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authorPaul Gilbert2016-03-20 14:55:41 -0400
committerPaul Gilbert2016-03-20 14:55:41 -0400
commit3c852cc240221785598023de56e5a71a0d8806fa (patch)
treec2a64b811586e4e9d8a4d5baa04d5c4f9d23bd08 /po/de_DE.po
parentea54e6244e75c609e6886ba210f80fb22c479d3f (diff)
parent509a00109e79156e91c062f145ac3aa86ec8584e (diff)
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Merge branch 'master' into titanic
Diffstat (limited to 'po/de_DE.po')
-rw-r--r--po/de_DE.po141
1 files changed, 107 insertions, 34 deletions
diff --git a/po/de_DE.po b/po/de_DE.po
index 06c04917b6..dbfeba57d5 100644
--- a/po/de_DE.po
+++ b/po/de_DE.po
@@ -1,15 +1,15 @@
# German translation for ScummVM.
# Copyright (C) 2010-2016 The ScummVM Team
# This file is distributed under the same license as the ScummVM package.
-# Simon Sawatzki <SimSaw@gmx.de>, Lothar Serra Mari <scummvm@rootfather.de>, 2015.
+# Simon Sawatzki <SimSaw@gmx.de>, Lothar Serra Mari <scummvm@rootfather.de>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: ScummVM 1.8.0git\n"
"Report-Msgid-Bugs-To: scummvm-devel@lists.sf.net\n"
-"POT-Creation-Date: 2016-02-01 21:58+0000\n"
-"PO-Revision-Date: 2016-01-28 19:00+0100\n"
-"Last-Translator: Lothar Serra Mari <scummvm@rootfather.de>\n"
+"POT-Creation-Date: 2016-02-20 21:22+0000\n"
+"PO-Revision-Date: 2016-02-22 20:53+0100\n"
+"Last-Translator: Simon Sawatzki <SimSaw@gmx.de>\n"
"Language-Team: Simon Sawatzki <SimSaw@gmx.de>, Lothar Serra Mari "
"<scummvm@rootfather.de>\n"
"Language: Deutsch\n"
@@ -595,16 +595,16 @@ msgid "Search:"
msgstr "Suchen:"
#: gui/launcher.cpp:685 engines/dialogs.cpp:115 engines/cruise/menu.cpp:214
-#: engines/mohawk/myst.cpp:245 engines/mohawk/riven.cpp:718
-#: engines/pegasus/pegasus.cpp:353 engines/tsage/scenes.cpp:600
+#: engines/mohawk/riven.cpp:718 engines/pegasus/pegasus.cpp:353
+#: engines/tsage/scenes.cpp:600
msgid "Load game:"
msgstr "Spiel laden:"
#: gui/launcher.cpp:685 engines/dialogs.cpp:115
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:231
-#: engines/cruise/menu.cpp:214 engines/mohawk/myst.cpp:245
-#: engines/mohawk/riven.cpp:718 engines/pegasus/pegasus.cpp:353
+#: engines/cruise/menu.cpp:214 engines/mohawk/riven.cpp:718
+#: engines/parallaction/saveload.cpp:197 engines/pegasus/pegasus.cpp:353
#: engines/scumm/dialogs.cpp:189 engines/tsage/scenes.cpp:600
msgid "Load"
msgstr "Laden"
@@ -770,7 +770,7 @@ msgstr ""
"Spezielle Farbmischungsmethoden werden von manchen Spielen unterstützt."
#: gui/options.cpp:758
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2313
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2316
msgid "Fullscreen mode"
msgstr "Vollbildmodus"
@@ -1373,12 +1373,12 @@ msgstr "PC-9821 (256 Farben)"
msgid "PC-9801 (16 Colors)"
msgstr "PC-9801 (16 Farben)"
-#: common/rendermode.cpp:71
+#: common/rendermode.cpp:73
msgctxt "lowres"
msgid "Hercules Green"
msgstr "Hercules Grün"
-#: common/rendermode.cpp:72
+#: common/rendermode.cpp:74
msgctxt "lowres"
msgid "Hercules Amber"
msgstr "Hercules Bernst."
