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| author | Gregory Montoir | 2004-03-07 10:46:02 +0000 | 
|---|---|---|
| committer | Gregory Montoir | 2004-03-07 10:46:02 +0000 | 
| commit | ec5f7b87c6097cf600d5e38acaa893337a88baca (patch) | |
| tree | 96ad86ae1e7e90071d602d87efaf0f772b100927 /queen/command.cpp | |
| parent | f1c730d27b39aff8bb08e53abb439807aa590053 (diff) | |
| download | scummvm-rg350-ec5f7b87c6097cf600d5e38acaa893337a88baca.tar.gz scummvm-rg350-ec5f7b87c6097cf600d5e38acaa893337a88baca.tar.bz2 scummvm-rg350-ec5f7b87c6097cf600d5e38acaa893337a88baca.zip | |
cleanup (removed irrevelant comments and useless XXX'ed code)
svn-id: r13214
Diffstat (limited to 'queen/command.cpp')
| -rw-r--r-- | queen/command.cpp | 11 | 
1 files changed, 0 insertions, 11 deletions
| diff --git a/queen/command.cpp b/queen/command.cpp index 861f7628d6..45366f69d3 100644 --- a/queen/command.cpp +++ b/queen/command.cpp @@ -613,18 +613,11 @@ void Command::grabSelectedItem() {  }  void Command::grabSelectedNoun() { -	// if the NOUN has been selected from screen then it is positive -	// otherwise it has been selected from inventory and is negative -	// set PARSE to TRUE, default FALSE if command half complete -	// click object without a command, if DEFAULT then -	// do that, otherwise do a WALK! -  	ObjectData *od = findObjectData(_state.noun);  	if (od == NULL || od->name <= 0) {  		// selected a turned off object, so just walk  		clear(true);  		_state.noun = 0; -//		_vm->logic()->newRoom(0);  		_vm->logic()->joeWalk(JWM_EXECUTE);  		return;  	} @@ -633,15 +626,12 @@ void Command::grabSelectedNoun() {  		if (_mouseKey == Input::MOUSE_LBUTTON) {  			if ((_state.commandLevel != 2 && _state.action == VERB_NONE) ||   				(_state.commandLevel == 2 && _parse)) { -					// action2 > 0 only if command has been constructed -					// lmb pressed, just walk  					_state.verb = VERB_WALK_TO;  					_state.action = VERB_WALK_TO;  					_cmdText.setVerb(VERB_WALK_TO);  			}  		} else if (_mouseKey == Input::MOUSE_RBUTTON) {  			if (_cmdText.isEmpty()) { -				// Ensures that Right Mkey will select correct default  				_state.verb = State::findDefaultVerb(od->state);  				_state.selAction = (_state.verb == VERB_NONE) ? VERB_WALK_TO : _state.verb;  				_cmdText.setVerb(_state.selAction); @@ -906,7 +896,6 @@ void Command::openOrCloseAssociatedObject(Verb action, int16 otherObj) {  		if (cmdList->match(action, otherObj, 0)) {  			if (cmdList->setConditions) {  				CmdGameState *cmdGs = _cmdGameState; -				warning("Command::openOrCloseAssociatedObject() setConditions slot=%d", cmdGs[i].gameStateSlot);  				uint16 j;  				for (j = 1; j <= _numCmdGameState; ++j) {  					if (cmdGs[j].id == i && cmdGs[j].gameStateSlot > 0) { | 
