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authorMax Horn2006-02-11 22:45:04 +0000
committerMax Horn2006-02-11 22:45:04 +0000
commit26ee630756ebdd7c96bccede0881a8c8b98e8f2b (patch)
tree26e378d5cf990a2b81c2c96e9e683a7f333b62e8 /queen/logic.cpp
parent2a9a0d4211b1ea5723f1409d91cb95de8984429e (diff)
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Moved engines to the new engines/ directory
svn-id: r20582
Diffstat (limited to 'queen/logic.cpp')
-rw-r--r--queen/logic.cpp2221
1 files changed, 0 insertions, 2221 deletions
diff --git a/queen/logic.cpp b/queen/logic.cpp
deleted file mode 100644
index a535907dd9..0000000000
--- a/queen/logic.cpp
+++ /dev/null
@@ -1,2221 +0,0 @@
-/* ScummVM - Scumm Interpreter
- * Copyright (C) 2003-2006 The ScummVM project
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#include "common/stdafx.h"
-#include "queen/logic.h"
-
-#include "common/config-manager.h"
-#include "queen/bankman.h"
-#include "queen/command.h"
-#include "queen/credits.h"
-#include "queen/cutaway.h"
-#include "queen/debug.h"
-#include "queen/defs.h"
-#include "queen/display.h"
-#include "queen/graphics.h"
-#include "queen/grid.h"
-#include "queen/input.h"
-#include "queen/journal.h"
-#include "queen/queen.h"
-#include "queen/resource.h"
-#include "queen/sound.h"
-#include "queen/state.h"
-#include "queen/talk.h"
-#include "queen/walk.h"
-
-namespace Queen {
-
-static Common::String trim(const Common::String &s) {
- const char *p;
-
- p = s.c_str();
- while (*p == ' ') ++p;
- int start = p - s.c_str();
-
- p = s.c_str() + s.size() - 1;
- while (p != s.c_str() && *p == ' ') --p;
- int end = p - s.c_str();
-
- return Common::String(s.c_str() + start, end - start + 1);
-}
-
-Logic::Logic(QueenEngine *vm)
- : _credits(NULL), _objectData(NULL), _roomData(NULL), _sfxName(NULL),
- _itemData(NULL), _graphicData(NULL), _walkOffData(NULL), _objectDescription(NULL),
- _furnitureData(NULL), _actorData(NULL), _graphicAnim(NULL), _vm(vm) {
- _joe.x = _joe.y = 0;
- _joe.scale = 100;
- _joe.walk = JWM_NORMAL;
- memset(_gameState, 0, sizeof(_gameState));
- memset(_talkSelected, 0, sizeof(_talkSelected));
- _puzzleAttemptCount = 0;
- _journal = new Journal(vm);
- _scene = 0;
- initialise();
-}
-
-Logic::~Logic() {
- delete _journal;
- delete _credits;
- delete[] _objectData;
- delete[] _roomData;
- delete[] _sfxName;
- delete[] _itemData;
- delete[] _graphicData;
- delete[] _walkOffData;
- delete[] _objectDescription;
- delete[] _furnitureData;
- delete[] _actorData;
- delete[] _graphicAnim;
-}
-
-void Logic::initialise() {
- int16 i;
-
- uint8 *jas = _vm->resource()->loadFile("QUEEN.JAS", 20);
- uint8 *ptr = jas;
-
- _numRooms = READ_BE_UINT16(ptr); ptr += 2;
- _numNames = READ_BE_UINT16(ptr); ptr += 2;
- _numObjects = READ_BE_UINT16(ptr); ptr += 2;
- _numDescriptions = READ_BE_UINT16(ptr); ptr += 2;
-
- _objectData = new ObjectData[_numObjects + 1];
- memset(&_objectData[0], 0, sizeof(ObjectData));
- for (i = 1; i <= _numObjects; i++) {
- _objectData[i].readFromBE(ptr);
- }
-
- _roomData = new uint16[_numRooms + 2];
- _roomData[0] = 0;
- for (i = 1; i <= (_numRooms + 1); i++) {
- _roomData[i] = READ_BE_UINT16(ptr); ptr += 2;
- }
- _roomData[_numRooms + 1] = _numObjects;
-
- if (_vm->resource()->isDemo()) {
- _sfxName = NULL;
- } else {
- _sfxName = new uint16[_numRooms + 1];
- _sfxName[0] = 0;
- for (i = 1; i <= _numRooms; i++) {
