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author | Max Horn | 2006-02-11 22:45:04 +0000 |
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committer | Max Horn | 2006-02-11 22:45:04 +0000 |
commit | 26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch) | |
tree | 26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /lure/scripts.cpp | |
parent | 2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff) | |
download | scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.gz scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.tar.bz2 scummvm-rg350-26ee630756ebdd7c96bccede0881a8c8b98e8f2b.zip |
Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'lure/scripts.cpp')
-rw-r--r-- | lure/scripts.cpp | 576 |
1 files changed, 0 insertions, 576 deletions
diff --git a/lure/scripts.cpp b/lure/scripts.cpp deleted file mode 100644 index 073753a93f..0000000000 --- a/lure/scripts.cpp +++ /dev/null @@ -1,576 +0,0 @@ -/* ScummVM - Scumm Interpreter - * Copyright (C) 2005-2006 The ScummVM project - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * $URL$ - * $Id$ - * - */ - -#include "lure/scripts.h" -#include "lure/res.h" -#include "lure/game.h" -#include "common/stack.h" - -namespace Lure { - -/*------------------------------------------------------------------------*/ -/*- Script Method List -*/ -/*- -*/ -/*------------------------------------------------------------------------*/ - -// activateHotspot -// Activates a hotspot entry for active use - -void Script::activateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) { - Resources::getReference().activateHotspot(hotspotId); -} - -// setHotspotScript -// Sets a hotspot's animation script offset from a master table of offsets - -void Script::setHotspotScript(uint16 hotspotId, uint16 scriptIndex, uint16 v3) { - Resources &r = Resources::getReference(); - uint16 offset = r.getHotspotScript(scriptIndex); - HotspotData *rsc = r.getHotspot(hotspotId); - rsc->sequenceOffset = offset; -} - -// Clears the sequence delay list - -void Script::clearSequenceDelayList(uint16 v1, uint16 scriptIndex, uint16 v3) { - Resources::getReference().delayList().clear(); -} - -// deactivates the specified hotspot from active animation - -void Script::deactivateHotspot(uint16 hotspotId, uint16 v2, uint16 v3) { - Resources &rsc = Resources::getReference(); - if (hotspotId < START_NONVISUAL_HOTSPOT_ID) - rsc.deactivateHotspot(hotspotId); - HotspotData *hs = rsc.getHotspot(hotspotId); - hs->flags |= 0x20; - if (hotspotId < START_NONVISUAL_HOTSPOT_ID) - hs->layer = 0xff; -} - -// Sets the offset for the table of action sequence offsets for the given -// hotspot - -void Script::setActionsOffset(uint16 hotspotId, uint16 offset, uint16 v3) { - Resources &res = Resources::getReference(); - HotspotData *hotspot = res.getHotspot(hotspotId); - - if (!res.getHotspotActions(offset)) - warning("Hotspot %d set to invalid actions offset %d", - hotspotId, offset); - - hotspot->actionsOffset = offset; -} - -// Add a sequence to be executed after a specified delay - -void Script::addDelayedSequence(uint16 seqOffset, uint16 delay, uint16 v3) { - SequenceDelayList &list = Resources::getReference().delayList(); - list.addSequence(delay, seqOffset); -} - -// Checks whether the given character is in the specified room, and stores -// the result in the general value field - -void Script::characterInRoom(uint16 characterId, uint16 roomNumber, uint16 v3) { - Resources &res = Resources::getReference(); - uint16 result = 0; - if (characterId >= PLAYER_ID) { - HotspotData *hotspot = res.getHotspot(characterId); - if (hotspot->roomNumber == roomNumber) - result = 1; - } - - res.fieldList().setField(GENERAL, result); -} - -// Changes the given hotspot's name to a new name - -void Script::setHotspotName(uint16 hotspotId, uint16 nameId, uint16 v3) { - HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId); - hotspot->nameId = nameId; -} - -// Displays the given string resource Id in a dialog - -void Script::displayDialog(uint16 stringId, uint16 v2, uint16 v3) { - Dialog::show(stringId); -} - -// Flags for remotely viewing a room - -void Script::remoteRoomViewSetup(uint16 v1, uint16 v2, uint16 v3) { - Hotspot *player = Resources::getReference().getActiveHotspot(PLAYER_ID); - player->setTickProc(0); // disable player actions - Game::getReference().setRemoteView(); -} - -// Gets the current blocked state for the given door and stores it in the -// general value field - -void Script::getDoorBlocked(uint16 hotspotId, uint16 v2, uint16 v3) { - Resources &res = Resources::getReference(); - RoomExitJoinData *joinRec = res.getExitJoin(hotspotId); - res.fieldList().setField(GENERAL, joinRec->blocked); -} - -// Decrements the number of inventory itemst he player has - -void Script::decrInventoryItems(uint16 v1, uint16 v2, uint16 v3) { - // module currently doesn't use a static counter for the number of - // inventory items, so don't do anything -} - -// Sets the current frame number for the given hotspot - -void Script::setFrameNumber(uint16 hotspotId, uint16 frameNumber, uint16 v3) { - Hotspot *hotspot = Resources::getReference().getActiveHotspot(hotspotId); - hotspot->setFrameNumber(frameNumber); -} - -// Disables the given hotspot from being highlighted by the cursor - -void Script::disableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) { - HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId); - hotspot->flags |= 0x20; -} - -// Increase the player's number by the specified amount - -void Script::increaseNumGroats(uint16 v1, uint16 numGroats, uint16 v3) { - ValueTableData &fields = Resources::getReference().fieldList(); - fields.numGroats() += numGroats; -} - -// Enables the flags for the given hotspot for it to be actively highlighted - -void Script::enableHotspot(uint16 hotspotId, uint16 v2, uint16 v3) { - HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId); - // Clear flag 0x20 and add flag 0x80 - hotspot->flags = (hotspot->flags & 0xdf) | 0x80; -} - -// Marks the door in room 14 for closing - -void Script::room14DoorClose(uint16 v1, uint16 v2, uint16 v3) { - RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(0x2719); - joinRec->blocked = 1; -} - -// Sets the sequence result to 1 if the given secondary description for a -// hotspot is empty (for inventory items, this gives the description before -// the item is initially picked up) - -void Script::checkDroppedDesc(uint16 hotspotId, uint16 v2, uint16 v3) { - Resources &res = Resources::getReference(); - HotspotData *hotspot = res.getHotspot(hotspotId); - uint16 seqResult = (hotspot->descId2 == 0) ? 1 : 0; - res.fieldList().setField(SEQUENCE_RESULT, seqResult); -} - -// Marks the given door hotspot for closing - -void Script::doorClose(uint16 hotspotId, uint16 v2, uint16 v3) { - RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(hotspotId); - if (!joinRec) error("Tried to close a non-door"); - joinRec->blocked = 1; -} - -// Marks the given door hotspot for opening - -void Script::doorOpen(uint16 hotspotId, uint16 v2, uint16 v3) { - RoomExitJoinData *joinRec = Resources::getReference().getExitJoin(hotspotId); - if (!joinRec) error("Tried to close a non-door"); - joinRec->blocked = 0; -} - -// Lookup the given message Id for the specified character and display in a dialog - -void Script::displayMessage(uint16 messageId, uint16 characterId, uint16 unknownVal) { - Dialog::showMessage(messageId, characterId); -} - -// Assign the given hotspot item to the player's inventory - -void Script::givePlayerItem(uint16 hotspotId, uint16 v2, uint16 v3) { - HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId); - hotspot->roomNumber = PLAYER_ID; - hotspot->flags |= 0x80; -} - -// Decrease the number of graots the player has - -void Script::decreaseNumGroats(uint16 characterId, uint16 numGroats, uint16 v3) { - ValueTableData &fields = Resources::getReference().fieldList(); - fields.numGroats() -= numGroats; -} - -// Sets the tick handler for the village Skorl to an alternate handler - -void Script::setVillageSkorlTickProc(uint16 v1, uint16 v2, uint16 v3) { - HotspotData *hotspot = Resources::getReference().getHotspot(0x3F1); - hotspot->tickProcOffset = 0x7efa; -} - -// Stores the current number of groats in the general field - -void Script::getNumGroats(uint16 v1, uint16 v2, uint16 v3) { - ValueTableData fields = Resources::getReference().fieldList(); - fields.setField(GENERAL, fields.numGroats()); -} - -// Loads the specified