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author | Gregory Montoir | 2004-01-10 12:56:07 +0000 |
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committer | Gregory Montoir | 2004-01-10 12:56:07 +0000 |
commit | 9439e09e45d9e14b9d5bc297a7c618ee3f948f9e (patch) | |
tree | c5abae4c86c6e173b2dd81ce50c6ceb37f2fd7bb /queen/credits.cpp | |
parent | c4528ac022d13fde66a4d494110da4e97d2660c0 (diff) | |
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this should fix :
- minor sound glitch in room 50 (temple zombies)
- panel undisplayed at the end of cutaway c62c
- wrong dirty blocks in room 76
- Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup
frames for bob num 20 (the original game uses the same value)
- Credits::_list is now a 18 elements array (that's what credits2.crd need)
svn-id: r12294
Diffstat (limited to 'queen/credits.cpp')
-rw-r--r-- | queen/credits.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/queen/credits.cpp b/queen/credits.cpp index dcb78fb90a..6d81839dd9 100644 --- a/queen/credits.cpp +++ b/queen/credits.cpp @@ -128,10 +128,10 @@ void Credits::update() { } else { + assert(_count < ARRAYSIZE(_list)); _list[_count].text = line; _list[_count].color = _color; _list[_count].fontSize = _fontSize; - switch (_justify) { case 0: _list[_count].x = (_zone % 3) * (320 / 3) + 8; |