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authorGregory Montoir2003-12-26 12:58:27 +0000
committerGregory Montoir2003-12-26 12:58:27 +0000
commitffbfe8922a3cfa2d2750fca3a2cb2d953fd1e4ca (patch)
treee75942537560cbf1939534597c120258ceba69cb /queen/debug.cpp
parenta45e92efed3715b3bb0b1191b718207b191ab1ae (diff)
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new debugging code, using Common::Debugger
svn-id: r11940
Diffstat (limited to 'queen/debug.cpp')
-rw-r--r--queen/debug.cpp243
1 files changed, 98 insertions, 145 deletions
diff --git a/queen/debug.cpp b/queen/debug.cpp
index 6b03eb06ff..233c51aecb 100644
--- a/queen/debug.cpp
+++ b/queen/debug.cpp
@@ -30,195 +30,148 @@
#include "queen/resource.h"
#include "queen/structs.h"
-namespace Queen {
-
-Debug::Debug(QueenEngine *vm)
- : _passwordCharCount(0), _stubCount(0), _vm(vm) {
-
- memset(_password, 0, sizeof(_password));
-
- registerStub("zeroxpark", &Debug::jumpToRoom);
- registerStub("grimley", &Debug::printInfo);
- registerStub("kowamori", &Debug::toggleFastMode);
-}
+#include "common/debugger.cpp"
+namespace Queen {
-void Debug::registerStub(const char *password, DebugFunc debugFunc) {
- assert(_stubCount < MAX_STUB);
- _stub[_stubCount].password = password;
- _stub[_stubCount].function = debugFunc;
- ++_stubCount;
+Debugger::Debugger(QueenEngine *vm)
+ : _drawAreas(false), _vm(vm) {
+
+ DCmd_Register("exit", &Debugger::Cmd_Exit);
+ DCmd_Register("help", &Debugger::Cmd_Help);
+ DCmd_Register("areas", &Debugger::Cmd_Areas);
+ DCmd_Register("asm", &Debugger::Cmd_Asm);
+ DCmd_Register("gs", &Debugger::Cmd_GameState);
+ DCmd_Register("info", &Debugger::Cmd_Info);
+ DCmd_Register("items", &Debugger::Cmd_Items);
+ DCmd_Register("room", &Debugger::Cmd_Room);
}
-void Debug::update(int c) {
-
- if (c >= 'a' && c <= 'z') {
- _password[_passwordCharCount] = (char)c;
- ++_passwordCharCount;
- _passwordCharCount &= 15;
-
- uint k;
- for (k = 0; k < _stubCount; ++k) {
- const char *pass = _stub[k].password;
- int i = strlen(pass) - 1;
- int j = _passwordCharCount - 1;
- bool match = true;
- for (; i >= 0; --i, --j) {
- if (_password[j & 15] != pass[i]) {
- match = false;
- break;
- }
- }
- if (match) {
- (this->*(_stub[k].function))();
- break;
- }
- }
- }
+void Debugger::preEnter() {
+
+ // XXX mute all sounds
}
-void Debug::jumpToRoom() {
-
- debug(9, "Debug::jumpToRoom()");
-
- _vm->graphics()->textCurrentColor(INK_JOE);
- _vm->graphics()->textSet(0, 142, "Enter new room");
- _vm->logic()->update();
-
- int room;
- _digitTextCount = 0;
- if (_vm->input()->waitForNumber(room, digitKeyPressed, this)) {
- _vm->logic()->joeX(0);
- _vm->logic()->joeY(0);
- _vm->logic()->newRoom(room);
- _vm->logic()->entryObj(_vm->logic()->roomData(room) + 1);
- _vm->graphics()->textClear(0, 199);
- }
+void Debugger::postEnter() {
+
+ // XXX un-mute all sounds
+ _vm->graphics()->bobSetupControl(); // re-init mouse cursor
}
-void Debug::toggleFastMode() {
-
- debug(9, "Debug::toggleFastMode()");
- _vm->input()->fastMode(!_vm->input()->fastMode());
+bool Debugger::Cmd_Exit(int argc, const char **argv) {
+
+ _detach_now = true;
+ return false;
}
-void Debug::printInfo() {
+bool Debugger::Cmd_Help(int argc, const char **argv) {
+ // console normally has 39 line width
+ // wrap around nicely
+ int width = 0, size, i;
- debug(9, "Debug::printInfo()");
+ DebugPrintf("Commands are:\n");
+ for (i = 0 ; i < _dcmd_count ; i++) {
+ size = strlen(_dcmds[i].name) + 1;
- _vm->graphics()->textClear(0, 199);
- _vm->graphics()->textCurrentColor(INK_JOE);
+ if ((width + size) >= 39) {
+ DebugPrintf("\n");
+ width = size;
+ } else
+ width += size;
- char buf[100];
-
- snprintf(buf, sizeof(buf), "Version : %s", _vm->resource()->JASVersion());
- _vm->graphics()->textSet(110, 20, buf);
-
- snprintf(buf, sizeof(buf), "Room number : %d", _vm->logic()->currentRoom());
- _vm->graphics()->textSet(110, 40, buf);
-
- snprintf(buf, sizeof(buf), "Room name : %s", _vm->logic()->roomName(_vm->logic()->currentRoom()));
- _vm->graphics()->textSet(110, 60, buf);
+ DebugPrintf("%s ", _dcmds[i].name);
