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authorJoost Peters2003-12-29 21:05:33 +0000
committerJoost Peters2003-12-29 21:05:33 +0000
commit5d9b72ad7d7ad596c912dd5ba7cf7bf33c2b0fb0 (patch)
tree06dfb121aebbaae24ebfca279f99b0efdad98321 /queen/command.cpp
parent84c18f4bf1d975cbf5e81707aaccd845bd32b29f (diff)
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mass debuglevel change for less verbosity (0 -> 6)
importance/relevance has to be decided on an individual basis, if needed, later on svn-id: r12021
Diffstat (limited to 'queen/command.cpp')
-rw-r--r--queen/command.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/queen/command.cpp b/queen/command.cpp
index 023941b75a..09b55651ef 100644
--- a/queen/command.cpp
+++ b/queen/command.cpp
@@ -163,7 +163,7 @@ void Command::executeCurrentAction() {
}
}
- debug(0, "Command::executeCurrentAction() - comMax=%d subj1=%X subj2=%X", comMax, _state.subject[0], _state.subject[1]);
+ debug(6, "Command::executeCurrentAction() - comMax=%d subj1=%X subj2=%X", comMax, _state.subject[0], _state.subject[1]);
if (comMax == 0) {
sayInvalidAction(_state.selAction, _state.subject[0], _state.subject[1]);
@@ -317,7 +317,7 @@ ItemData *Command::findItemData(Verb invNum) const {
int16 Command::executeCommand(uint16 comId, int16 condResult) {
// execute.c l.313-452
- debug(0, "Command::executeCommand() - cond = %X, com = %X", condResult, comId);
+ debug(6, "Command::executeCommand() - cond = %X, com = %X", condResult, comId);
CmdListData *com = &_cmdList[comId];
@@ -462,7 +462,7 @@ int16 Command::makeJoeWalkTo(int16 x, int16 y, int16 objNum, Verb v, bool mustWa
_vm->logic()->newRoom(0);
}
- debug(0, "Command::makeJoeWalkTo() - x=%d y=%d newRoom=%d", x, y, _vm->logic()->newRoom());
+ debug(6, "Command::makeJoeWalkTo() - x=%d y=%d newRoom=%d", x, y, _vm->logic()->newRoom());
int16 p = 0;
if (mustWalk) {
@@ -966,7 +966,7 @@ void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) {
}
}
- debug(0, "Command::openOrCloseAssociatedObject() - com=%X", com);
+ debug(6, "Command::openOrCloseAssociatedObject() - com=%X", com);
if (com != 0) {
@@ -1011,7 +1011,7 @@ int16 Command::setConditions(uint16 command, bool lastCmd) {
if (cmdGs->id == command) {
if (cmdGs->gameStateSlot > 0) {
if (_vm->logic()->gameState(cmdGs->gameStateSlot) != cmdGs->gameStateValue) {
- debug(0, "Command::setConditions() - GS[%d] == %d (should be %d)", cmdGs->gameStateSlot, _vm->logic()->gameState(cmdGs->gameStateSlot), cmdGs->gameStateValue);
+ debug(6, "Command::setConditions() - GS[%d] == %d (should be %d)", cmdGs->gameStateSlot, _vm->logic()->gameState(cmdGs->gameStateSlot), cmdGs->gameStateValue);
// failed test
ret = i;
break;
@@ -1083,7 +1083,7 @@ void Command::setObjects(uint16 command) {
uint16 dstObj = ABS(cmdObj->dstObj);
ObjectData *objData = _vm->logic()->objectData(dstObj);
- debug(0, "Command::setObjects() - dstObj=%X srcObj=%X _state.subject[0]=%X", cmdObj->dstObj, cmdObj->srcObj, _state.subject[0]);
+ debug(6, "Command::setObjects() - dstObj=%X srcObj=%X _state.subject[0]=%X", cmdObj->dstObj, cmdObj->srcObj, _state.subject[0]);
if (cmdObj->dstObj > 0) {
// show the object
@@ -1182,7 +1182,7 @@ uint16 Command::nextObjectDescription(ObjectDescription* objDesc, uint16 firstDe
// l.69-103 select.c
uint16 i;
uint16 diff = objDesc->lastDescription - firstDesc;
- debug(0, "Command::nextObjectDescription() - diff = %d, type = %d", diff, objDesc->type);
+ debug(6, "Command::nextObjectDescription() - diff = %d, type = %d", diff, objDesc->type);
switch (objDesc->type) {
case 0:
// random type, start with first description
@@ -1239,7 +1239,7 @@ void Command::lookAtSelectedObject() {
desc = objData->description;
}
- debug(0, "Command::lookAtSelectedObject() - desc = %X, _state.subject[0] = %X", desc, _state.subject[0]);
+ debug(6, "Command::lookAtSelectedObject() - desc = %X, _state.subject[0] = %X", desc, _state.subject[0]);
// check to see if the object/item has a series of description
ObjectDescription *objDesc = _vm->logic()->objectDescription(1);