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author | Torbjörn Andersson | 2005-11-07 08:35:50 +0000 |
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committer | Torbjörn Andersson | 2005-11-07 08:35:50 +0000 |
commit | 1c6575b824881ca0ffed4ce9573ad22994fa8379 (patch) | |
tree | f731edba682b476173a70a28c1ba053cc7e2ccec /queen/graphics.h | |
parent | e96d1535138d72880d945730517ce2bff8235558 (diff) | |
download | scummvm-rg350-1c6575b824881ca0ffed4ce9573ad22994fa8379.tar.gz scummvm-rg350-1c6575b824881ca0ffed4ce9573ad22994fa8379.tar.bz2 scummvm-rg350-1c6575b824881ca0ffed4ce9573ad22994fa8379.zip |
Moved aspect ratio disabling (if screen height != 200) from initSize() to
loadGfxMode(). As reported on the forum, setting aspect ratio correction
in a 640x480 game would cause ScummVM to crash when the game is started
from the launcher.
With all the graphics transactions and stuff, it's a bit hard to follow
what's going to happen, but I hope deferring this check until the last
moment (i.e. just before the graphics surfaces are actually created) is the
correct bugfix.
svn-id: r19491
Diffstat (limited to 'queen/graphics.h')
0 files changed, 0 insertions, 0 deletions