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author | Gregory Montoir | 2004-01-10 12:56:07 +0000 |
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committer | Gregory Montoir | 2004-01-10 12:56:07 +0000 |
commit | 9439e09e45d9e14b9d5bc297a7c618ee3f948f9e (patch) | |
tree | c5abae4c86c6e173b2dd81ce50c6ceb37f2fd7bb /queen/display.cpp | |
parent | c4528ac022d13fde66a4d494110da4e97d2660c0 (diff) | |
download | scummvm-rg350-9439e09e45d9e14b9d5bc297a7c618ee3f948f9e.tar.gz scummvm-rg350-9439e09e45d9e14b9d5bc297a7c618ee3f948f9e.tar.bz2 scummvm-rg350-9439e09e45d9e14b9d5bc297a7c618ee3f948f9e.zip |
this should fix :
- minor sound glitch in room 50 (temple zombies)
- panel undisplayed at the end of cutaway c62c
- wrong dirty blocks in room 76
- Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup
frames for bob num 20 (the original game uses the same value)
- Credits::_list is now a 18 elements array (that's what credits2.crd need)
svn-id: r12294
Diffstat (limited to 'queen/display.cpp')
-rw-r--r-- | queen/display.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/queen/display.cpp b/queen/display.cpp index 2d310c4a61..0be40792fc 100644 --- a/queen/display.cpp +++ b/queen/display.cpp @@ -570,9 +570,9 @@ void Display::screenMode(int comPanel, bool inCutaway) { } if (comPanel == 2 && inCutaway) { - _fullscreen = (_bdHeight == GAME_SCREEN_HEIGHT); + fullscreen((_bdHeight == GAME_SCREEN_HEIGHT)); } else if (comPanel == 1) { - _fullscreen = false; + fullscreen(false); } } |