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authorGregory Montoir2003-12-10 14:19:04 +0000
committerGregory Montoir2003-12-10 14:19:04 +0000
commitd947a6ea778e6d1544ba905d89c84fb2d4b8dc9d (patch)
treee6e0d3635402ccd3783e7052bd32d43ce4e863c1 /queen/cutaway.cpp
parent7153d77024e7b0091046aa27f02864824c694e60 (diff)
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cleanup, split Cutaway::specialMove() into several methods ; this should allow us minor changes in order to support different/other special moves (demo, interview)
svn-id: r11552
Diffstat (limited to 'queen/cutaway.cpp')
-rw-r--r--queen/cutaway.cpp593
1 files changed, 2 insertions, 591 deletions
diff --git a/queen/cutaway.cpp b/queen/cutaway.cpp
index dcc0881c49..2ac51f5132 100644
--- a/queen/cutaway.cpp
+++ b/queen/cutaway.cpp
@@ -33,13 +33,6 @@
namespace Queen {
/*
- TODO soon
-
- - Implement SCENE_START and SCENE_END
-
- - Finish Cutaway::actionSpecialMove
-
-
TODO later
- Finish Cutaway::stop
@@ -285,588 +278,6 @@ void Cutaway::dumpCutawayObject(int index, CutawayObject &object)
}
-void Cutaway::actionSpecialMove(int index) {
-
- if (index <= 0)
- return;
-
- debug(0, "Special move: %i", index);
-
- switch (index) {
-
- case 2:
- _logic->joeUseDress(false);
- break;
-
- // c74a.cut - use clothes
- case 3:
- _logic->joeUseClothes(false);
- break;
-
- case 4:
- _logic->joeUseUnderwear();
- break;
-
- // cdres.cut
- case 5:
- _logic->display()->palSetJoe(JP_DRESS);
- break;
-
- // cdclo.cut - Set Joe's palette
- case 6:
- _logic->display()->palSetJoe(JP_CLOTHES);
- break;
-
- // c73e.cut - carbam background animation
- case 7:
- _graphics->initCarBamScene();
- break;
-
- // c74a.cut - Turn off big oil splat and gun shots!
- case 8:
- _graphics->cleanupCarBamScene(_logic->findBob(594)); // Oil object
- break;
-
- // c69e.cut - Fight1 background animation
- case 9:
- _graphics->initFightBamScene();
- _logic->gameState(148, 1);
- break;
-
- // c69e.cut
- case 10:
- _graphics->bamData()->flag = 2;
- while (_graphics->bamData()->flag) {
- _logic->update();
- }
- break;
-
- // c69z.cut - Frank growing
- case 11: {
- _graphics->bankUnpack(1, 38, 15);
- BobSlot *bobFrank = _graphics->bob(5);
- bobFrank->frameNum = 38;
- bobFrank->curPos(160, 200);
- bobFrank->box.y2 = GAME_SCREEN_HEIGHT - 1;
-
- int i;
- for (i = 10; i <= 100; i += 4) {
- bobFrank->scale = i;
- _logic->update();
- }
- for (i = 0; i <= 20; ++i) {
- _logic->update();
- }
-
- _logic->objectData(521)->name = ABS(_logic->objectData(521)->name); // Dinoray
- _logic->objectData(526)->name = ABS(_logic->objectData(526)->name); // Frank obj
- _logic->objectData(522)->name = -ABS(_logic->objectData(522)->name); // TMPD object off
- _logic->objectData(525)->name = -ABS(_logic->objectData(525)->name); // Floda guards off
- _logic->objectData(523)->name = -ABS(_logic->objectData(523)->name); // Sparky object off
- _logic->gameState(157, 1); // No more Ironstein
- }
- break;
-
- // c69z.cut - Robot growing
- case 12: {
- _graphics->bankUnpack(1, 38, 15);
- BobSlot *bobRobot = _graphics->bob(5);
- bobRobot->frameNum = 38;
- bobRobot->curPos(160, 200);
- bobRobot->box.y2 = GAME_SCREEN_HEIGHT - 1;
-
- int i;
- for (i = 10; i <= 100; i += 4) {
- bobRobot->scale = i;
- _logic->update();
- }
- for (i = 0; i <= 20; ++i) {
- _logic->update();
- }
-
- _logic->objectData(524)->name = -ABS(_logic->objectData(524)->name); // Azura object off
- _logic->objectData(526)->name = -ABS(_logic->objectData(526)->name); // Frank object off
- }
- break;
-
- // Robot shrinking
- case 13: {
- int i;
- for (i = 100; i >= 35; i -= 5) {
- _graphics->bob(6)->scale = i;
- _logic->update();
- }
- }
- break;
-
- // End game
- case 14: {
- int i;
- for (i = 0; i < 40; ++i) {
- _logic->update();
- }
- OSystem::instance()->quit();
- }
- break;
-
- // Dinocam
- case 15:
- _graphics->cameraBob(-1);
