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authorJohannes Schickel2006-01-02 22:58:59 +0000
committerJohannes Schickel2006-01-02 22:58:59 +0000
commitbd965cd48388afdd8a85adf93d186db3da325822 (patch)
treef208a809a1ea109d1915265ad9fbd25d09e9d6aa /kyra/timer.cpp
parent978cbb3fd00be5f57a42a58b8ea9447311ac1d98 (diff)
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More 'cleanup' for kyra.
Moved scene object drawing into its own class (see animator.h and .cpp) (this needs some more cleanup!) Moved text displaying into its own class (see text.h and .cpp) Also moved timer code to timers.cpp and button code to gui.cpp. Also changed wrong (c) information in debugger.h and debugger.cpp svn-id: r19890
Diffstat (limited to 'kyra/timer.cpp')
-rw-r--r--kyra/timer.cpp277
1 files changed, 277 insertions, 0 deletions
diff --git a/kyra/timer.cpp b/kyra/timer.cpp
new file mode 100644
index 0000000000..9760ec5287
--- /dev/null
+++ b/kyra/timer.cpp
@@ -0,0 +1,277 @@
+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $Header$
+ *
+ */
+
+#include "kyra/kyra.h"
+#include "kyra/screen.h"
+#include "common/system.h"
+
+namespace Kyra {
+void KyraEngine::setupTimers() {
+ debug(9, "setupTimers()");
+ memset(_timers, 0, sizeof(_timers));
+
+ for (int i = 0; i < 34; i++)
+ _timers[i].active = 1;
+
+ _timers[0].func = _timers[1].func = _timers[2].func = _timers[3].func = _timers[4].func = 0; //Unused.
+ _timers[5].func = _timers[6].func = _timers[7].func = _timers[8].func = _timers[9].func = 0; //_nullsub51;
+ _timers[10].func = _timers[11].func = _timers[12].func = _timers[13].func = 0; //_nullsub50;
+ _timers[14].func = &KyraEngine::timerCheckAnimFlag2; //_nullsub52;
+ _timers[15].func = &KyraEngine::timerUpdateHeadAnims; //_nullsub48;
+ _timers[16].func = &KyraEngine::timerSetFlags1; //_nullsub47;
+ _timers[17].func = 0; //sub_15120;
+ _timers[18].func = &KyraEngine::timerCheckAnimFlag1; //_nullsub53;
+ _timers[19].func = &KyraEngine::timerRedrawAmulet; //_nullsub54;
+ _timers[20].func = 0; //offset _timerDummy1
+ _timers[21].func = 0; //sub_1517C;
+ _timers[22].func = 0; //offset _timerDummy2
+ _timers[23].func = 0; //offset _timerDummy3,
+ _timers[24].func = 0; //_nullsub45;
+ _timers[25].func = 0; //offset _timerDummy4
+ _timers[26].func = 0; //_nullsub46;
+ _timers[27].func = 0; //offset _timerDummy5,
+ _timers[28].func = 0; //offset _timerDummy6
+ _timers[29].func = 0; //offset _timerDummy7,
+ _timers[30].func = 0; //offset _timerDummy8,
+ _timers[31].func = &KyraEngine::timerFadeText; //sub_151F8;
+ _timers[32].func = &KyraEngine::updateAnimFlag1; //_nullsub61;
+ _timers[33].func = &KyraEngine::updateAnimFlag2; //_nullsub62;
+
+ _timers[0].countdown = _timers[1].countdown = _timers[2].countdown = _timers[3].countdown = _timers[4].countdown = -1;
+ _timers[5].countdown = 5;
+ _timers[6].countdown = 7;
+ _timers[7].countdown = 8;
+ _timers[8].countdown = 9;
+ _timers[9].countdown = 7;