@@ -1433,11 +1433,15 @@ msgctxt "lowres"
msgid "~R~eturn to Launcher"
msgstr "Zur Spiele~l~iste"
-#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:714
-#: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:336
-#: engines/dreamweb/saveload.cpp:261 engines/neverhood/menumodule.cpp:877
-#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:769
-#: engines/toltecs/menu.cpp:281 engines/tsage/scenes.cpp:598
+#: engines/dialogs.cpp:116 engines/agi/saveload.cpp:764
+#: engines/avalanche/parser.cpp:1899 engines/cge/events.cpp:74
+#: engines/cge2/events.cpp:67 engines/cruise/menu.cpp:212
+#: engines/drascula/saveload.cpp:336 engines/dreamweb/saveload.cpp:261
+#: engines/hugo/file.cpp:298 engines/neverhood/menumodule.cpp:877
+#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:768
+#: engines/sherlock/scalpel/scalpel.cpp:1249
+#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:281
+#: engines/toon/toon.cpp:3338 engines/tsage/scenes.cpp:598
msgid "Save game:"
msgstr "Speichern:"
@@ -1446,11 +1450,15 @@ msgstr "Speichern:"
#: backends/platform/wince/CEActionsPocket.cpp:267
#: backends/platform/wince/CEActionsSmartphone.cpp:45
#: backends/platform/wince/CEActionsSmartphone.cpp:231
-#: engines/agi/saveload.cpp:714 engines/cruise/menu.cpp:212
-#: engines/drascula/saveload.cpp:336 engines/dreamweb/saveload.cpp:261
-#: engines/neverhood/menumodule.cpp:877 engines/pegasus/pegasus.cpp:377
-#: engines/sci/engine/kfile.cpp:769 engines/scumm/dialogs.cpp:188
-#: engines/toltecs/menu.cpp:281 engines/tsage/scenes.cpp:598
+#: engines/agi/saveload.cpp:764 engines/avalanche/parser.cpp:1899
+#: engines/cge/events.cpp:74 engines/cge2/events.cpp:67
+#: engines/cruise/menu.cpp:212 engines/drascula/saveload.cpp:336
+#: engines/dreamweb/saveload.cpp:261 engines/hugo/file.cpp:298
+#: engines/neverhood/menumodule.cpp:877 engines/parallaction/saveload.cpp:212
+#: engines/pegasus/pegasus.cpp:377 engines/sci/engine/kfile.cpp:768
+#: engines/scumm/dialogs.cpp:188 engines/sherlock/scalpel/scalpel.cpp:1249
+#: engines/sherlock/tattoo/widget_files.cpp:75 engines/toltecs/menu.cpp:281
+#: engines/toon/toon.cpp:3338 engines/tsage/scenes.cpp:598
msgid "Save"
msgstr "Speichern"
@@ -1778,19 +1786,19 @@ msgctxt "lowres"
msgid "Normal (no scaling)"
msgstr "Normal ohn.Skalieren"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2212
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2215
msgid "Enabled aspect ratio correction"
msgstr "Seitenverhältniskorrektur an"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2218
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2221
msgid "Disabled aspect ratio correction"
msgstr "Seitenverhältniskorrektur aus"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2273
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2276
msgid "Active graphics filter:"
msgstr "Aktiver Grafikfilter:"
-#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2315
+#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2318
msgid "Windowed mode"
msgstr "Fenstermodus"
@@ -2359,15 +2367,23 @@ msgstr ""
"Aktiviere Maus-Unterstützung. Erlaubt die Verwendung der Maus zur Bewegung "
"und in Menüs innerhalb des Spiels."