- while (_logic->display()->horizontalScroll() < 320) {
- _logic->display()->horizontalScroll(_logic->display()->horizontalScroll() + 16);
- if (_logic->display()->horizontalScroll() > 320) {
- _logic->display()->horizontalScroll(320);
- }
- _logic->update();
- }
- _graphics->cameraBob(1);
- break;
-
- // cdint.cut / room 67 - put camera on Joe
- case 16:
- _graphics->cameraBob(0);
- break;
-
- // XXX sm17&18 : alternative intro
-
- case 19:
- _logic->gameState(VAR_AZURA_IN_LOVE, 1);
- break;
-
- // Pan right from Joe
- case 20:
- _graphics->cameraBob(-1);
- while (_logic->display()->horizontalScroll() < 320) {
- _logic->display()->horizontalScroll(_logic->display()->horizontalScroll() + 16);
- if (_logic->display()->horizontalScroll() > 320) {
- _logic->display()->horizontalScroll(320);
- }
- _logic->update();
- }
- break;
-
- case 21:
- _logic->display()->palCustomLightsOff(_logic->currentRoom());
- break;
-
- case 22:
- _logic->display()->palCustomLightsOn(_logic->currentRoom());
- break;
-
- // manequin area on
- case 23:
- _logic->area(ROOM_FLODA_FRONTDESK, 7)->mapNeighbours = ABS(_logic->area(ROOM_FLODA_FRONTDESK, 7)->mapNeighbours);
- break;
-
- case 24: {
- int i = _graphics->bob(0)->x - 160;
- if (i < 0) {
- i = 0;
- }
- else if (i > 320) {
- i = 320;
- }
- _graphics->cameraBob(-1);
- if (i < _logic->display()->horizontalScroll()) {
- while (_logic->display()->horizontalScroll() > i) {
- _logic->display()->horizontalScroll(_logic->display()->horizontalScroll() - 16);
- if (_logic->display()->horizontalScroll() < i) {
- _logic->display()->horizontalScroll(i);
- }
- _logic->update();
- }
- }
- else {
- while (_logic->display()->horizontalScroll() < i) {
- _logic->display()->horizontalScroll(_logic->display()->horizontalScroll() + 16);
- if (_logic->display()->horizontalScroll() > i ) {
- _logic->display()->horizontalScroll(i);
- }
- }
- _logic->update();
- }
- _graphics->cameraBob(0);
- }
- break;
-
- // Turn guard on
- case 25:
- _logic->gameState(85, 1);
- break;
-
- // c69g.CUT - Pan left 320 to 144
- case 26:
- _graphics->cameraBob(-1);
- while (_logic->display()->horizontalScroll() > 144) {
- _logic->display()->horizontalScroll(_logic->display()->horizontalScroll() - 8);
- if (_logic->display()->horizontalScroll() < 144) {
- _logic->display()->horizontalScroll(144);
- }
- _logic->update();
- }
- break;
-
- // smooch
- case 27: {
- _graphics->cameraBob(-1);
- BobSlot *bobAzura = _graphics->bob(5);
- BobSlot *bobJoe = _graphics->bob(6);
- while (_logic->display()->horizontalScroll() < 320) {
- _logic->display()->horizontalScroll(_logic->display()->horizontalScroll() + 8);
- if (bobJoe->x - bobAzura->x > 128) {
- bobAzura->x += 10;
- bobJoe->x += 6;
- }
- else {
- bobAzura->x += 8;
- bobJoe->x += 8;
- }
- _logic->update();
- }
- }
- break;
-
- // c75b.cut - Lightning hits plane
- case 28:
- {
- _graphics->cameraBob(-1);
-
- short iy = 0, x, ydir = -1, j, k;
-
- BobSlot *planeBob = _graphics->bob(5);
- BobSlot *lightningBob = _graphics->bob(20);
-
- planeBob->box.y2 = lightningBob->box.y2 = 199;
- planeBob->y = 135;
-
- planeBob->scale = 20;
-
- for (x = 660; x > 163; x -= 6) {
- planeBob->x = x;
- planeBob->y = 135 + iy;
-
- iy -= ydir;
- if (iy < -9 || iy > 9)
- ydir = -ydir;
-
- planeBob->scale++;
- if (planeBob->scale > 100)
- planeBob->scale = 100;
-
- int scrollX = x - 163;
- if (scrollX > 320)
- scrollX = 320;
- _logic->display()->horizontalScroll(scrollX);
-
- _logic->update();
- }
-
- planeBob->scale = 100;
- _logic->display()->horizontalScroll(0);
-
- planeBob->x -= -8;
- planeBob->y += 6;
-
- lightningBob->x = 160;
- lightningBob->y = 0;
-
- // 23/2/95 - Play lightning SFX
- // XXX sfxplay(NULLstr);
-
- _graphics->bankUnpack(18, lightningBob->frameNum, 15);
- _graphics->bankUnpack(4, planeBob ->frameNum, 15);
-
- // Plane plunges into the jungle!
