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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /lure/res_struct.h
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'lure/res_struct.h')
-rw-r--r--lure/res_struct.h401
1 files changed, 0 insertions, 401 deletions
diff --git a/lure/res_struct.h b/lure/res_struct.h
deleted file mode 100644
index 418fb9fbdd..0000000000
--- a/lure/res_struct.h
+++ /dev/null
@@ -1,401 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2005-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef __lure_resstruct_h__
-#define __lure_resstruct_h__
-
-#include "lure/luredefs.h"
-#include "common/list.h"
-
-namespace Lure {
-
-extern const char *actionList[];
-
-/*-------------------------------------------------------------------------*/
-/* Structure definitions */
-/* */
-/*-------------------------------------------------------------------------*/
-
-#if !defined(__GNUC__)
-#pragma START_PACK_STRUCTS
-#endif
-
-struct HotspotResource {
- uint16 hotspotId;
- uint16 nameId;
- uint16 descId;
- uint16 descId2;
- uint32 actions;
- uint16 actionsOffset;
- uint16 roomNumber;
- byte layer;
- byte scriptLoadFlag;
- uint16 loadOffset;
- int16 startX;
- int16 startY;
- uint16 width;
- uint16 height;
- uint16 colourOffset;
- uint16 animRecordId;
- uint16 sequenceOffset;
- uint16 tickProcOffset;
- uint16 tickTimeout;
-} GCC_PACK;
-
-struct HotspotAnimResource {
- uint16 animRecordId;
- uint16 animId;
- uint16 flags;
- uint16 upOffset;
- uint16 downOffset;
- uint16 leftOffset;
- uint16 rightOffset;
- uint8 upFrame;
- uint8 downFrame;
- uint8 leftFrame;
- uint8 rightFrame;
-} GCC_PACK;
-
-struct MovementResource {
- uint16 frameNumber;
- int16 xChange;
- int16 yChange;
-} GCC_PACK;
-
-
-struct RoomResource {
- uint16 roomNumber;
- uint16 descId;
- uint16 numLayers;
- uint16 layers[4];
- uint16 sequenceOffset;
- uint16 numExits;
-} GCC_PACK;
-
-struct RoomExitResource {
- int16 xs, xe, ys, ye;
- uint16 sequenceOffset;
- uint8 newRoom;
- uint8 direction;
- int16 newRoomX, newRoomY;
-} GCC_PACK;
-
-struct HotspotOverrideResource {
- uint16 hotspotId;
- int16 xs, xe, ys, ye;
-} GCC_PACK;
-
-struct RoomExitHotspotRecord {
- uint16 hotspotId;
- int16 xs, xe;
- int16 ys, ye;
- uint16 cursorNum;
- uint16 destRoomNumber;
-} GCC_PACK;
-
-struct RoomExitJoinRecord {
- uint16 hotspot1Id;
- byte h1CurrentFrame;
- byte h1DestFrame;
- uint16 h1Unknown;
- uint16 hotspot2Id;
- byte h2CurrentFrame;
- byte h2DestFrame;
- uint16 h2Unknown;
- byte blocked;
- uint32 unknown;
-} GCC_PACK;
-
-struct HotspotActionRecord {
- byte action;
- uint16 sequenceOffset;
-} GCC_PACK;
-
-struct FileEntry {
- uint16 id;
- byte unused;
- byte sizeExtension;
- uint16 size;
- uint16 offset;
-} GCC_PACK;
-
-struct VersionStructure {
- uint16 id;
- byte vMajor;
- byte vMinor;
-} GCC_PACK;
-
-#if !defined(__GNUC__)
-#pragma END_PACK_STRUCTS
-#endif
-
-// Class template for a derived list that destroys the contained
-// object when the record containing it is destroyed. It's not
-// perfect, since the underlying list doesn't have virtual
-// methods, but it's sufficient for my usage
-
-template <class T>
-class ManagedList: public Common::List<T> {
-public:
- ~ManagedList() {
- clear();
- }
-
- void clear() {
- typename Common::List<T>::iterator i;
- for (i = Common::List<T>::begin(); i != Common::List<T>::end(); ++i)
- delete *i;
- Common::List<T>::clear();
- }
-
- typename Common::List<T>::iterator erase(typename Common::List<T>::iterator pos) {
- delete *pos;
- return Common::List<T>::erase(pos);
- }
-
- typename Common::List<T>::iterator erase(typename Common::List<T>::iterator first,
- typename Common::List<T>::iterator last) {
- typename Common::List<T>::iterator i;
- for (i = first; i != last; ++i)
- delete *i;
- return Common::List<T>::erase(first, last);
- }
-};
-
-// Enumeration used for direction facings
-
-enum Direction {UP, DOWN, LEFT, RIGHT, NO_DIRECTION};
-
-// Support classes to hold loaded resources
-
-class RoomExitHotspotData {
-public:
- RoomExitHotspotData(RoomExitHotspotRecord *rec);
-
- uint16 hotspotId;
- int16 xs, xe;
- int16 ys, ye;
- uint16 cursorNum;
- uint16 destRoomNumber;
-};
-