animation, completely bypassing the standard process -// of checking for a load proc/sequence - -void Script::animationLoad(uint16 hotspotId, uint16 v2, uint16 v3) { - Resources::getReference().addHotspot(hotspotId); -} - -// Adds the passed actions to the available actions for the given hotspot - -void Script::addActions(uint16 hotspotId, uint16 actions, uint16 v3) { - HotspotData *hotspot = Resources::getReference().getHotspot(hotspotId); - hotspot->actions |= actions; -} - -// Checks the status of the cell door, and starts music depending on it's state - -void Script::checkCellDoor(uint16 v1, uint16 v2, uint16 v3) { - // In the original game, this method checks to see if the cell door - // is currently open, if it is, starts a music sequence. I'll - // implement this method properly when I get around to implementing - // the in-game music -} - -typedef void(*SequenceMethodPtr)(uint16, uint16, uint16); - -struct SequenceMethodRecord { - uint8 methodIndex; - SequenceMethodPtr proc; -}; - -SequenceMethodRecord scriptMethods[] = { - {0, Script::activateHotspot}, - {1, Script::setHotspotScript}, - {4, Script::clearSequenceDelayList}, - {6, Script::deactivateHotspot}, - {8, Script::addDelayedSequence}, - {10, Script::characterInRoom}, - {11, Script::setActionsOffset}, - {12, Script::setHotspotName}, - {16, Script::displayDialog}, - {18, Script::remoteRoomViewSetup}, - {20, Script::checkCellDoor}, - {22, Script::getDoorBlocked}, - {28, Script::decrInventoryItems}, - {30, Script::setFrameNumber}, - {32, Script::disableHotspot}, - {34, Script::increaseNumGroats}, - {35, Script::enableHotspot}, - {39, Script::room14DoorClose}, - {40, Script::checkDroppedDesc}, - {42, Script::doorClose}, - {44, Script::doorOpen}, - {47, Script::displayMessage}, - {50, Script::givePlayerItem}, - {51, Script::decreaseNumGroats}, - {54, Script::setVillageSkorlTickProc}, - {57, Script::getNumGroats}, - {62, Script::animationLoad}, - {63, Script::addActions}, - {65, Script::checkCellDoor}, - {0xff, NULL}}; - -/*------------------------------------------------------------------------*/ -/*- Script Execution -*/ -/*- -*/ -/*------------------------------------------------------------------------*/ - -uint16 Script::execute(uint16 startOffset) { - Resources &r = Resources::getReference(); - ValueTableData &fields = r.fieldList(); - MemoryBlock *scriptData = r.scriptData(); - byte *scripts = scriptData->data(); - Common::Stack<uint16> stack; - Common::Stack<uint16> methodStack; - byte opcode; - uint16 param, v1, v2; - uint16 param1, param2, param3; - uint16 fieldNum; - uint32 tempVal; - SequenceMethodPtr ptr; - SequenceMethodRecord *rec; - - uint16 offset = startOffset; - bool breakFlag = false; - param = 0; - fields.setField(SEQUENCE_RESULT, 0); - - while (!breakFlag) { - if (offset >= scriptData->size()) - error("Script failure in script %d - invalid offset %d", startOffset, offset); - - opcode = scripts[offset++]; - if ((opcode & 1) != 0) { - // Flag to read next two bytes as active parameter - if (offset >= scriptData->size()-2) - error("Script failure in script %d - invalid offset %d", startOffset, offset); - - param = READ_LE_UINT16(scripts + offset); - offset += 2; - } - opcode >>= 1; // Discard param bit from opcode byte - - switch (opcode) { - case S_OPCODE_ABORT: - case S_OPCODE_ABORT2: - case S_OPCODE_ABORT3: - methodStack.clear(); - break; - - case S_OPCODE_ADD: - stack.push(stack.pop() + stack.pop()); - break; - - case S_OPCODE_SUBTRACT: - v1 = stack.pop(); - v2 = stack.pop(); - stack.push(v2 - v1); - break; - - case S_OPCODE_MULTIPLY: - tempVal = stack.pop() * stack.pop(); - stack.push(tempVal & 0xffff); - param = (uint16) (tempVal >> 16); - break; - - case S_OPCODE_DIVIDE: - v1 = stack.pop(); - v2 = stack.pop(); - stack.push(v2 / v1); - param = v2 % v1; // remainder - break; - - case S_OPCODE_NOT_EQUALS: - stack.push((stack.pop() != stack.pop()) ? 0 : 1); - break; - - case S_OPCODE_EQUALS: - stack.push((stack.pop() == stack.pop()) ? 0 : 1); - break; - - case S_OPCODE_GT: - stack.push((stack.pop() > stack.pop()) ? 1 : 0); - break; - - case S_OPCODE_LT: - stack.push((stack.pop() < stack.pop()) ? 1 : 0); - break; - - case S_OPCODE_LT2: - stack.push((stack.pop() < stack.pop()) ? 