- _sfxName[i] = READ_BE_UINT16(ptr); ptr += 2;
- }
- }
-
- _numItems = READ_BE_UINT16(ptr); ptr += 2;
- _itemData = new ItemData[_numItems + 1];
- memset(&_itemData[0], 0, sizeof(ItemData));
- for (i = 1; i <= _numItems; i++) {
- _itemData[i].readFromBE(ptr);
- }
-
- _numGraphics = READ_BE_UINT16(ptr); ptr += 2;
- _graphicData = new GraphicData[_numGraphics + 1];
- memset(&_graphicData[0], 0, sizeof(GraphicData));
- for (i = 1; i <= _numGraphics; i++) {
- _graphicData[i].readFromBE(ptr);
- }
-
- _vm->grid()->readDataFrom(_numObjects, _numRooms, ptr);
-
- _numWalkOffs = READ_BE_UINT16(ptr); ptr += 2;
- _walkOffData = new WalkOffData[_numWalkOffs + 1];
- memset(&_walkOffData[0], 0, sizeof(WalkOffData));
- for (i = 1; i <= _numWalkOffs; i++) {
- _walkOffData[i].readFromBE(ptr);
- }
-
- _numObjDesc = READ_BE_UINT16(ptr); ptr += 2;
- _objectDescription = new ObjectDescription[_numObjDesc + 1];
- memset(&_objectDescription[0], 0, sizeof(ObjectDescription));
- for (i = 1; i <= _numObjDesc; i++) {
- _objectDescription[i].readFromBE(ptr);
- }
-
- _vm->command()->readCommandsFrom(ptr);
-
- _entryObj = READ_BE_UINT16(ptr); ptr += 2;
-
- _numFurniture = READ_BE_UINT16(ptr); ptr += 2;
- _furnitureData = new FurnitureData[_numFurniture + 1];
- memset(&_furnitureData[0], 0, sizeof(FurnitureData));
- for (i = 1; i <= _numFurniture; i++) {
- _furnitureData[i].readFromBE(ptr);
- }
-
- // Actors
- _numActors = READ_BE_UINT16(ptr); ptr += 2;
- _numAAnim = READ_BE_UINT16(ptr); ptr += 2;
- _numAName = READ_BE_UINT16(ptr); ptr += 2;
- _numAFile = READ_BE_UINT16(ptr); ptr += 2;
-
- _actorData = new ActorData[_numActors + 1];
- memset(&_actorData[0], 0, sizeof(ActorData));
- for (i = 1; i <= _numActors; i++) {
- _actorData[i].readFromBE(ptr);
- }
-
- _numGraphicAnim = READ_BE_UINT16(ptr); ptr += 2;
-
- _graphicAnim = new GraphicAnim[_numGraphicAnim + 1];
- if (_numGraphicAnim == 0) {
- _graphicAnim[0].readFromBE(ptr);
- } else {
- memset(&_graphicAnim[0], 0, sizeof(GraphicAnim));
- for (i = 1; i <= _numGraphicAnim; i++) {
- _graphicAnim[i].readFromBE(ptr);
- }
- }
-
- _currentRoom = _objectData[_entryObj].room;
- _entryObj = 0;
-
- if (memcmp(ptr, _vm->resource()->JASVersion(), 5) != 0) {
- warning("Unexpected queen.jas file format");
- }
-
- delete[] jas;
-
- uint32 size;
- char *buf = (char *)_vm->resource()->loadFile("QUEEN2.JAS", 0, &size);
- LineReader queen2jas(buf, size);
-
- _objDescription.push_back("");
- for (i = 1; i <= _numDescriptions; i++) {
- _objDescription.push_back(queen2jas.nextLine());
- }
-
- // Patch for German text bug
- if (_vm->resource()->getLanguage() == GERMAN) {
- _objDescription[296] = "Es bringt nicht viel, das festzubinden.";
- }
-
- _objName.push_back("");
- for (i = 1; i <= _numNames; i++) {
- _objName.push_back(queen2jas.nextLine());
- }
-
- _roomName.push_back("");
- for (i = 1; i <= _numRooms; i++) {
- _roomName.push_back(queen2jas.nextLine());
- }
-
- _verbName.push_back("");
- for (i = 1; i <= 12; i++) {
- _verbName.push_back(queen2jas.nextLine());
- }
-
- _joeResponse.push_back("");
- for (i = 1; i <= JOE_RESPONSE_MAX; i++) {
- _joeResponse.push_back(queen2jas.nextLine());
- }
-
- // FIXME - the spanish version adds some space characters (0x20) at the
- // beginning and the end of the journal button captions. As we don't need
- // that 'trick' to center horizontally the texts, we simply trim them.
