diff options
author | David Eriksson | 2003-11-06 08:44:33 +0000 |
---|---|---|
committer | David Eriksson | 2003-11-06 08:44:33 +0000 |
commit | c524a58197f28d6ff54398a052ef391dac905148 (patch) | |
tree | 8f4b9c1f692c57129b3307cb22d72ac9b7fa1d6f /queen/cutaway.h | |
parent | d1ebb50c5b93906d69fe1359ac73b5cc0523df66 (diff) | |
download | scummvm-rg350-c524a58197f28d6ff54398a052ef391dac905148.tar.gz scummvm-rg350-c524a58197f28d6ff54398a052ef391dac905148.tar.bz2 scummvm-rg350-c524a58197f28d6ff54398a052ef391dac905148.zip |
The more I implement, the more I need to implement.
- More cutaway code
- More dialogue code
Hint: Let the last intro cutaway finish if you don't want Joe to get stuck.
svn-id: r11160
Diffstat (limited to 'queen/cutaway.h')
-rw-r--r-- | queen/cutaway.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/queen/cutaway.h b/queen/cutaway.h index bf6985e3b5..1ae60a4ae2 100644 --- a/queen/cutaway.h +++ b/queen/cutaway.h @@ -259,8 +259,8 @@ class Cutaway { //! Restore QueenLogic::_objectData from _personData void restorePersonData(); - //! Go to the final room - void goToFinalRoom(); + //! Stop the cutaway + void stop(); //! Update game state after cutaway void updateGameState(); |