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author | Johannes Schickel | 2005-11-09 22:26:12 +0000 |
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committer | Johannes Schickel | 2005-11-09 22:26:12 +0000 |
commit | 510eba82270096063716f4611f4204eb65e72eee (patch) | |
tree | 2b38f6a599969e1666e5281597d9df5c360151a0 /kyra/sprites.cpp | |
parent | ac8af88f835a058e019b5070ded9d5a1e661660e (diff) | |
download | scummvm-rg350-510eba82270096063716f4611f4204eb65e72eee.tar.gz scummvm-rg350-510eba82270096063716f4611f4204eb65e72eee.tar.bz2 scummvm-rg350-510eba82270096063716f4611f4204eb65e72eee.zip |
- fixed setCharactersPosition
- fixed loadCharacterShapes
- fixed anim shape drawing
- corrected some tables
- added debug drawing for the pathfinder (still a bit buggy)
- gets a small script scene to work with some graphics glitches
- corrected some drawShape drawing functions
- started to implement cmd_walkPlayerToPoint and the needed functions
svn-id: r19539
Diffstat (limited to 'kyra/sprites.cpp')
-rw-r--r-- | kyra/sprites.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/kyra/sprites.cpp b/kyra/sprites.cpp index 62fb5ff26f..8f95789459 100644 --- a/kyra/sprites.cpp +++ b/kyra/sprites.cpp @@ -448,14 +448,14 @@ void Sprites::loadDAT(const char *filename) { //TODO: Read in character entry coords here SceneExits &exits = _engine->sceneExits(); - exits.NorthXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; - exits.NorthYPos = *data++ & 0xFFFE; - exits.EastXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; - exits.EastYPos = *data++ & 0xFFFE; - exits.SouthXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; - exits.SouthYPos = *data++ & 0xFFFE; - exits.WestXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; - exits.WestYPos = *data++ & 0xFFFE; + exits.northXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; + exits.northYPos = *data++ & 0xFFFE; + exits.eastXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; + exits.eastYPos = *data++ & 0xFFFE; + exits.southXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; + exits.southYPos = *data++ & 0xFFFE; + exits.westXPos = READ_LE_UINT16(data) & 0xFFFC; data += 2; + exits.westYPos = *data++ & 0xFFFE; } void Sprites::freeSceneShapes() { |