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authorTravis Howell2006-02-11 12:54:56 +0000
committerTravis Howell2006-02-11 12:54:56 +0000
commit6703dc7fa1cd517a96d4f1955ca1794967d2a920 (patch)
treecd3e2ee3053e8a7ffc6ac05c1109bcb5ac1040c5 /lure/lure.h
parentcbb2ca005c8385a25fcf7195319ca909d0f7124b (diff)
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Add patch #1374870 - New Lure of the Temptress module
svn-id: r20536
Diffstat (limited to 'lure/lure.h')
-rw-r--r--lure/lure.h73
1 files changed, 73 insertions, 0 deletions
diff --git a/lure/lure.h b/lure/lure.h
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2005-2006 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#ifndef __LURE_H__
+#define __LURE_H__
+
+#include "base/engine.h"
+#include "common/rect.h"
+#include "sound/mixer.h"
+#include "common/file.h"
+
+#include "lure/disk.h"
+#include "lure/res.h"
+#include "lure/screen.h"
+#include "lure/events.h"
+#include "lure/menu.h"
+#include "lure/system.h"
+#include "lure/strings.h"
+#include "lure/room.h"
+
+namespace Lure {
+
+class LureEngine : public Engine {
+private:
+ uint32 _features;
+ uint8 _game;
+ Disk *_disk;
+ Resources *_resources;
+ Screen *_screen;
+ Mouse *_mouse;
+ Events *_events;
+ Menu *_menu;
+ System *_sys;
+ StringData *_strings;
+ Room *_room;
+
+ void detectGame();
+public:
+ LureEngine(GameDetector *detector, OSystem *system);
+ ~LureEngine();
+
+ virtual int init(GameDetector &detector);
+ virtual int go();
+ virtual void errorString(const char *buf_input, char *buf_output);
+ void quitGame();
+
+ uint32 features() { return _features; }
+ uint8 game() { return _game; }
+ Disk &disk() { return *_disk; }
+};
+
+} // End of namespace Lure
+
+#endif