-typedef ManagedList<RoomExitHotspotData *> RoomExitHotspotList;
-
-class RoomExitData {
-public:
- RoomExitData(RoomExitResource *rec);
- bool insideRect(int16 xp, int16 yp);
-
- int16 xs, xe, ys, ye;
- uint16 sequenceOffset;
- Direction direction;
- uint8 roomNumber;
- uint16 x, y;
-};
-
-class RoomExitList: public ManagedList<RoomExitData *> {
-public:
- RoomExitData *checkExits(int16 xp, int16 yp);
-};
-
-#define MAX_NUM_LAYERS 4
-
-class RoomData {
-public:
- RoomData(RoomResource *rec);
-
- uint16 roomNumber;
- uint16 descId;
- uint16 numLayers;
- uint16 layers[MAX_NUM_LAYERS];
- uint16 sequenceOffset;
- RoomExitHotspotList exitHotspots;
- RoomExitList exits;
-};
-
-typedef ManagedList<RoomData *> RoomDataList;
-
-class RoomExitJoinData {
-public:
- RoomExitJoinData(RoomExitJoinRecord *rec);
-
- uint16 hotspot1Id;
- byte h1CurrentFrame;
- byte h1DestFrame;
- uint16 h1Unknown;
- uint16 hotspot2Id;
- byte h2CurrentFrame;
- byte h2DestFrame;
- uint16 h2Unknown;
- byte blocked;
- uint32 unknown;
-};
-
-typedef ManagedList<RoomExitJoinData *> RoomExitJoinList;
-
-class HotspotActionData {
-public:
- HotspotActionData(HotspotActionRecord *rec);
-
- Action action;
- uint16 sequenceOffset;
-};
-
-class HotspotActionList: public ManagedList<HotspotActionData *> {
-public:
- uint16 recordId;
-
- HotspotActionList(uint16 id, byte *data);
- uint16 getActionOffset(Action action);
-};
-
-class HotspotActionSet: public ManagedList<HotspotActionList *> {
-public:
- HotspotActionList *getActions(uint16 recordId);
-};
-
-class HotspotData {
-public:
- HotspotData(HotspotResource *rec);
-
- uint16 hotspotId;
- uint16 nameId;
- uint16 descId;
- uint16 descId2;
- uint32 actions;
- uint16 actionsOffset;
- byte flags;
- uint16 roomNumber;
- byte layer;
- byte scriptLoadFlag;
- uint16 loadOffset;
- int16 startX;
- int16 startY;
- uint16 width;
- uint16 height;
- uint16 colourOffset;
- uint16 animRecordId;
- uint16 sequenceOffset;
- uint16 tickProcOffset;
- uint16 tickTimeout;
-};
-
-typedef ManagedList<HotspotData *> HotspotDataList;
-
-class HotspotOverrideData {
-public:
- HotspotOverrideData(HotspotOverrideResource *rec);
-
- uint16 hotspotId;
- int16 xs, xe, ys, ye;
-};
-
-typedef ManagedList<HotspotOverrideData *> HotspotOverrideList;
-
-class MovementData {
-public:
- MovementData(MovementResource *);
-
- uint16 frameNumber;
- int16 xChange;
- int16 yChange;
-};
-
-class MovementDataList: public ManagedList<MovementData *> {
-public:
- bool getFrame(uint16 currentFrame, int16 &xChange, int16 &yChange,
- uint16 &nextFrame);
-};
-
-class HotspotAnimData {
-public:
- HotspotAnimData(HotspotAnimResource *rec);
-
- uint16 animRecordId;
- uint16 animId;
- uint16 flags;
- uint8 upFrame;
- uint8 downFrame;
- uint8 leftFrame;
- uint8 rightFrame;
-
- MovementDataList leftFrames, rightFrames;
- MovementDataList upFrames, downFrames;
-};
-
-typedef ManagedList<HotspotAnimData *> HotspotAnimList;
-
-// The following classes hold any sequence offsets that are being delayed
-
-class SequenceDelayData {
- friend class SequenceDelayList;
-private:
- uint32 _timeoutCtr;
- uint16 _sequenceOffset;
-public:
- SequenceDelayData(uint16 delay, uint16 seqOffset);
-};
-
-class SequenceDelayList: public ManagedList<SequenceDelayData *> {
-public:
- void addSequence(uint16 delay, uint16 seqOffset);
- void tick();
-};
-
-// The following class holds the field list used by the script engine as
-// well as miscellaneous fields used by the game.
-
-#define NUM_VALUE_FIELDS 85
-
-enum FieldName {
- ROOM_NUMBER = 0,
- CHARACTER_HOTSPOT_ID = 1,
- USE_HOTSPOT_ID = 2,
- ACTIVE_HOTSPOT_ID = 3,
- SEQUENCE_RESULT = 4,
- GENERAL = 5,
- NEW_ROOM_NUMBER = 7,
- GENERAL_STATUS = 8,
- TORCH_HIDE = 10,
- PRISONER_DEAD = 15,
- BOTTLE_FILLED = 18,
- SACK_CUT = 20
-};
-
-class ValueTableData {
-private:
- uint16 _numGroats;
- uint16 _fieldList[NUM_VALUE_FIELDS];
- bool isKnownField(uint16 fieldIndex);
-public:
- ValueTableData();
- uint16 getField(uint16 fieldIndex);
- uint16 getField(FieldName fieldName);
-
- void setField(uint16 fieldIndex, uint16 value);
- void setField(FieldName fieldName, uint16 value);
- uint16 &numGroats() { return _numGroats; }
-};
-
-} // End of namespace Lure
-
-#endif