- if (_vm->resource()->getLanguage() == SPANISH) {
- for (i = 30; i <= 35; i++) {
- _joeResponse[i] = trim(_joeResponse[i]);
- }
- }
-
- _aAnim.push_back("");
- for (i = 1; i <= _numAAnim; i++) {
- _aAnim.push_back(queen2jas.nextLine());
- }
-
- _aName.push_back("");
- for (i = 1; i <= _numAName; i++) {
- _aName.push_back(queen2jas.nextLine());
- }
-
- _aFile.push_back("");
- for (i = 1; i <= _numAFile; i++) {
- _aFile.push_back(queen2jas.nextLine());
- }
-}
-
-void Logic::start() {
- _vm->command()->clear(false);
- _vm->display()->setupPanel();
- _vm->graphics()->unpackControlBank();
- _vm->graphics()->setupMouseCursor();
- setupJoe();
- _vm->grid()->setupPanel();
- inventorySetup();
-
- _oldRoom = 0;
- _newRoom = _currentRoom;
-}
-
-ObjectData* Logic::objectData(int index) const {
- assert(index >= 0 && index <= _numObjects);
- return &_objectData[index];
-}
-
-uint16 Logic::findBob(uint16 obj) const {
- assert(obj <= _numObjects);
-
- uint16 room = _objectData[obj].room;
- assert(room <= _numRooms);
-
- uint16 bobnum = 0;
- int16 img = _objectData[obj].image;
- if (img != 0) {
- if (img == -3 || img == -4) {
- // a person object
- bobnum = findPersonNumber(obj, room);
- } else {
- uint16 bobtype = 0; // 1 for animated, 0 for static
-
- if (img <= -10) {
- // object has been turned off, but the image order hasn't been updated
- if (_graphicData[-(img + 10)].lastFrame != 0) {
- bobtype = 1;
- }
- } else if (img == -2) {
- // -1 static, -2 animated
- bobtype = 1;
- } else if (img > 0) {
- if (_graphicData[img].lastFrame != 0) {
- bobtype = 1;
- }
- }
-
- uint16 idxAnimated = 0;
- uint16 idxStatic = 0;
- for (uint16 i = _roomData[room] + 1; i <= obj; ++i) {
- img = _objectData[i].image;
- if (img <= -10) {
- if (_graphicData[-(img + 10)].lastFrame != 0) {
- ++idxAnimated;
- } else {
- ++idxStatic;
- }
- } else if (img > 0) {
- if (img > 5000) {
- img -= 5000;
- }
-
- assert (img <= _numGraphics);
-
- if (_graphicData[img].lastFrame != 0) {
- ++idxAnimated;
- } else {
- ++idxStatic;
- }
- } else if (img == -1) {
- ++idxStatic;
- } else if (img == -2) {
- ++idxAnimated;
- }
- }
- if (bobtype == 0) {
- // static bob
- if (idxStatic > 0) {
- bobnum = 19 + _vm->graphics()->numStaticFurniture() + idxStatic;
- }
- } else {
- // animated bob
- if (idxAnimated > 0) {
- bobnum = 4 + _vm->graphics()->numAnimatedFurniture() + idxAnimated;
- }
- }
- }
- }
- return bobnum;
-}
-
-uint16 Logic::findFrame(uint16 obj) const {
- uint16 framenum = 0;
- uint16 room = _objectData[obj].room;
- int16 img = _objectData[obj].image;
- if (img == -3 || img == -4) {
- uint16 bobnum = findPersonNumber(obj, room);
- if (bobnum <= 3) {
- framenum = 31 + bobnum;
- }
- } else {
- uint16 idx = 0;
- for (uint16 i = _roomData[room] + 1; i < obj; ++i) {
- img = _objectData[i].image;
- if (img <= -10) {
