aboutsummaryrefslogtreecommitdiff
path: root/queen/graphics.cpp
diff options
context:
space:
mode:
authorGregory Montoir2004-01-10 22:31:41 +0000
committerGregory Montoir2004-01-10 22:31:41 +0000
commit3be8219bd9929b47a8a309d94fa50214c049b6eb (patch)
tree9aa9ba120045fd75a92abdbc0c88406ed0abc906 /queen/graphics.cpp
parenta7fe335c82de60a776bf2131c1451acd6f48d435 (diff)
downloadscummvm-rg350-3be8219bd9929b47a8a309d94fa50214c049b6eb.tar.gz
scummvm-rg350-3be8219bd9929b47a8a309d94fa50214c049b6eb.tar.bz2
scummvm-rg350-3be8219bd9929b47a8a309d94fa50214c049b6eb.zip
cleanup
svn-id: r12312
Diffstat (limited to 'queen/graphics.cpp')
-rw-r--r--queen/graphics.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/queen/graphics.cpp b/queen/graphics.cpp
index cb30a1fc6c..14ede39b2a 100644
--- a/queen/graphics.cpp
+++ b/queen/graphics.cpp
@@ -1156,7 +1156,7 @@ void BamScene::playSfx() {
// the fight bam, where the number of 'sfx bam frames' is too much
// important / too much closer. The original game does not have
// this problem since their playSfx() function returns immediately
- // if a sound is already begin played.
+ // if a sound is already being played.
if (_lastSoundIndex == 0 || _index - _lastSoundIndex >= SFX_SKIP) {
_vm->sound()->playSfx(_vm->logic()->currentRoomSfx());
_lastSoundIndex = _index;