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authorGregory Montoir2004-01-10 12:56:07 +0000
committerGregory Montoir2004-01-10 12:56:07 +0000
commit9439e09e45d9e14b9d5bc297a7c618ee3f948f9e (patch)
treec5abae4c86c6e173b2dd81ce50c6ceb37f2fd7bb /queen/cutaway.h
parentc4528ac022d13fde66a4d494110da4e97d2660c0 (diff)
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this should fix :
- minor sound glitch in room 50 (temple zombies) - panel undisplayed at the end of cutaway c62c - wrong dirty blocks in room 76 - Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup frames for bob num 20 (the original game uses the same value) - Credits::_list is now a 18 elements array (that's what credits2.crd need) svn-id: r12294
Diffstat (limited to 'queen/cutaway.h')
-rw-r--r--queen/cutaway.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/queen/cutaway.h b/queen/cutaway.h
index 005d43094f..92cd9483ae 100644
--- a/queen/cutaway.h
+++ b/queen/cutaway.h
@@ -194,7 +194,7 @@ class Cutaway {
int16 _currentImage;
- AnimFrame _cutAnim[17][30];
+ AnimFrame _cutAnim[21][30];
Cutaway(const char *filename,
QueenEngine *vm);