+ _timers[10].countdown = _timers[11].countdown = _timers[12].countdown = _timers[13].countdown = 420;
+ _timers[14].countdown = 600;
+ _timers[15].countdown = 11;
+ _timers[16].countdown = _timers[17].countdown = 7200;
+ _timers[18].countdown = _timers[19].countdown = 600;
+ _timers[20].countdown = 7200;
+ _timers[21].countdown = 18000;
+ _timers[22].countdown = 7200;
+ _timers[23].countdown = _timers[24].countdown = _timers[25].countdown = _timers[26].countdown = _timers[27].countdown = 10800;
+ _timers[28].countdown = 21600;
+ _timers[29].countdown = 7200;
+ _timers[30].countdown = 10800;
+ _timers[31].countdown = -1;
+ _timers[32].countdown = 9;
+ _timers[33].countdown = 3;
+}
+
+void KyraEngine::updateGameTimers() {
+ debug(9, "updateGameTimers()");
+
+ if (_system->getMillis() < _timerNextRun)
+ return;
+
+ _timerNextRun += 99999;
+
+ for (int i = 0; i < 34; i++) {
+ if (_timers[i].active && _timers[i].countdown > -1) {
+ if (_timers[i].nextRun <=_system->getMillis()) {
+ if (i > 4 && _timers[i].func)
+ (*this.*_timers[i].func)(i);
+
+ _timers[i].nextRun = _system->getMillis() + _timers[i].countdown * _tickLength;
+
+ }
+ }
+ if (_timers[i].nextRun < _timerNextRun)
+ _timerNextRun = _timers[i].nextRun;
+ }
+}
+
+void KyraEngine::clearNextEventTickCount() {
+ debug(9, "clearNextEventTickCount()");
+ _timerNextRun = 0;
+}
+
+void KyraEngine::setTimerDelay(uint8 timer, int32 countdown) {
+ debug(9, "setTimerDelay(%i, %d)", timer, countdown);
+ _timers[timer].countdown = countdown;
+}
+
+int16 KyraEngine::getTimerDelay(uint8 timer) {
+ debug(9, "getTimerDelay(%i)", timer);
+ return _timers[timer].countdown;
+}
+
+void KyraEngine::setTimerCountdown(uint8 timer, int32 countdown) {
+ debug(9, "setTimerCountdown(%i, %i)", timer, countdown);
+ _timers[timer].countdown = countdown;
+
+ uint32 nextRun = _system->getMillis() + countdown;
+ if (nextRun < _timerNextRun)
+ _timerNextRun = nextRun;
+}
+
+void KyraEngine::enableTimer(uint8 timer) {
+ debug(9, "enableTimer(%i)", timer);
+ _timers[timer].active = 1;
+}
+
+void KyraEngine::disableTimer(uint8 timer) {
+ debug(9, "disableTimer(%i)", timer);
+ _timers[timer].active = 0;
+}
+
+void KyraEngine::timerUpdateHeadAnims(int timerNum) {
+ debug(9, "timerUpdateHeadAnims(%i)", timerNum);
+ static int8 currentFrame = 0;
+ static const int8 frameTable[] = {4, 5, 4, 5, 4, 5, 0, 1, 4, 5,
+ 4, 4, 6, 4, 8, 1, 9, 4, -1};
+
+ if (_talkingCharNum < 0)
+ return;
+
+ _currHeadShape = frameTable[currentFrame];
+ currentFrame++;
+
+ if (frameTable[currentFrame] == -1)
+ currentFrame = 0;
+
+ animRefreshNPC(0);
+ animRefreshNPC(_talkingCharNum);
+}
+
+void KyraEngine::timerSetFlags1(int timerNum) {
+ debug(9, "timerSetFlags(%i)", timerNum);
+ if (_currentCharacter->sceneId == 0x1C)
+ return;
+
+ int rndNr = _rnd.getRandomNumberRng(0, 3);
+
+ for (int i = 0; i < 4; i++) {
+ if (!queryGameFlag(rndNr + 17)) {
+ setGameFlag(rndNr + 17);
+ break;
+ } else {
+ rndNr++;
+ if (rndNr > 3)
+ rndNr = 0;
+ }
+ }
+}
+
