aboutsummaryrefslogtreecommitdiff
path: root/queen/display.cpp
diff options
context:
space:
mode:
authorGregory Montoir2004-01-10 12:56:07 +0000
committerGregory Montoir2004-01-10 12:56:07 +0000
commit9439e09e45d9e14b9d5bc297a7c618ee3f948f9e (patch)
treec5abae4c86c6e173b2dd81ce50c6ceb37f2fd7bb /queen/display.cpp
parentc4528ac022d13fde66a4d494110da4e97d2660c0 (diff)
downloadscummvm-rg350-9439e09e45d9e14b9d5bc297a7c618ee3f948f9e.tar.gz
scummvm-rg350-9439e09e45d9e14b9d5bc297a7c618ee3f948f9e.tar.bz2
scummvm-rg350-9439e09e45d9e14b9d5bc297a7c618ee3f948f9e.zip
this should fix :
- minor sound glitch in room 50 (temple zombies) - panel undisplayed at the end of cutaway c62c - wrong dirty blocks in room 76 - Cutaway::_cutAnim is now a 21x30 elements array. This is needed for cutaway c69g, where we setup frames for bob num 20 (the original game uses the same value) - Credits::_list is now a 18 elements array (that's what credits2.crd need) svn-id: r12294
Diffstat (limited to 'queen/display.cpp')
-rw-r--r--queen/display.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/queen/display.cpp b/queen/display.cpp
index 2d310c4a61..0be40792fc 100644
--- a/queen/display.cpp
+++ b/queen/display.cpp
@@ -570,9 +570,9 @@ void Display::screenMode(int comPanel, bool inCutaway) {
}
if (comPanel == 2 && inCutaway) {
- _fullscreen = (_bdHeight == GAME_SCREEN_HEIGHT);
+ fullscreen((_bdHeight == GAME_SCREEN_HEIGHT));
} else if (comPanel == 1) {
- _fullscreen = false;
+ fullscreen(false);
}
}