-#: engines/agi/saveload.cpp:727 engines/drascula/saveload.cpp:349
-#: engines/dreamweb/saveload.cpp:169 engines/neverhood/menumodule.cpp:890
-#: engines/sci/engine/kfile.cpp:868 engines/toltecs/menu.cpp:256
+#: engines/agi/saveload.cpp:777 engines/avalanche/parser.cpp:1887
+#: engines/cge/events.cpp:85 engines/cge2/events.cpp:78
+#: engines/drascula/saveload.cpp:349 engines/dreamweb/saveload.cpp:169
+#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:890
+#: engines/sci/engine/kfile.cpp:867 engines/sherlock/scalpel/scalpel.cpp:1262
+#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:256
+#: engines/toon/toon.cpp:3430
msgid "Restore game:"
msgstr "Spiel laden:"
-#: engines/agi/saveload.cpp:727 engines/drascula/saveload.cpp:349
-#: engines/dreamweb/saveload.cpp:169 engines/neverhood/menumodule.cpp:890
-#: engines/sci/engine/kfile.cpp:868 engines/toltecs/menu.cpp:256
+#: engines/agi/saveload.cpp:777 engines/avalanche/parser.cpp:1887
+#: engines/cge/events.cpp:85 engines/cge2/events.cpp:78
+#: engines/drascula/saveload.cpp:349 engines/dreamweb/saveload.cpp:169
+#: engines/hugo/file.cpp:400 engines/neverhood/menumodule.cpp:890
+#: engines/sci/engine/kfile.cpp:867 engines/sherlock/scalpel/scalpel.cpp:1262
+#: engines/sherlock/tattoo/widget_files.cpp:94 engines/toltecs/menu.cpp:256
+#: engines/toon/toon.cpp:3430
msgid "Restore"
msgstr "Laden"
@@ -2698,10 +2714,18 @@ msgstr ""
"Kann Spiel nicht speichern auf Speicherplatz %i\n"
"\n"
+#: engines/parallaction/saveload.cpp:197
+msgid "Load file"
+msgstr "Datei laden"
+
#: engines/parallaction/saveload.cpp:204
msgid "Loading game..."
msgstr "Spiel wird geladen..."
+#: engines/parallaction/saveload.cpp:212
+msgid "Save file"
+msgstr "Datei speichern"
+
#: engines/parallaction/saveload.cpp:219
msgid "Saving game..."
msgstr "Spiel wird gespeichert..."
@@ -3553,6 +3577,58 @@ msgstr ""
"Macintosh-Programmdatei für Instrumente in \"Monkey Island\" nicht\n"
"gefunden. Musik wird abgeschaltet."
+#: engines/sherlock/detection.cpp:71
+msgid "Use original savegame dialog"
+msgstr "Originale Spielstand-Menüs verwenden"
+
+#: engines/sherlock/detection.cpp:72
+msgid ""
+"Files button in-game shows original savegame dialog rather than the ScummVM "
+"menu"
+msgstr "Dateien-Schaltfläche im Spiel zeigt originales Spielstand-Menü statt dem von ScummVM."
+
+#: engines/sherlock/detection.cpp:81
+msgid "Pixellated scene transitions"
+msgstr "Verpixelte Szenenübergänge"
+
+#: engines/sherlock/detection.cpp:82
+msgid "When changing scenes, a randomized pixel transition is done"
+msgstr "Bei Szenenwechseln wird ein zufälliger Pixelübergang verwendet."
+
+#: engines/sherlock/detection.cpp:91
+msgid "Don't show hotspots when moving mouse"
+msgstr "Bei Mausbewegung keine Klickpunkte anzeigen"
+
+#: engines/sherlock/detection.cpp:92
+msgid ""
+"Only show hotspot names after you actually click on a hotspot or action "
+"button"
+msgstr "Zeigt Klickpunktnamen nur nach Klick auf selbigen oder auf einen Aktionspunkt."
+
+#: engines/sherlock/detection.cpp:101
+msgid "Show character portraits"
+msgstr "Figurenportraits zeigen"
+
+#: engines/sherlock/detection.cpp:102
+msgid "Show portraits for the characters when conversing"
+msgstr "Zeigt Portraits der Figuren bei Gesprächen."
+
+#: engines/sherlock/detection.cpp:111
+msgid "Slide dialogs into view"
+msgstr "Menüs in Blickfeld gleiten lassen"
+
+#: engines/sherlock/detection.cpp:112
+msgid "Slide UI dialogs into view, rather than simply showing them immediately"
+msgstr "Lässt Menüs in Blickfeld gleiten anstatt sie einfach sofort anzuzeigen."
+
+#: engines/sherlock/detection.cpp:121
+msgid "Transparent windows"
+msgstr "Transparente Fenster"
+
+#: engines/sherlock/detection.cpp:122
+msgid "Show windows with a partially transparent background"
+msgstr "Zeigt Fenster mit teilweise transparentem Hintergrund"
+
#: engines/sky/compact.cpp:130
msgid ""
"Unable to find \"sky.cpt\" file!\n"
@@ -3771,9 +3847,6 @@ msgstr ""
#~ msgid "Enable Roland GS Mode"
#~ msgstr "Roland-GS-Modus"
-#~ msgid "Save game failed!"
-#~ msgstr "Konnte Spielstand nicht speichern!"
-
#~ msgid ""
#~ "Your game version has been detected using filename matching as a variant "
#~ "of %s."