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authorMax Horn2002-05-05 20:04:26 +0000
committerMax Horn2002-05-05 20:04:26 +0000
commit2f2d4527efc63dffef87b2dd7826fde53a60897a (patch)
tree37fa0c90810a8db394ea2188379588e2cbf54141 /main.cpp
parent816fe7116872ca65603aaf49340e55c89410507b (diff)
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cleaning up the mess drigo left... <sigh>
svn-id: r4215
Diffstat (limited to 'main.cpp')
-rw-r--r--main.cpp12
1 files changed, 7 insertions, 5 deletions
diff --git a/main.cpp b/main.cpp
index be2d892d0d..529159f6bd 100644
--- a/main.cpp
+++ b/main.cpp
@@ -25,11 +25,7 @@
#include "mididrv.h"
#include "gameDetector.h"
#include "gui.h"
-#ifndef macintosh
#include "simon/simon.h"
-#else
-#include "simon.h"
-#endif
#include "config-file.h"
GameDetector detector;
@@ -98,8 +94,13 @@ static void do_memory_test(void) {
int main(int argc, char *argv[])
{
+/*
+Disabled this for now. What good does it do, anyway, we now have real config
+files, and a proper port to MacOS classic should offer a dialog or so for any
+game settings!
+
#if defined(MACOS_SDL)
- /* support for config file for macos SDL port */
+ // support for config file for macos SDL port
char *argitem;
char *argstr;
@@ -131,6 +132,7 @@ int main(int argc, char *argv[])
fclose(argf);
#endif
+*/
#if defined(UNIX) || defined(UNIX_X11)
char scummhome[MAXPATHLEN];