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authorThierry Crozat2010-11-14 21:10:56 +0000
committerThierry Crozat2010-11-14 21:10:56 +0000
commit2b33642d5482fbd7109082df08f4c6d67ff8c188 (patch)
tree0ea3935497c3bb9c1701a3d7d2657fc615151ffd /po
parentdb24b2a01415627ac540bf96e54902de2956b12b (diff)
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GUI: Fix GMM labels translation for SCUMM engine
In the SCUMM engine (and maybe other engines), the GMM Dialog is created in the engine constructor and before the window resolution is updated (so it is still using the resolution from the Launcher). Therefore if the global scaler is x2 but a SCUMM game overwrite it to use x1, it was not using the correct labels when they had a different translation for the lowres context. svn-id: r54237
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