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authorAdrian Frühwirth2018-05-17 12:17:09 +0200
committerEugene Sandulenko2018-06-03 19:38:52 +0100
commitd433aedf37672709b8cf3691de1d02498d3077ef (patch)
tree87138d1848b58bf0c3009ebbeaf222b21c6a6e1a /plugin.exp
parent8405c5d5f00da1f64906211ceb2d762617fdd8ec (diff)
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SCUMM: Improve 'imuse play' debugger command error handling
This commit introduces the following (seemingly non-invasive) changes to make the 'imuse play' debugger command more useful (i.e. don't crash when trying to load the wrong kind of (sound) resource. * ScummEngine::readSoundResource() Instead of fatally error()'ing upon hitting a non-sound resource type, e.g. a room header (0x524d4844 aka RMHD), we now only issue a warning(). This enables the already existing dead code which properly returns 0 (aka no resource loaded). * ResourceManager::validateResource() Instead of fatally error()'ing upon hitting an illegal glob type we now only issue a warning() and return false (also existing dead code). All methods calling validateResource() check its return value so this seems like the right thing to do anyway. * ScummDebugger::Cmd_IMuse() Instead of directly calling ensureResourceLoaded() we now call getResourceAddress() instead (which in turn calls ensureResourceLoaded() and handles other edge cases) and only attempt to play a sound if the returned pointer actually is valid. Fixes Trac#10527.
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