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authorMax Horn2002-07-05 16:56:53 +0000
committerMax Horn2002-07-05 16:56:53 +0000
commit84cafcc64a7ae6b62112c917c063f616dba0efe4 (patch)
tree7416be2ad50f5c00e8bf98e6f9794855ed330d91 /newgui.cpp
parent7bfaa15f151ab4f4b4a5b9a09d109651e389db2a (diff)
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new experimental GUI code
svn-id: r4463
Diffstat (limited to 'newgui.cpp')
-rw-r--r--newgui.cpp256
1 files changed, 256 insertions, 0 deletions
diff --git a/newgui.cpp b/newgui.cpp
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+++ b/newgui.cpp
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+/* ScummVM - Scumm Interpreter
+ * Copyright (C) 2002 The ScummVM project
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * $Header$
+ */
+
+#include "stdafx.h"
+#include "scumm.h"
+#include "newgui.h"
+#include "guimaps.h"
+#include "gui/dialog.h"
+
+#define hline(x, y, x2, color) line(x, y, x2, y, color);
+#define vline(x, y, y2, color) line(x, y, x, y2, color);
+
+
+NewGui::NewGui(Scumm *s) : _s(s), _active(false), _need_redraw(false), _activeDialog(0)
+{
+ _pauseDialog = new PauseDialog(this);
+ _saveLoadDialog = new SaveLoadDialog(this);
+}
+
+void NewGui::pauseDialog()
+{
+ _active = true;
+ _activeDialog = _pauseDialog;
+ _need_redraw = true;
+}
+
+void NewGui::saveloadDialog()
+{
+ _active = true;
+ _activeDialog = _saveLoadDialog;
+ _need_redraw = true;
+}
+
+void NewGui::loop()
+{
+ if (_need_redraw) {
+ _activeDialog->draw();
+ saveState();
+ _need_redraw = false;
+ }
+ _s->animateCursor();
+ _s->getKeyInput(0);
+ if (_s->_mouseButStat & MBS_LEFT_CLICK) {
+ _activeDialog->handleClick(_s->mouse.x, _s->mouse.y, _s->_mouseButStat);
+ } else if (_s->_lastKeyHit) {
+ _activeDialog->handleKey(_s->_lastKeyHit, 0);
+ }
+
+ _s->drawDirtyScreenParts();
+ _s->_mouseButStat = 0;
+}
+
+#pragma mark -
+
+void NewGui::saveState()
+{
+ _old_soundsPaused = _s->_soundsPaused;
+ _s->pauseSounds(true);
+
+ // Backup old cursor
+ memcpy(_old_grabbedCursor, _s->_grabbedCursor, sizeof(_old_grabbedCursor));
+ _old_cursorWidth = _s->_cursorWidth;
+ _old_cursorHeight = _s->_cursorHeight;
+ _old_cursorHotspotX = _s->_cursorHotspotX;
+ _old_cursorHotspotY = _s->_cursorHotspotY;
+ _old_cursor_mode = _s->_system->show_mouse(true);
+
+ _s->_cursorAnimate++;
+ _s->gdi._cursorActive = 1;
+}
+
+void NewGui::restoreState()
+{
+ _s->_fullRedraw = true;
+ _s->_completeScreenRedraw = true;
+ _s->_cursorAnimate--;
+
+ // Restore old cursor
+ memcpy(_s->_grabbedCursor, _old_grabbedCursor, sizeof(_old_grabbedCursor));
+ _s->_cursorWidth = _old_cursorWidth;
+ _s->_cursorHeight = _old_cursorHeight;
+ _s->_cursorHotspotX = _old_cursorHotspotX;
+ _s->_cursorHotspotY = _old_cursorHotspotY;
+ _s->updateCursor();
+
+ _s->_system->show_mouse(_old_cursor_mode);
+
+ _s->pauseSounds(_old_soundsPaused);
+}
+
+#pragma mark -
+
+const char *NewGui::queryString(int stringno)
+{
+ char *result;
+ int string;
+
+ if (stringno == 0)
+ return NULL;
+