1 : 0); - break; - - case S_OPCODE_GT2: - stack.push((stack.pop() > stack.pop()) ? 1 : 0); - break; - - case S_OPCODE_AND: - stack.push(stack.pop() & stack.pop()); - break; - - case S_OPCODE_OR: - stack.push(stack.pop() | stack.pop()); - break; - - case S_OPCODE_LOGICAL_AND: - stack.push(((stack.pop() != 0) && (stack.pop() != 0)) ? 1 : 0); - break; - - case S_OPCODE_LOGICAL_OR: - stack.push(((stack.pop() != 0) || (stack.pop() != 0)) ? 1 : 0); - break; - - case S_OPCODE_GET_FIELD: - // Opcode not yet fully implemented - fieldNum = param >> 1; - v1 = fields.getField(fieldNum); - stack.push(v1); - break; - - case S_OPCODE_SET_FIELD: - // Opcode not yet fully implemented - fieldNum = param >> 1; - v1 = stack.pop(); - fields.setField(fieldNum, v1); - break; - - case S_OPCODE_PUSH: - stack.push(param); - break; - - case S_OPCODE_SUBROUTINE: - methodStack.push(offset); - offset = param; - break; - - case S_OPCODE_EXEC: - param1 = 0; param2 = 0; param3 = 0; - if (!stack.empty()) param1 = stack.pop(); - if (!stack.empty()) param2 = stack.pop(); - if (!stack.empty()) param3 = stack.pop(); - - rec = &scriptMethods[0]; - while ((rec->methodIndex != 0xff) && (rec->methodIndex != param)) - ++rec; - - if (rec->methodIndex == 0xff) - warning("Undefined script method %d", param); - else { - ptr = rec->proc; - ptr(param1, param2, param3); - } - break; - - case S_OPCODE_COND_JUMP: - v1 = stack.pop(); - if (v1 == 0) offset += (int16) param; - break; - - case S_OPCODE_JUMP: - offset += (int16) param; - break; - - case S_OPCODE_RANDOM: - param = r.random() >> 8; // make number between 0 to 255 - break; - - case S_OPCODE_END: - // Signal to end the execution - if (!methodStack.empty()) - offset = methodStack.pop(); - else - breakFlag = true; - break; - - default: - error("Unknown script opcode %d", opcode); - break; - } - } - - return fields.getField(SEQUENCE_RESULT); -} - -/*------------------------------------------------------------------------*/ -/*- Hotspot Script Handler -*/ -/*- -*/ -/*------------------------------------------------------------------------*/ - -int16 HotspotScript::nextVal(MemoryBlock *data, uint16 &offset) { - if (offset >= data->size() - 1) - error("Script failure - invalid offset"); - int16 value = READ_LE_UINT16(data->data() + offset); - offset += 2; - return value; -} - -bool HotspotScript::execute(Hotspot *h) -{ - Resources &r = Resources::getReference(); - MemoryBlock *scriptData = r.hotspotScriptData(); - uint16 offset = h->script(); - int16 opcode = 0; - int16 param1, param2; - bool breakFlag = false; - - while (!breakFlag) { - opcode = nextVal(scriptData, offset); - switch (opcode) { - case S2_OPCODE_TIMEOUT: - param1 = nextVal(scriptData, offset); - h->setTickCtr(param1); - h->setScript(offset); - breakFlag = true; - break; - - case S2_OPCODE_POSITION: - param1 = nextVal(scriptData, offset); - param2 = nextVal(scriptData, offset); - h->setPosition(param1 - 0x80, param2 - 0x80); - break; - - case S2_OPCODE_CHANGE_POS: - param1 = nextVal(scriptData, offset); - param2 = nextVal(scriptData, offset); - h->setPosition(h->x() + param1, h->y() + param2); - break; - - case S2_OPCODE_UNLOAD: - breakFlag = true; - break; - - case S2_OPCODE_DIMENSIONS: - param1 = nextVal(scriptData, offset) << 4; - param2 = nextVal(scriptData, offset); - h->setSize((uint16) param1, (uint16) param2); - break; - - case S2_OPCODE_JUMP: - offset = (uint16) nextVal(scriptData, offset); - break; - - case S2_OPCODE_ANIMATION: - param1 = nextVal(scriptData, offset); - h->setAnimation(param1); - break; - - case S2_OPCODE_UNKNOWN_247: - param1 = nextVal(scriptData, offset); - param2 = nextVal(scriptData, offset); -// warning("UNKNOWN_247 stub called"); - break; - - case S2_OPCODE_UNKNOWN_258: - param1 = nextVal(scriptData, offset); -// warning("UNKNOWN_258 stub called"); - break; - - case S2_OPCODE_ACTIONS: - param1 = nextVal(scriptData, offset) << 4; - param2 = nextVal(scriptData, offset); - h->setActions((uint32) param1 | ((uint32) param2 << 16)); - break; - - default: - // Set the animation frame number - h->setFrameNumber(opcode); - h->setScript(offset); - breakFlag = true; - break; - } - } - - return (opcode == S2_OPCODE_UNLOAD); -} - -} // end of namespace Lure |