- const GraphicData* pgd = &_graphicData[-(img + 10)];
- if (pgd->lastFrame != 0) {
- // skip all the frames of the animation
- idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
- } else {
- // static bob, skip one frame
- ++idx;
- }
- } else if (img == -1) {
- ++idx;
- } else if (img > 0) {
- if (img > 5000) {
- img -= 5000;
- }
- const GraphicData* pgd = &_graphicData[img];
- uint16 lastFrame = ABS(pgd->lastFrame);
- if (pgd->firstFrame < 0) {
- idx += lastFrame;
- } else if (lastFrame != 0) {
- idx += (lastFrame - pgd->firstFrame) + 1;
- } else {
- ++idx;
- }
- }
- }
-
- img = _objectData[obj].image;
- if (img <= -10) {
- const GraphicData* pgd = &_graphicData[-(img + 10)];
- if (pgd->lastFrame != 0) {
- idx += ABS(pgd->lastFrame) - pgd->firstFrame + 1;
- } else {
- ++idx;
- }
- } else if (img == -1 || img > 0) {
- ++idx;
- }
-
- // calculate only if there are person frames
- if (idx > 0) {
- framenum = FRAMES_JOE + _vm->graphics()->numFurnitureFrames() + idx;
- }
- }
- return framenum;
-}
-
-uint16 Logic::objectForPerson(uint16 bobNum) const {
- uint16 bobcur = 0;
- // first object number in the room
- uint16 cur = currentRoomData() + 1;
- // last object number in the room
- uint16 last = _roomData[_currentRoom + 1];
- for (; cur <= last; ++cur) {
- int16 image = _objectData[cur].image;
- if (image == -3 || image == -4) {
- // the object is a bob
- ++bobcur;
- }
- if (bobcur == bobNum) {
- return cur;
- }
- }
- return 0;
-}
-
-WalkOffData *Logic::walkOffPointForObject(int16 obj) const {
- for (uint16 i = 1; i <= _numWalkOffs; ++i) {
- if (_walkOffData[i].entryObj == obj) {
- return &_walkOffData[i];
- }
- }
- return NULL;
-}
-
-void Logic::joeWalk(JoeWalkMode walking) {
- _joe.walk = walking;
- // Do this so that Input doesn't need to know the walk value
- _vm->input()->dialogueRunning(JWM_SPEAK == walking);
-}
-
-int16 Logic::gameState(int index) const {
- assert(index >= 0 && index < GAME_STATE_COUNT);
- return _gameState[index];
-}
-
-void Logic::gameState(int index, int16 newValue) {
- assert(index >= 0 && index < GAME_STATE_COUNT);
- debug(8, "Logic::gameState() [%d] = %d", index, newValue);
- _gameState[index] = newValue;
-}
-
-const char *Logic::roomName(uint16 roomNum) const {
- assert(roomNum >= 1 && roomNum <= _numRooms);
- return _roomName[roomNum].c_str();
-}
-
-const char *Logic::objectName(uint16 objNum) const {
- assert(objNum >= 1 && objNum <= _numNames);
- return _objName[objNum].c_str();
-}
-
-const char *Logic::objectTextualDescription(uint16 objNum) const {
- assert(objNum >= 1 && objNum <= _numDescriptions);
- return _objDescription[objNum].c_str();
-}
-
-const char *Logic::joeResponse(int i) const {
- assert(i >= 1 && i <= JOE_RESPONSE_MAX);
- return _joeResponse[i].c_str();
-}
-
-const char *Logic::verbName(Verb v) const {
- assert(v >= 0 && v <= 12);
