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authorTorbjörn Andersson2005-11-07 08:35:50 +0000
committerTorbjörn Andersson2005-11-07 08:35:50 +0000
commit1c6575b824881ca0ffed4ce9573ad22994fa8379 (patch)
treef731edba682b476173a70a28c1ba053cc7e2ccec /queen/graphics.h
parente96d1535138d72880d945730517ce2bff8235558 (diff)
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Moved aspect ratio disabling (if screen height != 200) from initSize() to
loadGfxMode(). As reported on the forum, setting aspect ratio correction in a 640x480 game would cause ScummVM to crash when the game is started from the launcher. With all the graphics transactions and stuff, it's a bit hard to follow what's going to happen, but I hope deferring this check until the last moment (i.e. just before the graphics surfaces are actually created) is the correct bugfix. svn-id: r19491
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