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authorLudvig Strigeus2002-04-14 18:13:08 +0000
committerLudvig Strigeus2002-04-14 18:13:08 +0000
commitac62a7cb2e17a86350681366d768a99db3b9845d (patch)
tree48a6f9eca1242f7ebf03f05835372811a4048f7a /mac
parenta5e3dbb85dad96d8ffb6205e07d12ff8396ba5c7 (diff)
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wrote new mixer class,
cleaned up sound header files, integrated mixer into scummvm & simon svn-id: r3937
Diffstat (limited to 'mac')
-rw-r--r--mac/mac.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/mac/mac.cpp b/mac/mac.cpp
index 0704eafbb2..c43cf5dae8 100644
--- a/mac/mac.cpp
+++ b/mac/mac.cpp
@@ -31,7 +31,6 @@
#include "stdafx.h"
#include "scumm.h"
#include "gui.h"
-#include "sound.h"
#include "cdmusic.h"
#include "mp3_cd.h"
#include "gameDetector.h"
@@ -138,7 +137,7 @@ int sel;
Scumm *scumm;
ScummDebugger debugger;
Gui gui;
-SoundEngine sound;
+IMuse sound;
SOUND_DRIVER_TYPE snd_driv;
OSystem _system;
GameDetector detector;
@@ -1025,7 +1024,6 @@ void InitScummStuff()
scumm->_scale = detector._scale;
scumm->_gameDataPath = detector._gameDataPath;
scumm->_gameTempo = detector._gameTempo;
- scumm->_soundEngine = detector._soundEngine;
scumm->_videoMode = detector._videoMode;
scumm->_exe_name = detector._exe_name;
scumm->_gameId = detector._gameId;