+void KyraEngine::timerFadeText(int timerNum) {
+ debug(9, "timerFadeText(%i)", timerNum);
+ _fadeText = true;
+}
+
+void KyraEngine::updateAnimFlag1(int timerNum) {
+ debug(9, "updateAnimFlag1(%d)", timerNum);
+ if (_brandonStatusBit & 2) {
+ _brandonStatusBit0x02Flag = 1;
+ }
+}
+
+void KyraEngine::updateAnimFlag2(int timerNum) {
+ debug(9, "updateAnimFlag2(%d)", timerNum);
+ if (_brandonStatusBit & 0x20) {
+ _brandonStatusBit0x20Flag = 1;
+ }
+}
+
+void KyraEngine::setTextFadeTimerCountdown(int16 countdown) {
+ debug(9, "setTextFadeTimerCountdown(%i)", countdown);
+ //if (countdown == -1)
+ //countdown = 32000;
+
+ setTimerCountdown(31, countdown*60);
+}
+
+void KyraEngine::timerSetFlags2(int timerNum) {
+ debug(9, "timerSetFlags2(%i)", timerNum);
+ if (!((uint32*)(_flagsTable+0x2D))[timerNum])
+ ((uint32*)(_flagsTable+0x2D))[timerNum] = 1;
+}
+
+void KyraEngine::timerCheckAnimFlag1(int timerNum) {
+ debug(9, "timerCheckAnimFlag1(%i)", timerNum);
+ if (_brandonStatusBit & 0x20) {
+ checkAmuletAnimFlags();
+ setTimerCountdown(18, -1);
+ }
+}
+
+void KyraEngine::timerCheckAnimFlag2(int timerNum) {
+ debug(9, "timerCheckAnimFlag1(%i)", timerNum);
+ if (_brandonStatusBit & 0x2) {
+ checkAmuletAnimFlags();
+ setTimerCountdown(14, -1);
+ }
+}
+
+void KyraEngine::checkAmuletAnimFlags() {
+ debug(9, "checkSpecialAnimFlags()");
+ if (_brandonStatusBit & 2) {
+ seq_makeBrandonNormal2();
+ setTimerCountdown(19, 300);
+ }
+
+ if (_brandonStatusBit & 0x20) {
+ seq_makeBrandonNormal();
+ setTimerCountdown(19, 300);
+ }
+}
+
+void KyraEngine::timerRedrawAmulet(int timerNum) {
+ debug(9, "timerRedrawAmulet(%i)", timerNum);
+ if (queryGameFlag(0xF1)) {
+ drawAmulet();
+ setTimerCountdown(19, -1);
+ }
+}
+
+void KyraEngine::drawAmulet() {
+ debug(9, "drawAmulet()");
+ static const int16 amuletTable1[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x150, 0x155, 0x15A, 0x15F, 0x164, 0x145, -1};
+ static const int16 amuletTable3[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x14F, 0x154, 0x159, 0x15E, 0x163, 0x144, -1};
+ static const int16 amuletTable2[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x152, 0x157, 0x15C, 0x161, 0x166, 0x147, -1};
+ static const int16 amuletTable4[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x151, 0x156, 0x15B, 0x160, 0x165, 0x146, -1};
+
+ resetGameFlag(0xF1);
+ _screen->hideMouse();
+
+ int i = 0;
+ while (amuletTable1[i] != -1) {
+ if (queryGameFlag(87))
+ _screen->drawShape(0, _shapes[4+amuletTable1[i]], _amuletX[0], _amuletY[0], 0, 0);
+
+ if (queryGameFlag(89))
+ _screen->drawShape(0, _shapes[4+amuletTable2[i]], _amuletX[1], _amuletY[1], 0, 0);
+
+ if (queryGameFlag(86))
+ _screen->drawShape(0, _shapes[4+amuletTable3[i]], _amuletX[2], _amuletY[2], 0, 0);
+
+ if (queryGameFlag(88))
+ _screen->drawShape(0, _shapes[4+amuletTable4[i]], _amuletX[3], _amuletY[3], 0, 0);
+
+ _screen->updateScreen();
+ delayWithTicks(3);
+ i++;
+ }
+ _screen->showMouse();
+}
+} // end of namespace Kyra
+