aboutsummaryrefslogtreecommitdiff
path: root/newgui.cpp
diff options
context:
space:
mode:
authorMax Horn2002-07-12 16:24:11 +0000
committerMax Horn2002-07-12 16:24:11 +0000
commite34571dca90689bd7367697c842927994a38d62d (patch)
tree017bb4761fc65a9b517c2f08a45d17a20bd6a813 /newgui.cpp
parentc99d9a57c0e6d3d24c3f6c51c50612a228f17158 (diff)
downloadscummvm-rg350-e34571dca90689bd7367697c842927994a38d62d.tar.gz
scummvm-rg350-e34571dca90689bd7367697c842927994a38d62d.tar.bz2
scummvm-rg350-e34571dca90689bd7367697c842927994a38d62d.zip
Countless changes to the New GUI; some hightligths: new ScrollBarWidget class; ListWidget is usable (demo shows it off); added custom String/StringList classes
svn-id: r4521
Diffstat (limited to 'newgui.cpp')
-rw-r--r--newgui.cpp72
1 files changed, 16 insertions, 56 deletions
diff --git a/newgui.cpp b/newgui.cpp
index 199fb720ff..33f515592d 100644
--- a/newgui.cpp
+++ b/newgui.cpp
@@ -23,65 +23,10 @@
#include "newgui.h"
#include "guimaps.h"
#include "gui/dialog.h"
-
-// 8-bit alpha blending routines
-int BlendCache[256][256];
-
-int RGBMatch(byte *palette, int r, int g, int b) {
- int i, bestidx = 0, besterr = 0xFFFFFF;
- int error = 0;
-
- for (i = 0;i < 256;i++) {
- byte *pal = palette + (i * 3);
- int r_diff = r - (int)*pal++;
- int g_diff = g - (int)*pal++;
- int b_diff = b - (int)*pal++;
- r_diff *= r_diff; g_diff *= g_diff; b_diff *= b_diff;
-
- error = r_diff + g_diff + b_diff;
- if (error < besterr) {
- besterr = error;
- bestidx = i;
- }
- }
- return bestidx;
-}
-
-int Blend(int src, int dst, byte *palette) {
- int r, g, b;
- int alpha = 128; // Level of transparency [0-256]
- byte *srcpal = palette + (dst * 3);
- byte *dstpal = palette + (src * 3);
-
- if (BlendCache[dst][src] > -1)
- return BlendCache[dst][src];
-
- r = (*srcpal++ * alpha);
- r += (*dstpal++ * (256-alpha));
- r /= 256;
-
- g = (*srcpal++ * alpha);
- g += (*dstpal++ * (256-alpha));
- g /= 256;
-
- b = (*srcpal++ * alpha);
- b += (*dstpal++ * (256-alpha));
- b /= 256;
-
- return (BlendCache[dst][src] = RGBMatch(palette, r , g , b ));
-}
-
-void ClearBlendCache(byte *palette, int weight) {
- for (int i = 0; i < 256; i++)
- for (int j = 0 ; j < 256 ; j++)
-// BlendCache[i][j] = i; // No alphablending
-// BlendCache[i][j] = j; // 100% translucent
- BlendCache[i][j] = -1; // Enable alphablending
-}
+#include "gui/util.h"
/*
* TODO list
- * - keep a copy of the original game background, for alpha/moving
* - implement the missing / incomplete dialogs
* - add more widgets
* - add support for right/center aligned text
@@ -357,6 +302,21 @@ void NewGui::fillRect(int x, int y, int w, int h, byte color)
}
}
+void NewGui::checkerRect(int x, int y, int w, int h, byte color)
+{
+ byte *ptr = getBasePtr(x, y);
+ if (ptr == NULL)
+ return;
+
+ while (h--) {
+ for (int i = 0; i < w; i++) {
+ if ((h ^ i) & 1)
+ ptr[i] = color;
+ }
+ ptr += 320;
+ }
+}
+
void NewGui::frameRect(int x, int y, int w, int h, byte color)
{
int i;