesFlag = 0;
+
+ _currentCharacter->x1 = brandonX;
+ _currentCharacter->y1 = brandonY;
+ animRefreshNPC(0);
+ _animator->restoreAllObjectBackgrounds();
+ _animator->preserveAnyChangedBackgrounds();
+ _animator->prepDrawAllObjects();
+ _animator->copyChangedObjectsForward(0);
+ _screen->copyRegion(8, 8, 8, 8, 304, 128, 2, 0);
+ redrawInventory(0);
+
+ _abortWalkFlag = true;
+ _abortWalkFlag2 = false;
+ _mousePressFlag = false;
+ _mouseX = brandonX;
+ _mouseY = brandonY;
+ _system->warpMouse(brandonX, brandonY);
+
+ if (in->ioFailed())
+ error("Load failed.");
+ else
+ debug(1, "Loaded savegame '%s.'", saveName);
+
+ delete in;
+}
+
+void KyraEngine::saveGame(const char *fileName, const char *saveName) {
+ debug(9, "saveGame('%s', '%s')", fileName, saveName);
+ Common::OutSaveFile *out;
+
+ if (!(out = _saveFileMan->openForSaving(fileName))) {
+ warning("Can't create file '%s', game not saved", fileName);
+ return;
+ }
+
+ // Savegame version
+ out->writeUint32BE(MKID('KYRA'));
+ out->writeUint32BE(CURRENT_VERSION);
+ out->write(saveName, 31);
+
+ for (int i = 0; i < 11; i++) {
+ out->writeUint16BE(_characterList[i].sceneId);
+ out->writeByte(_characterList[i].height);
+ out->writeByte(_characterList[i].facing);
+ out->writeUint16BE(_characterList[i].currentAnimFrame);
+ //out->writeUint32BE(_characterList[i].unk6);
+ out->write(_characterList[i].inventoryItems, 10);
+ out->writeSint16BE(_characterList[i].x1);
+ out->writeSint16BE(_characterList[i].y1);
+ out->writeSint16BE(_characterList[i].x2);
+ out->writeSint16BE(_characterList[i].y2);
+ //out->writeUint16BE(_characterList[i].field_20);
+ //out->writeUint16BE(_characterList[i].field_23);
+ }
+
+ out->writeSint16BE(_marbleVaseItem);
+ out->writeByte(_itemInHand);
+
+ for (int i = 0; i < 4; ++i) {
+ out->writeByte(_birthstoneGemTable[i]);
+ }
+ for (int i = 0; i < 3; ++i) {
+ out->writeByte(_idolGemsTable[i]);
+ }
+ for (int i = 0; i < 3; ++i) {
+ out->writeByte(_foyerItemTable[i]);
+ }
+ out->writeByte(_cauldronState);
+ for (int i = 0; i < 2; ++i) {
+ out->writeByte(_crystalState[i]);
+ }
+
+ out->writeUint16BE(_brandonStatusBit);
+ out->writeByte(_brandonStatusBit0x02Flag);
+ out->writeByte(_brandonStatusBit0x20Flag);
+ out->write(_brandonPoisonFlagsGFX, 256);
+ out->writeSint16BE(_brandonInvFlag);
+ out->writeByte(_poisonDeathCounter);
+ out->writeUint16BE(_brandonDrawFrame);
+
+ for (int i = 0; i < 32; i++) {
+ out->writeByte(_timers[i].active);
+ out->writeSint32BE(_timers[i].countdown);
+ if (_system->getMillis() >= _timers[i].nextRun) {
+ out->writeUint32BE(0);
+ } else {
+ out->writeUint32BE(_timers[i].nextRun - _system->getMillis());
+ }
+ }
+
+ out->writeUint32BE(sizeof(_flagsTable));
+ out->write(_flagsTable, sizeof(_flagsTable));
+
+ for (uint16 i = 0; i < _roomTableSize; i++) {
+ out->writeUint16BE(i);
+ out->writeByte(_roomTable[i].nameIndex);
+ for (int a = 0; a < 12; a++) {
+ out->writeByte(_roomTable[i].itemsTable[a]);
+ out->writeUint16BE(_roomTable[i].itemsXPos[a]);
+ out->writeUint16BE(_roomTable[i].itemsYPos[a]);
+ out->writeByte(_roomTable[i].needInit[a]);
+ }
+ }
+ // room table terminator
+ out->writeUint16BE(0xFFFF);
+
+ out->flush();
+
+ // check for errors
+ if (out->ioFailed())
+ warning("Can't write file '%s'. (Disk full?)", fileName);
+ else
+ debug(1, "Saved game '%s.'", saveName);
+
+ delete out;
+}
+} // end of namespace Kyra