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author | Vincent Hamm | 2002-03-23 20:34:47 +0000 |
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committer | Vincent Hamm | 2002-03-23 20:34:47 +0000 |
commit | ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3 (patch) | |
tree | 0761aee166e662c373fb781c0b67970b21057507 /object.cpp | |
parent | 7b1bbf81e0bfdd3d88ebb8603f4a11fb554126d3 (diff) | |
download | scummvm-rg350-ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3.tar.gz scummvm-rg350-ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3.tar.bz2 scummvm-rg350-ccf69ad76bb6a2c8b7d8889deb12cac16a7475c3.zip |
Changed the way games are detected. Now the detection is done out of the scumm object. We can now create de good scumm object depending of the game detected. Warning: the implementation is not yet finalised and the in game gui is more broken than ever....
svn-id: r3802
Diffstat (limited to 'object.cpp')
-rw-r--r-- | object.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/object.cpp b/object.cpp index 7c3ec7cd5c..e6e439db23 100644 --- a/object.cpp +++ b/object.cpp @@ -135,9 +135,9 @@ void Scumm::getObjectXYPos(int object) { ImageHeader *imhd; int x,y; - if(!(_features & GF_SMALL_HEADER)) { - if (_features&GF_AFTER_V6) { - state = getState(object)-1; + if(!(_features & GF_SMALL_HEADER)) { + if (_features&GF_AFTER_V6) { + state = getState(object)-1; if (state<0) state = 0; @@ -159,14 +159,14 @@ void Scumm::getObjectXYPos(int object) { } } else { x = od->walk_x; - y = od->walk_y; + y = od->walk_y; } _xPos = x; _yPos = y; _dir = oldDirToNewDir(od->actordir&3); } else { x = od->walk_x; - y = od->walk_y; + y = od->walk_y; _xPos = x; _yPos = y; _dir= oldDirToNewDir(od->actordir&3); |