diff options
| author | Gregory Montoir | 2003-12-29 20:18:31 +0000 |
|---|---|---|
| committer | Gregory Montoir | 2003-12-29 20:18:31 +0000 |
| commit | bd23a44f495e32aef7e920896848cc6ad3c4bb68 (patch) | |
| tree | efa4110a178209a2e6f966f297c8229604fb1536 /queen/command.cpp | |
| parent | 865797cbeec0678a3042314875a0ea0f2c07994c (diff) | |
| download | scummvm-rg350-bd23a44f495e32aef7e920896848cc6ad3c4bb68.tar.gz scummvm-rg350-bd23a44f495e32aef7e920896848cc6ad3c4bb68.tar.bz2 scummvm-rg350-bd23a44f495e32aef7e920896848cc6ad3c4bb68.zip | |
cleanup & follow code conventions
svn-id: r12019
Diffstat (limited to 'queen/command.cpp')
| -rw-r--r-- | queen/command.cpp | 206 |
1 files changed, 57 insertions, 149 deletions
diff --git a/queen/command.cpp b/queen/command.cpp index 34351e06e8..023941b75a 100644 --- a/queen/command.cpp +++ b/queen/command.cpp @@ -36,25 +36,21 @@ namespace Queen { void CmdText::clear() { - memset(_command, 0, sizeof(_command)); } void CmdText::display(uint8 color) { - _vm->graphics()->textCurrentColor(color); _vm->graphics()->textSetCentered(COMMAND_Y_POS, _command, false); } void CmdText::displayTemp(uint8 color, bool locked, Verb v, const char *name) { - char temp[MAX_COMMAND_LEN]; if (locked) { sprintf(temp, "%s%s", _vm->logic()->joeResponse(39), _vm->logic()->verbName(v)); - } - else { + } else { strcpy(temp, _vm->logic()->verbName(v)); } if (name != NULL) { @@ -67,7 +63,6 @@ void CmdText::displayTemp(uint8 color, bool locked, Verb v, const char *name) { void CmdText::displayTemp(uint8 color, const char *name) { - char temp[MAX_COMMAND_LEN]; sprintf(temp, "%s %s", _command, name); _vm->graphics()->textCurrentColor(color); @@ -76,20 +71,17 @@ void CmdText::displayTemp(uint8 color, const char *name) { void CmdText::setVerb(Verb v) { - strcpy(_command, _vm->logic()->verbName(v)); } void CmdText::addLinkWord(Verb v) { - strcat(_command, " "); strcat(_command, _vm->logic()->verbName(v)); } void CmdText::addObject(const char *objName) { - strcat(_command, " "); strcat(_command, objName); } @@ -101,7 +93,6 @@ bool CmdText::isEmpty() const { void CmdState::init() { - commandLevel = 1; oldVerb = verb = action = VERB_NONE; oldNoun = noun = subject[0] = subject[1] = 0; @@ -113,12 +104,12 @@ void CmdState::init() { Command::Command(QueenEngine *vm) : _vm(vm) { + _cmdText._vm = vm; } void Command::clear(bool clearTexts) { - _cmdText.clear(); if (clearTexts) { _vm->graphics()->textClear(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS); @@ -129,7 +120,6 @@ void Command::clear(bool clearTexts) { void Command::executeCurrentAction() { - _vm->logic()->entryObj(0); // if (_state.commandLevel == 2 && _mouseKey == Input::MOUSE_RBUTTON) { @@ -201,14 +191,12 @@ void Command::executeCurrentAction() { // only exit on a condition fail if at last command // Joe hasnt spoken, so do normal LOOK command break; - } - else if (cond == -2 && i == comMax) { + } else if (cond == -2 && i == comMax) { // only exit on a condition fail if at last command // Joe has spoken, so skip LOOK command cleanupCurrentAction(); return; - } - else if (cond >= 0) { + } else if (cond >= 0) { // we've had a successful Gamestate check, so we must now exit cond = executeCommand(comId, cond); break; @@ -217,8 +205,7 @@ void Command::executeCurrentAction() { if (cond <= 0 && _state.selAction == VERB_LOOK_AT) { lookAtSelectedObject(); - } - else { + } else { // only play song if it's a PLAY AFTER type if (com->song < 0) { _vm->sound()->playSong(-com->song); @@ -230,7 +217,6 @@ void