-
- BobSlot *fireBob = _graphics->bob(6);
-
- fireBob->animating = true;
- fireBob->x = planeBob->x;
- fireBob->y = planeBob->y + 10;
-
- _graphics->bankUnpack(19, fireBob->frameNum, 15);
- _logic->update();
-
- k = 20;
- j = 1;
-
- for (x = 163; x > -30; x -= 10) {
- planeBob->y += 4;
- fireBob->y += 4;
- planeBob->x = fireBob->x = x;
-
- if (k < 40) {
- _graphics->bankUnpack(j, planeBob->frameNum, 15);
- _graphics->bankUnpack(k, fireBob ->frameNum, 15);
- k++;
- j++;
-
- if (j == 4)
- j = 1;
- }
-
- _logic->update();
- }
-
- _graphics->cameraBob(0);
- }
- break;
-
- // Scale blimp - end game!
- case 29: {
- int16 z = 256;
- BobSlot *bob = _graphics->bob(7);
- int16 x = bob->x;
- int16 y = bob->y;
- while (bob->x > 150) {
- bob->x = x * 256 / z + 150;
- bob->x = y * 256 / z + 112;
- bob->scale = 100 * 256 / z;
-
- ++z;
- if (z % 6 == 0) {
- --x;
- }
-
- _logic->update();
- }
- }
- break;
-
- // scale ending
- case 30: {
- _graphics->bob(7)->active = false; // Turn off blimp
- BobSlot *b = _graphics->bob(20);
- b->x = 160;
- b->y = 100;
- int i;
- for (i = 5; i <= 100; i += 5) {
- b->scale = i;
- _logic->update();
- }
- for (i = 0; i < 50; ++i) {
- _logic->update();
- }
- _logic->display()->palFadeOut(0, 255, _logic->currentRoom());
- }
- break;
-
- // c74a.cut - Wait for car to reach correct position before pouring oil
- case 31:
- while (_graphics->bamData()->index != 60) {
- _logic->update();
- }
- break;
-
- // c75b.cut - Screen shake
- case 32:
- OSystem::instance()->set_shake_pos(3);
- _logic->update();
- OSystem::instance()->set_shake_pos(0);
- _logic->update();
- break;
-
- // Attempt puzzle
- case 33: {
- static short n = 0;
- ++n;
- if (n & 4) {
- _logic->joeSpeak(226, true);
- }
- }
- break;
-
- // cred.cut - scale title
- case 34:
- {
- BobSlot *bob = _graphics->bob(5);
- bob->animating = false;
- bob->x = 161;
- bob->y = 200;
- bob->scale = 100;
-
- int i;
- for (i = 5; i <= 100; i +=5) {
- bob->scale = i;
- bob->y -= 4;
- _logic->update();
- }
- }
- break;
-
- // XXX sm35: demo
-
- // cdint.cut - pan right fast
- case 36:
- {
- Display *display = _logic->display();
-
- BobSlot *bob_thugA1 = _graphics->bob(20);
- BobSlot *bob_thugA2 = _graphics->bob(21);
- BobSlot *bob_thugA3 = _graphics->bob(22);
- BobSlot *bob_hugh1 = _graphics->bob(1);
- BobSlot *bob_hugh2 = _graphics->bob(23);
- BobSlot *bob_hugh3 = _graphics->bob(24);
- BobSlot *bob_thugB1 = _graphics->bob(25);
- BobSlot *bob_thugB2 = _graphics->bob(26);
-
- _graphics->cameraBob(-1);
- _input->fastMode(true);
- _logic->update();
-
- int i = 4, k = 160;
-
- // Adjust thug1 gun so it matches rest of body
- bob_thugA1->x += (k / 2) * 2 - 45;
- bob_thugA2->x += (k / 2) * 2;
- bob_thugA3->x += (k / 2) * 2;
-
- bob_hugh1->x += (k / 2) * 3 + (k / 2);
- bob_hugh2->x += (k / 2) * 3 + (k / 2);
- bob_hugh3->x += (k / 2) * 3 + (k / 2);
-
- bob_thugB1->x += (k / 2) * 4 + k;
- bob_thugB2->x += (k / 2) * 4 + k;
-
- if (i == 3) {
- bob_thugB1->x += 10;
- bob_thugB2->x += 10;
- }
-
- i *= 2;
-
- int horizontalScroll = 0;
-
