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authorGregory Montoir2004-03-07 10:46:02 +0000
committerGregory Montoir2004-03-07 10:46:02 +0000
commitec5f7b87c6097cf600d5e38acaa893337a88baca (patch)
tree96ad86ae1e7e90071d602d87efaf0f772b100927 /queen/cutaway.cpp
parentf1c730d27b39aff8bb08e53abb439807aa590053 (diff)
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cleanup (removed irrevelant comments and useless XXX'ed code)
svn-id: r13214
Diffstat (limited to 'queen/cutaway.cpp')
-rw-r--r--queen/cutaway.cpp19
1 files changed, 2 insertions, 17 deletions
diff --git a/queen/cutaway.cpp b/queen/cutaway.cpp
index 1b0c760b5b..e0d26e992c 100644
--- a/queen/cutaway.cpp
+++ b/queen/cutaway.cpp
@@ -345,11 +345,6 @@ void Cutaway::changeRooms(CutawayObject &object) {
}
}
- /*debug(6, "Person '%s' (%i) is %s",
- _vm->logic()->objectName(objectData->name),
- objectData->name,
- on ? "on" : "off");*/
-
if (on) {
// It is needed, so ensure it's ON
objectData->name = ABS(objectData->name);
@@ -668,10 +663,6 @@ byte *Cutaway::handleAnimation(byte *ptr, CutawayObject &object) {
// Unpack animation, but do not unpack moving people
if (!((objAnim[i].mx > 0 || objAnim[i].my > 0) && inRange(objAnim[i].object, 1, 3))) {
- /*debug(6, "Animation - bankUnpack(%i, %i, %i);",
- objAnim[i].unpackFrame,
- objAnim[i].originalFrame,
- objAnim[i].bank);*/
_vm->bankMan()->unpack(
objAnim[i].unpackFrame,
objAnim[i].originalFrame,
@@ -773,7 +764,7 @@ void Cutaway::handlePersonRecord(
_vm->walk()->movePerson(
&p,
object.moveToX, object.moveToY,
- _currentImage + 1, // XXX CI+1
+ _currentImage + 1,
_vm->logic()->objectData(object.objectNumber)->image
);
}
@@ -1133,9 +1124,7 @@ void Cutaway::stop() {
}
if (joeRoom == _temporaryRoom &&
- joeRoom != 37 && // XXX hard coded room number
- joeRoom != 105 && // XXX hard coded room number
- joeRoom != 106 && // XXX hard coded room number
+ joeRoom != 37 && joeRoom != 105 && joeRoom != 106 &&
(joeX || joeY)) {
BobSlot *joeBob = _vm->graphics()->bob(0);
@@ -1175,8 +1164,6 @@ void Cutaway::updateGameState() {
if (update) {
- // Show or hide an object
-
if (objectIndex > 0) { // Show the object
ObjectData *objectData = _vm->logic()->objectData(objectIndex);
objectData->name = ABS(objectData->name);
@@ -1209,7 +1196,6 @@ void Cutaway::updateGameState() {
} // for()
}
-// XXX this function could probably be useful at other places too
static char *right(char *str, int count) {
// This function does _not_ use static data (the implementation in talk.c does!)
int length = strlen(str);
@@ -1239,7 +1225,6 @@ void Cutaway::talk(char *nextFilename) {
}
int Cutaway::makeComplexAnimation(int16 currentImage, Cutaway::CutawayAnim *objAnim, int frameCount) {
- // function MAKE_COMPLEX_ANIM, lines 816-883 in cutaway.c
int frameIndex[256];
int i;
int bobNum = objAnim[0].object;