Command::executeCurrentAction() { void Command::updatePlayer() { - if (_vm->logic()->joeWalk() != JWM_MOVE) { int16 cx = _vm->input()->mousePosX(); int16 cy = _vm->input()->mousePosY(); @@ -243,8 +229,7 @@ void Command::updatePlayer() { if (_vm->input()->keyVerb() == VERB_USE_JOURNAL) { _vm->input()->clearKeyVerb(); _vm->logic()->useJournal(); - } - else if (_vm->input()->keyVerb() != VERB_SKIP_TEXT) { + } else if (_vm->input()->keyVerb() != VERB_SKIP_TEXT) { _state.verb = _vm->input()->keyVerb(); if (isVerbInv(_state.verb)) { _state.noun = _state.selNoun = 0; @@ -255,8 +240,7 @@ void Command::updatePlayer() { _state.oldNoun = 0; _state.oldVerb = VERB_NONE; grabSelectedItem(); - } - else { + } else { grabSelectedVerb(); } _vm->input()->clearKeyVerb(); @@ -272,7 +256,6 @@ void Command::updatePlayer() { void Command::readCommandsFrom(byte *&ptr) { - uint16 i; _numCmdList = READ_BE_UINT16(ptr); ptr += 2; @@ -313,7 +296,6 @@ void Command::readCommandsFrom(byte *&ptr) { ObjectData *Command::findObjectData(uint16 objRoomNum) const { - ObjectData *od = NULL; if (objRoomNum != 0) { objRoomNum += _vm->logic()->currentRoomData(); @@ -324,7 +306,6 @@ ObjectData *Command::findObjectData(uint16 objRoomNum) const { ItemData *Command::findItemData(Verb invNum) const { - ItemData *id = NULL; uint16 itNum = _vm->logic()->findInventoryItem(invNum - VERB_INV_FIRST); if (itNum != 0) { @@ -335,7 +316,6 @@ ItemData *Command::findItemData(Verb invNum) const { int16 Command::executeCommand(uint16 comId, int16 condResult) { - // execute.c l.313-452 debug(0, "Command::executeCommand() - cond = %X, com = %X", condResult, comId); @@ -366,8 +346,7 @@ int16 Command::executeCommand(uint16 comId, int16 condResult) { if (executeIfCutaway(desc)) { condResult = 0; cutDone = true; - } - else if (executeIfDialog(desc)) { + } else if (executeIfDialog(desc)) { condResult = 0; } } @@ -395,13 +374,11 @@ int16 Command::executeCommand(uint16 comId, int16 condResult) { // make sure that object is not already updated od->image = -(od->image + 10); } - } - else { + } else { od->image = com->imageOrder; } _vm->logic()->roomRefreshObject(_state.subject[0]); - } - else { + } else { // this object is not being updated by command list, see if // it has another image copied to it if (_state.subject[0] > 0) { @@ -437,9 +414,8 @@ int16 Command::executeCommand(uint16 comId, int16 condResult) { break; } - if (_state.subject[0] > 0) { + if (_state.subject[0] > 0) changeObjectState(_state.selAction, _state.subject[0], com->song, cutDone); - } // execute.c l.533-548 // FIXME: useless test, as .dog has already been played @@ -461,7 +437,6 @@ int16 Command::executeCommand(uint16 comId, int16 condResult) { int16 Command::makeJoeWalkTo(int16 x, int16 y, int16 objNum, Verb v, bool mustWalk) { - // Check to see if object is actually an exit to another // room. If so, then set up new room ObjectData *objData = _vm->logic()->objectData(objNum); @@ -482,8 +457,7 @@ int16 Command::makeJoeWalkTo(int16 x, int16 y, int16 objNum, Verb v, bool mustWa y = wod->y; } } - } - else { + } else { _vm->logic()->entryObj(0); _vm->logic()->newRoom(0); } @@ -499,8 +473,7 @@ int16 Command::makeJoeWalkTo(int16 x, int16 y, int16 objNum, Verb v, bool mustWa if (x == bobJoe->x && y == bobJoe->y) { _vm->logic()->joeFacing(facing); _vm->logic()->joeFace(); - } - else { + } else { p = _vm->walk()->moveJoe(facing, x, y, false); if (p != 0) { _vm->logic()->newRoom(0); // cancel makeJoeWalkTo, that should be equivalent to cr10 fix @@ -514,7 +487,6 @@ int16 Command::makeJoeWalkTo(int16 x, int16 y, int16 objNum, Verb v, bool mustWa void Command::grabCurrentSelection() { - _selPosX = _vm->input()->mousePosX(); _selPosY = _vm->input()->mousePosY(); @@ -528,17 +500,13 @@ void Command::grabCurrentSelection() { // move through inventory (by four if right mouse button) uint16 scroll = (_mouseKey == Input::MOUSE_RBUTTON) ? 