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| author | Gregory Montoir | 2004-01-10 22:31:41 +0000 |
|---|---|---|
| committer | Gregory Montoir | 2004-01-10 22:31:41 +0000 |
| commit | 3be8219bd9929b47a8a309d94fa50214c049b6eb (patch) | |
| tree | 9aa9ba120045fd75a92abdbc0c88406ed0abc906 /queen/graphics.cpp | |
| parent | a7fe335c82de60a776bf2131c1451acd6f48d435 (diff) | |
| download | scummvm-rg350-3be8219bd9929b47a8a309d94fa50214c049b6eb.tar.gz scummvm-rg350-3be8219bd9929b47a8a309d94fa50214c049b6eb.tar.bz2 scummvm-rg350-3be8219bd9929b47a8a309d94fa50214c049b6eb.zip | |
cleanup
svn-id: r12312
Diffstat (limited to 'queen/graphics.cpp')
| -rw-r--r-- | queen/graphics.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/queen/graphics.cpp b/queen/graphics.cpp index cb30a1fc6c..14ede39b2a 100644 --- a/queen/graphics.cpp +++ b/queen/graphics.cpp @@ -1156,7 +1156,7 @@ void BamScene::playSfx() { // the fight bam, where the number of 'sfx bam frames' is too much // important / too much closer. The original game does not have // this problem since their playSfx() function returns immediately - // if a sound is already begin played. + // if a sound is already being played. if (_lastSoundIndex == 0 || _index - _lastSoundIndex >= SFX_SKIP) { _vm->sound()->playSfx(_vm->logic()->currentRoomSfx()); _lastSoundIndex = _index; |