- return _verbName[v].c_str();
-}
-
-void Logic::eraseRoom() {
- _vm->bankMan()->eraseFrames(false);
- _vm->bankMan()->close(15);
- _vm->bankMan()->close(11);
- _vm->bankMan()->close(10);
- _vm->bankMan()->close(12);
-
- _vm->display()->palFadeOut(_currentRoom);
-
- // invalidates all persons animations
- _vm->graphics()->clearPersonFrames();
- _vm->graphics()->eraseAllAnims();
-
- uint16 cur = _roomData[_oldRoom] + 1;
- uint16 last = _roomData[_oldRoom + 1];
- for (; cur <= last; ++cur) {
- ObjectData *pod = &_objectData[cur];
- if (pod->name == 0) {
- // object has been deleted, invalidate image
- pod->image = 0;
- } else if (pod->image > -4000 && pod->image <= -10) {
- if (_graphicData[ABS(pod->image + 10)].lastFrame == 0) {
- // static Bob
- pod->image = -1;
- } else {
- // animated Bob
- pod->image = -2;
- }
- }
- }
-}
-
-void Logic::setupRoom(const char *room, int comPanel, bool inCutaway) {
- // load backdrop image, init dynalum, setup colors
- _vm->display()->setupNewRoom(room, _currentRoom);
-
- // setup graphics to enter fullscreen/panel mode
- _vm->display()->screenMode(comPanel, inCutaway);
-
- _vm->grid()->setupNewRoom(_currentRoom, _roomData[_currentRoom]);
-
- int16 furn[9];
- uint16 furnTot = 0;
- for (uint16 i = 1; i <= _numFurniture; ++i) {
- if (_furnitureData[i].room == _currentRoom) {
- ++furnTot;
- furn[furnTot] = _furnitureData[i].objNum;
- }
- }
- _vm->graphics()->setupNewRoom(room, _currentRoom, furn, furnTot);
-
- _vm->display()->forceFullRefresh();
-}
-
-void Logic::displayRoom(uint16 room, RoomDisplayMode mode, uint16 scale, int comPanel, bool inCutaway) {
- debug(6, "Logic::displayRoom(%d, %d, %d, %d, %d)", room, mode, scale, comPanel, inCutaway);
-
- eraseRoom();
-
- if (_credits)
- _credits->nextRoom();
-
- setupRoom(roomName(room), comPanel, inCutaway);
- if (mode != RDM_FADE_NOJOE) {
- setupJoeInRoom(mode != RDM_FADE_JOE_XY, scale);
- }
- if (mode != RDM_NOFADE_JOE) {
- _vm->update();
- BobSlot *joe = _vm->graphics()->bob(0);
- _vm->display()->palFadeIn(_currentRoom, joe->active, joe->x, joe->y);
- }
- if (mode != RDM_FADE_NOJOE && joeX() != 0 && joeY() != 0) {
- int16 jx = joeX();
- int16 jy = joeY();
- joePos(0, 0);
- _vm->walk()->moveJoe(0, jx, jy, inCutaway);
- }
-}
-
-ActorData *Logic::findActor(uint16 noun, const char *name) const {
- uint16 obj = currentRoomData() + noun;
- int16 img = objectData(obj)->image;
- if (img != -3 && img != -4) {
- warning("Logic::findActor() - Object %d is not a person", obj);
- return NULL;
- }
-
- // search Bob number for the person
- uint16 bobNum = findPersonNumber(obj, _currentRoom);
-
- // search for a matching actor
- if (bobNum > 0) {
- for (uint16 i = 1; i <= _numActors; ++i) {
- ActorData *pad = &_actorData[i];
- if (pad->room == _currentRoom && gameState(pad->gsSlot) == pad->gsValue) {