4 : 1; _vm->logic()->inventoryScroll(scroll, _state.verb == VERB_SCROLL_UP); - } - else if (isVerbAction(_state.verb)) { + } else if (isVerbAction(_state.verb)) { grabSelectedVerb(); - } - else if (isVerbInv(_state.verb)) { + } else if (isVerbInv(_state.verb)) { grabSelectedItem(); - } - else if (_state.noun != 0) { // 0 && _state.noun <= _vm->logic()->currentRoomObjMax()) { + } else if (_state.noun != 0) { // 0 && _state.noun <= _vm->logic()->currentRoomObjMax()) { grabSelectedNoun(); - } - else if (_selPosY < ROOM_ZONE_HEIGHT && _state.verb == VERB_NONE) { + } else if (_selPosY < ROOM_ZONE_HEIGHT && _state.verb == VERB_NONE) { // select without a command, do a WALK clear(true); _vm->logic()->joeWalk(JWM_EXECUTE); @@ -547,7 +515,6 @@ void Command::grabCurrentSelection() { void Command::grabSelectedObject(int16 objNum, uint16 objState, uint16 objName) { - if (_state.action != VERB_NONE) { _cmdText.addObject(_vm->logic()->objectName(objName)); } @@ -562,20 +529,17 @@ void Command::grabSelectedObject(int16 objNum, uint16 objState, uint16 objName) _cmdText.addLinkWord(VERB_PREP_WITH); _cmdText.display(INK_CMD_NORMAL); _parse = false; - } - else { + } else { // _cmdText.display(INK_CMD_SELECT); _parse = true; } - } - else if (_state.action == VERB_GIVE && _state.commandLevel == 1) { + } else if (_state.action == VERB_GIVE && _state.commandLevel == 1) { // command not fully constructed _state.commandLevel = 2; _cmdText.addLinkWord(VERB_PREP_TO); _cmdText.display(INK_CMD_NORMAL); _parse = false; - } - else { + } else { // _cmdText.display(INK_CMD_SELECT); _parse = true; } @@ -591,7 +555,6 @@ void Command::grabSelectedObject(int16 objNum, uint16 objState, uint16 objName) void Command::grabSelectedItem() { - // _parse = true; ItemData *id = findItemData(_state.verb); @@ -617,8 +580,7 @@ void Command::grabSelectedItem() { _cmdText.setVerb(VERB_LOOK_AT); } _state.action = _state.verb; - } - else { + } else { // Action>0 ONLY if command has been constructed // Left Mouse Button pressed just do Look At _state.action = VERB_LOOK_AT; @@ -626,8 +588,7 @@ void Command::grabSelectedItem() { } } _state.verb = VERB_NONE; - } - else { + } else { // if (_vm->logic()->joeWalk() == JWM_MOVE) { // _cmdText.clear(); // _state.commandLevel = 1; @@ -647,20 +608,16 @@ void Command::grabSelectedItem() { _state.verb = VERB_LOOK_AT; _state.action = VERB_LOOK_AT; _cmdText.setVerb(VERB_LOOK_AT); - } - else { - if (_state.commandLevel == 2 && _parse) { + } else { + if (_state.commandLevel == 2 && _parse) _state.verb = _state.action; - } - else { + else _state.verb = State::findDefaultVerb(id->state); - } if (_state.verb == VERB_NONE) { // No match made, so command not yet completed. Redefine as LOOK AT _state.action = VERB_LOOK_AT; _cmdText.setVerb(VERB_LOOK_AT); - } - else { + } else { _state.action = _state.verb; } _state.verb = VERB_NONE; @@ -672,7 +629,6 @@ void Command::grabSelectedItem() { void Command::grabSelectedNoun() { - // if the NOUN has been selected from screen then it is positive // otherwise it has been selected from inventory and is negative // set PARSE to TRUE, default FALSE if command half complete @@ -699,8 +655,7 @@ void Command::grabSelectedNoun() { _state.action = VERB_WALK_TO; _cmdText.setVerb(VERB_WALK_TO); } - } - else if (_mouseKey == Input::MOUSE_RBUTTON) { + } else if (_mouseKey == Input::MOUSE_RBUTTON) { // rmb pressed, do default if one exists if (_state.defaultVerb != VERB_NONE) { @@ -717,13 +672,11 @@ void Command::grabSelectedNoun() { _state.selAction = (_state.verb == VERB_NONE) ? VERB_WALK_TO : _state.verb; _cmdText.setVerb(_state.selAction); _cmdText.addObject(_vm->logic()->objectName(od->name)); - } - else { + } else { _state.verb = VERB_NONE; if ((_state.commandLevel == 2 && !_parse) || _state.action != VERB_NONE) { _state.verb = _state.action; - } - else { + } else { _state.verb = State::findDefaultVerb(od->state); } _state.action = (_state.verb == VERB_NONE) ? VERB_WALK_TO : _state.verb; @@ -739,7 +692,6 @@ void Command::grabSelectedNoun() { void Command::grabSelectedVerb() { - _state.action = _state.verb; _state.subject[0] = 0; _state.subject[1] = 0; @@ -764,7 +716,6 @@ void Command::grabSelectedVerb() { bool Command::executeIfCutaway(const char *description) { - if (strlen(description) > 4 && scumm_stricmp(description + strlen(description) - 4, ".cut") == 0) { @@ -783,7 +734,6 @@ bool Command::executeIfCutaway(const char *description) { bool Command::executeIfDialog(const char *description) { - if (strlen(description) > 4 && scumm_stricmp(description + strlen(description) - 4, ".dog") == 0) { @@ -805,7 +755,6 @@ bool Command::executeIfDialog(const char *description) { bool Command::handleWrongAction() { - // l.96-141 execute.c uint16 objMax = _vm->logic()->currentRoomObjMax(); uint16 roomData = _vm->logic()->currentRoomData(); @@ -849,7 +798,6 @@ bool Command::handleWrongAction() { void Command::sayInvalidAction(Verb action, int16 subj1, int16 subj2) { - // l.158-272 execute.c switch (action) { @@ -867,12 +815,10 @@ void Command::sayInvalidAction(Verb action, int16 subj1, int16 subj2) { uint16 k = _vm->logic()->itemData(-subj1)->sfxDescription; if (k > 0) { _vm->logic()->joeSpeak(k, true); - } - else { + } else { _vm->logic()->joeSpeak(2); } - } - else { + } else { _vm->logic()->joeSpeak(2); } break; @@ -891,12 +837,10 @@ void Command::sayInvalidAction(Verb action, int16 subj1, int16 subj2) { int16 img = _vm->logic()->objectData(subj1)->image; if (img == -4 || img == -3) { _vm->logic()->joeSpeak(18); - } - else { + } else { _vm->logic()->joeSpeak(3); } - } - else { + } else { _vm->logic()->joeSpeak(3); } break; @@ -909,12 +853,10 @@ void Command::sayInvalidAction(Verb action, int16 subj1, int16 subj2) { if (img == -4 || img == -3) { _vm->logic()->joeSpeak(27 + _vm->randomizer.getRandomNumber(2)); } - } - else { + } else { _vm->logic()->joeSpeak(11); } - } - else { + } else { _vm->logic()->joeSpeak(12); } break; @@ -922,14 +864,12 @@ void Command::sayInvalidAction(Verb action, int16 subj1, int16 subj2) { case VERB_PICK_UP: if (subj1 < 0) { _vm->logic()->joeSpeak(14); - } - else { + } else { int16 img = _vm->logic()->objectData(subj2)->image; if (img == -4 || img == -3) { // Trying to get a person _vm->logic()->joeSpeak(20); - } - else { + } else { // 5 : 'I can't pick that up' // 6 : 'I don't think I need that' // 7 : 'I'd rather leave it here' @@ -946,7 +886,6 @@ void Command::sayInvalidAction(Verb action, int16 subj1, int16 subj2) { void Command::changeObjectState(Verb action, int16 obj, int16 song, bool cutDone) { - // l.456-533 execute.c ObjectData *objData = _vm->logic()->objectData(obj); @@ -965,13 +904,11 @@ void