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author | Thierry Crozat | 2017-07-07 02:15:19 +0200 |
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committer | Thierry Crozat | 2017-07-07 02:15:19 +0200 |
commit | ae00f583a51d45ae3522a03832d552c1b2fbdc6a (patch) | |
tree | 2f9f72a8815a0eec08e967abc11496207e64c326 /po/de_DE.po | |
parent | 12d24d5b46cc4017b159040da6f42c9cfde5cbf7 (diff) | |
download | scummvm-rg350-ae00f583a51d45ae3522a03832d552c1b2fbdc6a.tar.gz scummvm-rg350-ae00f583a51d45ae3522a03832d552c1b2fbdc6a.tar.bz2 scummvm-rg350-ae00f583a51d45ae3522a03832d552c1b2fbdc6a.zip |
I18N: Update translations templates
Diffstat (limited to 'po/de_DE.po')
-rw-r--r-- | po/de_DE.po | 75 |
1 files changed, 42 insertions, 33 deletions
diff --git a/po/de_DE.po b/po/de_DE.po index 4389be6099..eb3536a29c 100644 --- a/po/de_DE.po +++ b/po/de_DE.po @@ -7,11 +7,11 @@ msgid "" msgstr "" "Project-Id-Version: ScummVM 1.10.0git\n" "Report-Msgid-Bugs-To: scummvm-devel@lists.scummvm.org\n" -"POT-Creation-Date: 2017-07-03 08:50+0200\n" +"POT-Creation-Date: 2017-07-07 02:15+0200\n" "PO-Revision-Date: 2017-07-03 13:25+0000\n" "Last-Translator: Lothar Serra Mari <rootfather@scummvm.org>\n" -"Language-Team: German " -"<https://translations.scummvm.org/projects/scummvm/scummvm/de/>\n" +"Language-Team: German <https://translations.scummvm.org/projects/scummvm/" +"scummvm/de/>\n" "Language: de_DE\n" "MIME-Version: 1.0\n" "Content-Type: text/plain; charset=iso-8859-1\n" @@ -127,7 +127,7 @@ msgstr "" #: backends/platform/wince/CEActionsSmartphone.cpp:287 #: backends/platform/wince/CELauncherDialog.cpp:83 #: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590 -#: engines/sci/graphics/controls32.cpp:827 +#: engines/sci/graphics/controls32.cpp:826 msgid "Yes" msgstr "Ja" @@ -140,7 +140,7 @@ msgstr "Ja" #: backends/platform/wince/CEActionsSmartphone.cpp:287 #: backends/platform/wince/CELauncherDialog.cpp:83 #: engines/kyra/saveload_eob.cpp:557 engines/kyra/saveload_eob.cpp:590 -#: engines/sci/graphics/controls32.cpp:827 +#: engines/sci/graphics/controls32.cpp:826 msgid "No" msgstr "Nein" @@ -164,7 +164,7 @@ msgstr "" #: backends/platform/wince/CELauncherDialog.cpp:54 #: engines/agos/animation.cpp:559 engines/drascula/saveload.cpp:49 #: engines/groovie/script.cpp:407 engines/parallaction/saveload.cpp:271 -#: engines/sci/engine/kgraphics.cpp:74 engines/sci/graphics/controls32.cpp:824 +#: engines/sci/engine/kgraphics.cpp:74 engines/sci/graphics/controls32.cpp:823 #: engines/scumm/dialogs.cpp:189 engines/scumm/scumm.cpp:1882 #: engines/scumm/players/player_v3m.cpp:130 #: engines/scumm/players/player_v5m.cpp:108 engines/sky/compact.cpp:141 @@ -924,8 +924,8 @@ msgstr "Render-Modus:" msgid "Special dithering modes supported by some games" msgstr "Spezielle Farbmischungsmethoden werden von manchen Spielen unterstützt" -#: gui/options.cpp:1046 backends/graphics/openglsdl/openglsdl-graphics.cpp:616 -#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2570 +#: gui/options.cpp:1046 backends/graphics/openglsdl/openglsdl-graphics.cpp:624 +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2574 msgid "Fullscreen mode" msgstr "Vollbildmodus" @@ -2275,33 +2275,33 @@ msgstr "Zum Umschalten mit drei Fingern nach rechts wischen." msgid "OpenGL" msgstr "OpenGL" -#: backends/graphics/openglsdl/openglsdl-graphics.cpp:618 -#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2572 +#: backends/graphics/openglsdl/openglsdl-graphics.cpp:626 +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2576 msgid "Windowed mode" msgstr "Fenstermodus" -#: backends/graphics/openglsdl/openglsdl-graphics.cpp:732 +#: backends/graphics/openglsdl/openglsdl-graphics.cpp:740 #, c-format msgid "Resolution: %dx%d" msgstr "Auflösung: %dx%d" -#: backends/graphics/openglsdl/openglsdl-graphics.cpp:753 -#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2448 +#: backends/graphics/openglsdl/openglsdl-graphics.cpp:761 +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2452 msgid "Enabled aspect ratio correction" msgstr "Seitenverhältniskorrektur an" -#: backends/graphics/openglsdl/openglsdl-graphics.cpp:755 -#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2454 +#: backends/graphics/openglsdl/openglsdl-graphics.cpp:763 +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2458 msgid "Disabled aspect ratio correction" msgstr "Seitenverhältniskorrektur aus" -#: backends/graphics/openglsdl/openglsdl-graphics.cpp:775 -#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2472 +#: backends/graphics/openglsdl/openglsdl-graphics.cpp:783 +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2476 msgid "Filtering enabled" msgstr "Bilineare Filterung aktiviert" -#: backends/graphics/openglsdl/openglsdl-graphics.cpp:777 -#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2474 +#: backends/graphics/openglsdl/openglsdl-graphics.cpp:785 +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2478 msgid "Filtering disabled" msgstr "Bilineare Filterung deaktiviert" @@ -2316,7 +2316,7 @@ msgctxt "lowres" msgid "Normal (no scaling)" msgstr "Normal ohn.Skalieren" -#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2527 +#: backends/graphics/surfacesdl/surfacesdl-graphics.cpp:2531 msgid "Active graphics filter:" msgstr "Aktiver Grafikfilter:" @@ -2890,7 +2890,7 @@ msgstr "Abtastzeilen (Scanlines) anzeigen" #: engines/agi/detection.cpp:147 engines/cine/detection.cpp:70 #: engines/drascula/detection.cpp:302 engines/dreamweb/detection.cpp:48 -#: engines/neverhood/detection.cpp:177 engines/sci/detection.cpp:440 +#: engines/neverhood/detection.cpp:177 engines/sci/detection.cpp:452 #: engines/sherlock/detection.cpp:71 engines/toltecs/detection.cpp:200 #: engines/zvision/detection_tables.h:51 msgid "Use original save/load screens" @@ -2898,7 +2898,7 @@ msgstr "Originale Spielstand-Menüs" #: engines/agi/detection.cpp:148 engines/cine/detection.cpp:71 #: engines/drascula/detection.cpp:303 engines/dreamweb/detection.cpp:49 -#: engines/neverhood/detection.cpp:178 engines/sci/detection.cpp:441 +#: engines/neverhood/detection.cpp:178 engines/sci/detection.cpp:453 #: engines/sherlock/detection.cpp:72 engines/toltecs/detection.cpp:201 msgid "Use the original save/load screens instead of the ScummVM ones" msgstr "" @@ -3575,19 +3575,28 @@ msgid "Draw black lines over videos to increase their apparent sharpness" msgstr "" "Zeichne schwarze Linien über Videos, um die scheinbare Schärfe zu erhöhen" -#: engines/sci/detection.cpp:430 +#: engines/sci/detection.cpp:431 +msgid "Use high-quality video scaling" +msgstr "" + +#: engines/sci/detection.cpp:432 +#, fuzzy +msgid "Use linear interpolation when upscaling videos, where possible" +msgstr "Verwende bilineare Filterung zur Grafik-Skalierung" + +#: engines/sci/detection.cpp:442 msgid "Prefer digital sound effects" msgstr "Digitale Geräusch-Effekte bevorzugen" -#: engines/sci/detection.cpp:431 +#: engines/sci/detection.cpp:443 msgid "Prefer digital sound effects instead of synthesized ones" msgstr "Bevorzugt digitale Geräusch-Effekte statt synthethisierter" -#: engines/sci/detection.cpp:450 +#: engines/sci/detection.cpp:462 msgid "Use IMF/Yamaha FB-01 for MIDI output" msgstr "IMF/Yamaha FB-01 für MIDI-Ausgabe verwenden" -#: engines/sci/detection.cpp:451 +#: engines/sci/detection.cpp:463 msgid "" "Use an IBM Music Feature card or a Yamaha FB-01 FM synth module for MIDI " "output" @@ -3595,37 +3604,37 @@ msgstr "" "Verwendet eine Music-Feature-Karte von IBM oder ein Yamaha-FB-01-FM-" "Synthetisierungsmodul für die MIDI-Ausgabe" -#: engines/sci/detection.cpp:461 +#: engines/sci/detection.cpp:473 msgid "Use CD audio" msgstr "CD-Ton verwenden" -#: engines/sci/detection.cpp:462 +#: engines/sci/detection.cpp:474 msgid "Use CD audio instead of in-game audio, if available" msgstr "Verwendet CD-Ton anstatt des Tons im Spiel, sofern verfügbar" -#: engines/sci/detection.cpp:472 +#: engines/sci/detection.cpp:484 msgid "Use Windows cursors" msgstr "Windows-Mauszeiger verwenden" -#: engines/sci/detection.cpp:473 +#: engines/sci/detection.cpp:485 msgid "" "Use the Windows cursors (smaller and monochrome) instead of the DOS ones" msgstr "" "Verwendet die Windows-Mauszeiger (kleiner und schwarz-weiß) anstatt der von " "DOS" -#: engines/sci/detection.cpp:483 +#: engines/sci/detection.cpp:495 msgid "Use silver cursors" msgstr "Silberne Mauszeiger verwenden" -#: engines/sci/detection.cpp:484 +#: engines/sci/detection.cpp:496 msgid "" "Use the alternate set of silver cursors instead of the normal golden ones" msgstr "" "Verwendet alternativen Satz silberner Mauszeiger anstatt der normalen " "goldenen" -#: engines/sci/detection.cpp:813 +#: engines/sci/detection.cpp:825 msgid "(Autosave)" msgstr "(Automatisches Speichern)" |