+ }
+ DebugPrintf("\n");
+ return true;
+}
- _vm->logic()->update();
- char c;
- if (_vm->input()->waitForCharacter(c)) {
- switch (c) {
- case 'a':
- toggleAreasDrawing();
- break;
- case 's' :
- changeGameState();
- break;
- case 'x' :
- printGameState();
- break;
- case 'i' :
- giveAllItems();
- break;
- }
+bool Debugger::Cmd_Asm(int argc, const char **argv) {
+
+ if (argc == 2) {
+ uint16 sm = atoi(argv[1]);
+ DebugPrintf("Executing special move %d\n", sm);
+ _vm->logic()->executeSpecialMove(sm);
+ } else {
+ DebugPrintf("Usage: %s smnum\n", argv[0]);
}
- _vm->graphics()->textClear(0, 199);
+ return true;
}
-void Debug::toggleAreasDrawing() {
+bool Debugger::Cmd_Areas(int argc, const char **argv) {
- debug(9, "Debug::toggleAreasDrawing()");
- warning("Debug::toggleAreasDrawing() unimplemented");
+ _drawAreas = !_drawAreas;
+ DebugPrintf("Room areas display %s\n", _drawAreas ? "on" : "off");
+ return true;
}
-void Debug::changeGameState() {
-
- debug(9, "Debug::changeGameState()");
- _vm->graphics()->textSet(0, 142, "Set GAMESTATE");
- _vm->logic()->update();
- int slot, value;
- _digitTextCount = 0;
- if (_vm->input()->waitForNumber(slot, digitKeyPressed, this)) {
- _vm->graphics()->textClear(0, 199);
- _vm->graphics()->textSet(0, 142, "to");
- _vm->logic()->update();
- _digitTextCount = 0;
- if (_vm->input()->waitForNumber(value, digitKeyPressed, this)) {
- _vm->logic()->gameState(slot, value);
- }
- }
+bool Debugger::Cmd_GameState(int argc, const char **argv) {
+
+ uint16 slot;
+ switch (argc) {
+ case 2:
+ slot = atoi(argv[1]);
+ DebugPrintf("GAMESTATE[%d] ", slot);
+ DebugPrintf("is %d\n", _vm->logic()->gameState(slot));
+ break;
+ case 3:
+ slot = atoi(argv[1]);
+ DebugPrintf("GAMESTATE[%d] ", slot);
+ DebugPrintf("was %d ", _vm->logic()->gameState(slot));
+ _vm->logic()->gameState(slot, atoi(argv[2]));
+ DebugPrintf("now %d\n", _vm->logic()->gameState(slot));
+ break;
+ default:
+ DebugPrintf("Usage: %s slotnum value\n", argv[0]);
+ break;
+ }
+ return true;
}
-void Debug::printGameState() {
-
- debug(9, "Debug::printGameState()");
- _vm->graphics()->textSet(0, 142, "Show GAMESTATE");
- _vm->logic()->update();
- int slot;
- _digitTextCount = 0;
- if (_vm->input()->waitForNumber(slot, digitKeyPressed, this)) {
- _vm->graphics()->textClear(0, 199);
- char buf[50];
- snprintf(buf, sizeof(buf), "Currently - %d", _vm->logic()->gameState(slot));
- _vm->graphics()->textSet(0, 142, buf);
- _vm->logic()->update();
- char c;
- _vm->input()->waitForCharacter(c);
- }
+bool Debugger::Cmd_Info(int argc, const char **argv) {
+
+ DebugPrintf("Version: %s\n", _vm->resource()->JASVersion());
+ DebugPrintf("Room number: %d\n", _vm->logic()->currentRoom());
+ DebugPrintf("Room name: %s\n", _vm->logic()->roomName(_vm->logic()->currentRoom()));
+ return true;
}
-void Debug::giveAllItems() {
-
- debug(9, "Debug::giveAllItems()");
+bool Debugger::Cmd_Items(int argc, const char **argv) {
+
int n = _vm->logic()->itemDataCount();
ItemData *item = _vm->logic()->itemData(1);
while (n--) {
item->name = ABS(item->name);
++item;
}
+ DebugPrintf("Enabled all inventory items\n");
+ return true;
}
-void Debug::digitKeyPressed(void *refCon, int key) {
-
- Debug *debug = (Debug *)refCon;
- if(key != -1 && debug->_digitTextCount < sizeof(debug->_digitText) - 1) {
- debug->_digitText[debug->_digitTextCount] = (char)key;
- ++debug->_digitTextCount;
- }
- else if (debug->_digitTextCount > 0) {
- --debug->_digitTextCount;
+bool Debugger::Cmd_Room(int argc, const char **argv) {
+
+ if (argc == 2) {
+ uint16 roomNum = atoi(argv[1]);
+ _vm->logic()->joeX(0);
+ _vm->logic()->joeY(0);
+ _vm->logic()->newRoom(roomNum);
+ _vm->logic()->entryObj(_vm->logic()->roomData(roomNum) + 1);
+ DebugPrintf("Changing from room %d to %d\n", _vm->logic()->currentRoom(), roomNum);
+ } else {
+ DebugPrintf("Usage: %s roomnum\n", argv[0]);
}
- debug->_digitText[debug->_digitTextCount] = '\0';
- debug->_vm->graphics()->textSet(0, 151, debug->_digitText);
- debug->_vm->logic()->update();
+ return true;
}
-}
+} // End of namespace Queen