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author | Ludvig Strigeus | 2002-04-13 12:43:02 +0000 |
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committer | Ludvig Strigeus | 2002-04-13 12:43:02 +0000 |
commit | 5b5778d561694bd711f389e31870ef7aa8fd3e2d (patch) | |
tree | 8f9a8f1bad53b85cc38c1e98ce6e595b6d55a955 /main.cpp | |
parent | d71ba3e5abccd406b3579c18c1103e3cc6e954ab (diff) | |
download | scummvm-rg350-5b5778d561694bd711f389e31870ef7aa8fd3e2d.tar.gz scummvm-rg350-5b5778d561694bd711f389e31870ef7aa8fd3e2d.tar.bz2 scummvm-rg350-5b5778d561694bd711f389e31870ef7aa8fd3e2d.zip |
full screen mode works now (even if SDL doesn't support it)
svn-id: r3923
Diffstat (limited to 'main.cpp')
-rw-r--r-- | main.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -55,7 +55,7 @@ int main(int argc, char *argv[]) if (detector.detectMain(argc, argv)) return (-1); - OSystem *system = OSystem_SDL_create(detector._gfx_mode, false); + OSystem *system = OSystem_SDL_create(detector._gfx_mode, detector._fullScreen); { char *s = detector.getGameName(); |