- while (horizontalScroll < k) {
-
- horizontalScroll = horizontalScroll + i;
- if (horizontalScroll > k)
- horizontalScroll = k;
-
- //debug(0, "horizontalScroll = %i", horizontalScroll);
-
- display->horizontalScroll(horizontalScroll);
-
- bob_thugA1->x -= i * 2;
- bob_thugA2->x -= i * 2;
- bob_thugA3->x -= i * 2;
-
- bob_hugh1->x -= i * 3;
- bob_hugh2->x -= i * 3;
- bob_hugh3->x -= i * 3;
-
- bob_thugB1->x -= i * 4;
- bob_thugB2->x -= i * 4;
-
- _logic->update();
-
- if (_input->cutawayQuit())
- return;
- }
-
- _input->fastMode(false);
- }
- break;
-
- // cdint.cut - flash white
- case 37:
- _logic->display()->palCustomFlash();
- break;
-
- // cdint.cut - pan right
- case 38:
- {
- Display *display = _logic->display();
-
- BobSlot *bob_box = _graphics->bob(20);
- BobSlot *bob_beam = _graphics->bob(21);
- BobSlot *bob_crate = _graphics->bob(22);
- BobSlot *bob_clock = _graphics->bob(23);
- BobSlot *bob_hands = _graphics->bob(24);
-
- _graphics->cameraBob(-1);
- _input->fastMode(true);
-
- _logic->update();
-
- bob_box ->x += 280 * 2;
- bob_beam ->x += 30;
- bob_crate->x += 180 * 3;
-
- int horizontalScroll = display->horizontalScroll();
-
- int i = 1;
- while (horizontalScroll < 290) {
-
- horizontalScroll = horizontalScroll + i;
- if (horizontalScroll > 290)
- horizontalScroll = 290;
-
- //debug(0, "horizontalScroll = %i", horizontalScroll);
-
- display->horizontalScroll(horizontalScroll);
-
- bob_box ->x -= i * 2;
- bob_beam ->x -= i;
- bob_crate->x -= i * 3;
- bob_clock->x -= i * 2;
- bob_hands->x -= i * 2;
-
- _logic->update();
-
- if (_input->cutawayQuit())
- return;
-
- }
-
- _input->fastMode(false);
- }
- break;
-
- // cdint.cut - pan left to bomb
- case 39:
- {
- Display *display = _logic->display();
-
- BobSlot *bob21 = _graphics->bob(21);
- BobSlot *bob22 = _graphics->bob(22);
-
- _graphics->cameraBob(-1);
- _input->fastMode(true);
-
- int horizontalScroll = display->horizontalScroll();
-
- int i = 5;
- while (horizontalScroll > 0 || bob21->x < 136) {
-
- horizontalScroll -= i;
- if (horizontalScroll < 0)
- horizontalScroll = 0;
-
- //debug(0, "horizontalScroll = %i", horizontalScroll);
- display->horizontalScroll(horizontalScroll);
-
- if (horizontalScroll < 272 && bob21->x < 136)
- bob21->x += (i/2);
-
- bob22->x += i;
-
- _logic->update();
-
- if (_input->cutawayQuit())
- return;
-
- }
-
- _input->fastMode(false);
- }
- break;
-
- default:
- warning("Unhandled special move: %i", index);
- break;
- }
-}
byte *Cutaway::turnOnPeople(byte *ptr, CutawayObject &object) {
// Lines 1248-1259 in cutaway.c
@@ -1483,7 +894,7 @@ void Cutaway::run(char *nextFilename) {
!object.moveToY &&
object.specialMove &&
object.objectNumber >= 0) {
- actionSpecialMove(object.specialMove);
+ _logic->executeSpecialMove(object.specialMove);
object.specialMove = 0;
}
@@ -1778,7 +1189,7 @@ void Cutaway::stop() {
} // for()
int16 specialMove = (int16)READ_BE_UINT16(ptr); ptr += 2;
- actionSpecialMove(specialMove);
+ _logic->executeSpecialMove(specialMove);
_lastSong = (int16)READ_BE_UINT16(ptr); ptr += 2;
}