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authorVincent Hamm2002-03-20 22:58:41 +0000
committerVincent Hamm2002-03-20 22:58:41 +0000
commitfbf9c5b318004c8f83464c4158b4325489e00d04 (patch)
tree5bed7f34ef257ff51782b5ba307acb15c528894c /object.cpp
parent718392239c0025a7e1e0af586fc54ecf7df6f58b (diff)
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Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
Diffstat (limited to 'object.cpp')
-rw-r--r--object.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/object.cpp b/object.cpp
index 30b4f98afe..7c3ec7cd5c 100644
--- a/object.cpp
+++ b/object.cpp
@@ -1169,7 +1169,7 @@ void Scumm::drawEnqueuedObject(EnqueuedObject *eo) {
bdd.srcwidth = READ_LE_UINT16(&((BompHeader*)bomp)->width);
bdd.srcheight = READ_LE_UINT16(&((BompHeader*)bomp)->height);
- bdd.out = getResourceAddress(rtBuffer, vs->number+1) + vs->xstart;
+ bdd.out = vs->screenPtr + vs->xstart;
bdd.outwidth = 320;
bdd.outheight = vs->height;
bdd.dataptr = bomp + 10;