Command::changeObjectState(Verb action, int16 obj, int16 song, bool cutDone openOrCloseAssociatedObject(action, ABS(objData->entryObj)); objData->entryObj = ABS(objData->entryObj); } - } - else { + } else { // 'it's already open !' _vm->logic()->joeSpeak(9); } - } - else if (action == VERB_CLOSE && !cutDone) { + } else if (action == VERB_CLOSE && !cutDone) { if (State::findOn(objData->state) == STATE_ON_OFF) { State::alterOn(&objData->state, STATE_ON_ON); State::alterDefaultVerb(&objData->state, VERB_OPEN); @@ -986,19 +923,16 @@ void Command::changeObjectState(Verb action, int16 obj, int16 song, bool cutDone openOrCloseAssociatedObject(action, ABS(objData->entryObj)); objData->entryObj = -ABS(objData->entryObj); } - } - else { + } else { // 'it's already closed !' _vm->logic()->joeSpeak(10); } - } - else if (action == VERB_MOVE) { + } else if (action == VERB_MOVE) { State::alterOn(&objData->state, STATE_ON_OFF); } } void Command::cleanupCurrentAction() { - // l.595-597 execute.c _vm->logic()->joeFace(); _state.oldNoun = 0; @@ -1007,7 +941,6 @@ void Command::cleanupCurrentAction() { void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) { - CmdListData *cmdList = &_cmdList[1]; uint16 com = 0; uint16 i; @@ -1026,8 +959,7 @@ void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) { } } } - } - else { + } else { com = i; break; } @@ -1051,8 +983,7 @@ void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) { State::alterDefaultVerb(&objData->state, VERB_NONE); objData->entryObj = ABS(objData->entryObj); } - } - else if (action == VERB_CLOSE) { + } else if (action == VERB_CLOSE) { if (State::findOn(objData->state) == STATE_ON_OFF) { State::alterOn(&objData->state, STATE_ON_ON); State::alterDefaultVerb(&objData->state, VERB_OPEN); @@ -1064,7 +995,6 @@ void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) { int16 Command::setConditions(uint16 command, bool lastCmd) { - debug(9, "Command::setConditions(%d, %d)", command, lastCmd); // Test conditions, if FAIL write && exit, Return -1 // if(Joe speaks before he returns, -2 is returned @@ -1086,8 +1016,7 @@ int16 Command::setConditions(uint16 command, bool lastCmd) { ret = i; break; } - } - else { + } else { temp[tempInd] = i; ++tempInd; } @@ -1104,12 +1033,10 @@ int16 Command::setConditions(uint16 command, bool lastCmd) { _vm->logic()->joeSpeak(cmdGs->speakValue, true); } ret = -2; - } - else { + } else { ret = -1; } - } - else { + } else { ret = 0; // all tests were okay, now set gamestates for (i = 0; i < tempInd; ++i) { @@ -1124,7 +1051,6 @@ int16 Command::setConditions(uint16 command, bool lastCmd) { void Command::setAreas(uint16 command) { - debug(9, "Command::setAreas(%d)", command); CmdArea *cmdArea = &_cmdArea[1]; @@ -1136,8 +1062,7 @@ void Command::setAreas(uint16 command) { if (cmdArea->area > 0) { // turn on area area->mapNeighbours = ABS(area->mapNeighbours); - } - else { + } else { // turn off area area->mapNeighbours = -ABS(area->mapNeighbours); } @@ -1147,7 +1072,6 @@ void Command::setAreas(uint16 command) { void Command::setObjects(uint16 command) { - debug(9, "Command::setObjects(%d)", command); CmdObject *cmdObj = &_cmdObject[1]; @@ -1205,8 +1129,7 @@ void Command::setObjects(uint16 command) { // is not current object then update it _vm->logic()->roomRefreshObject(dstObj); } - } - else { + } else { // hide the object if (objData->name > 0) { objData->name = -objData->name; @@ -1222,7 +1145,6 @@ void Command::setObjects(uint16 command) { void Command::setItems(uint16 