+ if (_s->_features & GF_AFTER_V7)
+ string = _s->_vars[string_map_table_v7[stringno - 1].num];
+ else if (_s->_features & GF_AFTER_V6)
+ string = _s->_vars[string_map_table_v6[stringno - 1].num];
+ else
+ string = string_map_table_v5[stringno - 1].num;
+
+ result = (char *)_s->getStringAddress(string);
+
+ if (!result) { // Gracelessly degrade to english :)
+ if (_s->_features & GF_AFTER_V6)
+ return string_map_table_v6[stringno - 1].string;
+ else
+ return string_map_table_v5[stringno - 1].string;
+ }
+
+ return result;
+}
+
+#pragma mark -
+
+byte *NewGui::getBasePtr(int x, int y)
+{
+ VirtScreen *vs = _s->findVirtScreen(y);
+
+ if (vs == NULL)
+ return NULL;
+
+ return vs->screenPtr + x + (y - vs->topline) * 320 +
+ _s->_screenStartStrip * 8 + (_s->camera._cur.y - 100)*320;
+}
+
+void NewGui::box(int x, int y, int width, int height)
+{
+ hline(x + 1, y, x + width - 2, _color);
+ hline(x, y + 1, x + width - 1, _color);
+ vline(x, y + 1, y + height - 2, _color);
+ vline(x + 1, y, y + height - 1, _color);
+
+ hline(x + 1, y + height - 2, x + width - 1, _shadowcolor);
+ hline(x + 1, y + height - 1, x + width - 2, _shadowcolor);
+ vline(x + width - 1, y + 1, y + height - 2, _shadowcolor);
+ vline(x + width - 2, y + 1, y + height - 1, _shadowcolor);
+}
+
+void NewGui::line(int x, int y, int x2, int y2, byte color)
+{
+ byte *ptr;
+
+ if (x2 < x)
+ x2 ^= x ^= x2 ^= x; // Swap x2 and x
+
+ if (y2 < y)
+ y2 ^= y ^= y2 ^= y; // Swap y2 and y
+
+ ptr = getBasePtr(x, y);
+
+ if (ptr == NULL)
+ return;
+
+ if (x == x2) {
+ /* vertical line */
+ while (y++ <= y2) {
+ *ptr = color;
+ ptr += 320;
+ }
+ } else if (y == y2) {
+ /* horizontal line */
+ while (x++ <= x2) {
+ *ptr++ = color;
+ }
+ }
+}
+
+void NewGui::clearArea(int x, int y, int w, int h)
+{
+ VirtScreen *vs = _s->findVirtScreen(y);
+ byte *ptr = getBasePtr(x, y);
+ if (ptr == NULL)
+ return;
+
+ _s->setVirtscreenDirty(vs, x, y, x + w, y + h);
+
+ while (h--) {
+ for (int i = 0; i < w; i++)
+ ptr[i] = _bgcolor;
+ ptr += 320;
+ }
+}
+
+void NewGui::drawChar(const char str, int xx, int yy)
+{
+ unsigned int buffer = 0, mask = 0, x, y;
+ byte *tmp;
+ int tempc = _color;
+ _color = _textcolor;
+
+ tmp = &guifont[0];
+ tmp += 224 + (str + 1) * 8;
+
+ byte *ptr = getBasePtr(xx, yy);
+ if (ptr == NULL)
+ return;
+
+ for (y = 0; y < 8; y++) {
+ for (x = 0; x < 8; x++) {
+ unsigned char color;
+ if ((mask >>= 1) == 0) {
+ buffer = *tmp++;
+ mask = 0x80;
+ }
+ color = ((buffer & mask) != 0);
+ if (color)
+ ptr[x] = _color;
+ }
+ ptr += 320;
+ }
+ _color = tempc;
+
+}
+void NewGui::drawString(const char *str, int x, int y, int w, byte color)
+{
+ StringTab *st = &_s->string[5];
+ st->charset = 1;
+ st->center = false;
+ st->color = color;
+ st->xpos = x;
+ st->ypos = y;
+ st->right = x + w;
+
+ if (_s->_gameId) { /* If a game is active.. */
+ _s->_messagePtr = (byte *)str;
+ _s->drawString(5);
+ } else {
+ uint len = strlen(str);
+ for (uint letter = 0; letter < len; letter++)
+ drawChar(str[letter], st->xpos + (letter * 8), st->ypos);
+ }
+}