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authorGregory Montoir2004-12-03 22:39:55 +0000
committerGregory Montoir2004-12-03 22:39:55 +0000
commitfb5dcffff19c8bb5c516a6ddcaea397fb709194b (patch)
tree038a2149a59e56ac9832262808e51edcbc21a305 /queen/display.cpp
parent76bf11cbdf8a4549a9461a467d82dda12eec5d45 (diff)
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Minor cleanup, one more time.
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979
Diffstat (limited to 'queen/display.cpp')
-rw-r--r--queen/display.cpp50
1 files changed, 15 insertions, 35 deletions
diff --git a/queen/display.cpp b/queen/display.cpp
index 9524fdfd3d..5d8e68bdc6 100644
--- a/queen/display.cpp
+++ b/queen/display.cpp
@@ -134,10 +134,8 @@ void Display::dynalumUpdate(int16 x, int16 y) {
uint8 colMask = _dynalum.mskBuf[offset];
debug(9, "Display::dynalumUpdate(%d, %d) - colMask = %d", x, y, colMask);
if (colMask != _dynalum.prevColMask) {
- uint8 i;
- for (i = 144; i < 160; ++i) {
- uint8 j;
- for (j = 0; j < 3; ++j) {
+ for (int i = 144; i < 160; ++i) {
+ for (int j = 0; j < 3; ++j) {
int16 c = (int16)(_pal.room[i * 3 + j] + _dynalum.lumBuf[colMask * 3 + j] * 4);
if (c < 0) {
c = 0;
@@ -154,8 +152,7 @@ void Display::dynalumUpdate(int16 x, int16 y) {
}
void Display::palConvert(uint8 *outPal, const uint8 *inPal, int start, int end) {
- int i;
- for (i = start; i <= end; i++) {
+ for (int i = start; i <= end; i++) {
outPal[4 * i + 0] = inPal[3 * i + 0];
outPal[4 * i + 1] = inPal[3 * i + 1];
outPal[4 * i + 2] = inPal[3 * i + 2];
@@ -233,13 +230,10 @@ void Display::palFadeOut(uint16 roomNum) {
void Display::palGreyPanel() {
debug(9, "Display::palGreyPanel()");
- int i;
uint8 tempPal[256 * 3];
- for (i = 224 * 3; i < 256 * 3; i += 3) {
- uint8 *p = tempPal + i;
- *(p) = *(p + 1) = *(p + 2) = _pal.screen[i + 1] * 2 / 3;
+ for (int i = 224 * 3; i < 256 * 3; i += 3) {
+ tempPal[i] = tempPal[i + 1] = tempPal[i + 2] = _pal.screen[i + 1] * 2 / 3;
}
-
palSet(tempPal, 224, 255, true);
}
@@ -505,19 +499,9 @@ void Display::palCustomScroll(uint16 roomNum) {
void Display::palCustomFlash() {
uint8 tempPal[256 * 3];
- int i = 0;
- while (i < 17 * 3) {
- tempPal[i] = 255;
- ++i;
- }
- while (i < 84 * 3) {
- tempPal[i] = 0;
- ++i;
- }
- while (i < 256 * 3) {
- tempPal[i] = 255;
- ++i;
- }
+ memset(tempPal, 255, 17 * 3);
+ memset(tempPal + 17 * 3, 0, 67 * 3);
+ memset(tempPal + 67 * 3, 255, 172 * 3);
// set flash palette
palSet(tempPal, 0, 255, true);
// restore original palette
@@ -622,22 +606,21 @@ void Display::update(bool dynalum, int16 dynaX, int16 dynaY) {
uint16 count = 0;
uint8 *scrBuf = _screenBuf;
uint8 *dbBuf = _dirtyBlocks;
- uint16 i, j, x;
- for (j = 0; j < _dirtyBlocksHeight; ++j) {
+ for (int j = 0; j < _dirtyBlocksHeight; ++j) {
uint16 accW = 0;
- for (i = 0; i < _dirtyBlocksWidth; ++i) {
+ for (int i = 0; i < _dirtyBlocksWidth; ++i) {
if (dbBuf[i] != 0) {
--dbBuf[i];
++accW;
} else if (accW != 0) {
- x = (i - accW) * D_BLOCK_W;
+ int x = (i - accW) * D_BLOCK_W;
_system->copyRectToScreen(scrBuf + x, SCREEN_W, x, j * D_BLOCK_H, accW * D_BLOCK_W, D_BLOCK_H);
accW = 0;
++count;
}
}
if (accW != 0) {
- x = (_dirtyBlocksWidth - accW) * D_BLOCK_W;
+ int x = (_dirtyBlocksWidth - accW) * D_BLOCK_W;
_system->copyRectToScreen(scrBuf + x, SCREEN_W, x, j * D_BLOCK_H, accW * D_BLOCK_W, D_BLOCK_H);
++count;
}
@@ -873,8 +856,7 @@ void Display::setTextCentered(uint16 y, const char *text, bool outlined) {
}
void Display::drawTexts() {
- int y;
- for (y = GAME_SCREEN_HEIGHT - 1; y > 0; --y) {
+ for (int y = GAME_SCREEN_HEIGHT - 1; y > 0; --y) {
const TextSlot *pts = &_texts[y];
if (!pts->text.isEmpty()) {
drawText(pts->x, y, pts->color, pts->text.c_str(), pts->outlined);
@@ -908,12 +890,11 @@ uint16 Display::textWidth(const char *text, uint16 len) const {
void Display::drawChar(uint16 x, uint16 y, uint8 color, const uint8 *chr) {
uint8 *dstBuf = _screenBuf + SCREEN_W * y + x;
- uint16 j, i;
- for (j = 0; j < 8; ++j) {
+ for (int j = 0; j < 8; ++j) {
uint8 *p = dstBuf;
uint8 c = *chr++;
if (c != 0) {
- for (i = 0; i < 8; ++i) {
+ for (int i = 0; i < 8; ++i) {
if (c & 0x80) {
*p = color;
}
@@ -946,7 +927,6 @@ void Display::drawText(uint16 x, uint16 y, uint8 color, const char *text, bool o
setDirtyBlock(xs - 1, y - 1, x - xs + 2, 8 + 2);
}
-
void Display::drawBox(int16 x1, int16 y1, int16 x2, int16 y2, uint8 col) {
uint8 *p = _screenBuf;
int i;