command) { - debug(9, "Command::setItems(%d)", command); CmdInventory *cmdInv = &_cmdInventory[1]; @@ -1235,22 +1157,19 @@ void Command::setItems(uint16 command) { if (cmdInv->dstItem > 0) { // add item to inventory if (cmdInv->srcItem > 0) { - // copy data from source item to item + // copy data from source item to item, then enable it items[dstItem] = items[cmdInv->srcItem]; - // enable it items[dstItem].name = ABS(items[dstItem].name); } _vm->logic()->inventoryInsertItem(cmdInv->dstItem); - } - else { + } else { // delete item if (items[dstItem].name > 0) { _vm->logic()->inventoryDeleteItem(dstItem); } if (cmdInv->srcItem > 0) { - // copy data from source item to item + // copy data from source item to item, then disable it items[dstItem] = items[cmdInv->srcItem]; - // disable it items[dstItem].name = -ABS(items[dstItem].name); } } @@ -1260,7 +1179,6 @@ void Command::setItems(uint16 command) { uint16 Command::nextObjectDescription(ObjectDescription* objDesc, uint16 firstDesc) { - // l.69-103 select.c uint16 i; uint16 diff = objDesc->lastDescription - firstDesc; @@ -1300,7 +1218,6 @@ uint16 Command::nextObjectDescription(ObjectDescription* objDesc, uint16 firstDe void Command::lookAtSelectedObject() { - // if (_state.selNoun > 0 && _state.selNoun <= _vm->logic()->currentRoomObjMax()) { // uint16 objNum = _vm->logic()->currentRoomData() + _state.selNoun; // if (_vm->logic()->objectData(objNum)->entryObj == 0) { @@ -1314,8 +1231,7 @@ void Command::lookAtSelectedObject() { uint16 desc; if (_state.subject[0] < 0) { desc = _vm->logic()->itemData(-_state.subject[0])->description; - } - else { + } else { ObjectData *objData = _vm->logic()->objectData(_state.subject[0]); if (objData->name <= 0) { return; @@ -1364,7 +1280,6 @@ void Command::lookAtSelectedObject() { void Command::lookForCurrentObject(int16 cx, int16 cy) { - uint16 obj = _vm->logic()->findObjectUnderCursor(cx, cy); _state.noun = _vm->logic()->findObjectNumber(obj); @@ -1395,8 +1310,7 @@ void Command::lookForCurrentObject(int16 cx, int16 cy) { _vm->graphics()->textClear(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS); if (_state.defaultVerb != VERB_NONE) { _cmdText.displayTemp(INK_CMD_LOCK, true, _state.defaultVerb); - } - else if (_state.action != VERB_NONE) { + } else if (_state.action != VERB_NONE) { _cmdText.display(INK_CMD_NORMAL); } return; @@ -1413,8 +1327,7 @@ void Command::lookForCurrentObject(int16 cx, int16 cy) { const char *name = _vm->logic()->objectName(od->name); if (_state.defaultVerb != VERB_NONE) { _cmdText.displayTemp(INK_CMD_LOCK, true, _state.defaultVerb, name); - } - else { + } else { _cmdText.displayTemp(INK_CMD_NORMAL, name); } _state.oldNoun = _state.noun; @@ -1422,7 +1335,6 @@ void Command::lookForCurrentObject(int16 cx, int16 cy) { void Command::lookForCurrentIcon(int16 cx, int16 cy) { - _state.verb = _vm->logic()->findVerbUnderCursor(cx, cy); if (_state.oldVerb != _state.verb) { @@ -1441,19 +1353,15 @@ void Command::lookForCurrentIcon(int16 cx, int16 cy) { const char *name = _vm->logic()->objectName(id->name); if (_state.defaultVerb != VERB_NONE) { _cmdText.displayTemp(INK_CMD_LOCK, true, _state.defaultVerb, name); - } - else { + } else { _cmdText.displayTemp(INK_CMD_NORMAL, name); } } - } - else if (isVerbAction(_state.verb)) { + } else if (isVerbAction(_state.verb)) { _cmdText.displayTemp(INK_CMD_NORMAL, false, _state.verb); - } - else if (_state.verb == VERB_NONE) { + } else if (_state.verb == VERB_NONE) { _cmdText.display(INK_CMD_NORMAL); } - _state.oldVerb = _state.verb; } } |