- if (bobNum == pad->bobNum || (name && _aName[pad->name] == name)) {
- return pad;
- }
- }
- }
- }
- return NULL;
-}
-
-bool Logic::initPerson(uint16 noun, const char *actorName, bool loadBank, Person *pp) {
- const ActorData *pad = findActor(noun, actorName);
- if (pad != NULL) {
- pp->actor = pad;
- pp->name = _aName[pad->name].c_str();
- if (pad->anim != 0) {
- pp->anim = _aAnim[pad->anim].c_str();
- } else {
- pp->anim = NULL;
- }
- if (loadBank && pad->file != 0) {
- _vm->bankMan()->load(_aFile[pad->file].c_str(), pad->bankNum);
- // if there is no valid actor file (ie pad->file is 0), the person
- // data is already loaded as it is included in objects room bank (.bbk)
- }
- pp->bobFrame = 31 + pp->actor->bobNum;
- }
- return pad != NULL;
-}
-
-uint16 Logic::findPersonNumber(uint16 obj, uint16 room) const {
- uint16 num = 0;
- for (uint16 i = _roomData[room] + 1; i <= obj; ++i) {
- int16 img = _objectData[i].image;
- if (img == -3 || img == -4) {
- ++num;
- }
- }
- return num;
-}
-
-void Logic::loadJoeBanks(const char *animBank, const char *standBank) {
- _vm->bankMan()->load(animBank, 13);
- for (int i = 11; i < 31; ++i) {
- _vm->bankMan()->unpack(i - 10, i, 13);
- }
- _vm->bankMan()->close(13);
-
- _vm->bankMan()->load(standBank, 7);
- _vm->bankMan()->unpack(1, 35, 7);
- _vm->bankMan()->unpack(3, 36, 7);
- _vm->bankMan()->unpack(5, 37, 7);
-}
-
-void Logic::setupJoe() {
- loadJoeBanks("joe_a.BBK", "joe_b.BBK");
- joePrevFacing(DIR_FRONT);
- joeFacing(DIR_FRONT);
-}
-
-void Logic::setupJoeInRoom(bool autoPosition, uint16 scale) {
- debug(9, "Logic::setupJoeInRoom(%d, %d) joe.x=%d joe.y=%d", autoPosition, scale, _joe.x, _joe.y);
-
- int16 oldx, oldy;
- if (!autoPosition || joeX() != 0 || joeY() != 0) {
- oldx = joeX();
- oldy = joeY();
- joePos(0, 0);
- } else {
- const ObjectData *pod = objectData(_entryObj);
- // find the walk off point for the entry object and make
- // Joe walking to that point
- const WalkOffData *pwo = walkOffPointForObject(_entryObj);
- if (pwo != NULL) {
- oldx = pwo->x;
- oldy = pwo->y;
- // entryObj has a walk off point, then walk from there to object x,y
- joePos(pod->x, pod->y);
- } else {
- // no walk off point, use object position
- oldx = pod->x;
- oldy = pod->y;
- joePos(0, 0);
- }
- }
-
- debug(6, "Logic::setupJoeInRoom() - oldx=%d, oldy=%d scale=%d", oldx, oldy, scale);
-
- if (scale > 0 && scale < 100) {
- joeScale(scale);
- } else {
- uint16 a = _vm->grid()->findAreaForPos(GS_ROOM, oldx, oldy);
- if (a > 0) {
- joeScale(_vm->grid()->area(_currentRoom, a)->calcScale(oldy));
- } else {
- joeScale(100);
- }
- }
-
- if (joeCutFacing() > 0) {
- joeFacing(joeCutFacing());
- joeCutFacing(0);
- } else {
- // check to see which way Joe entered room
- const ObjectData *pod = objectData(_entryObj);
- switch (State::findDirection(pod->state)) {
- case DIR_BACK:
- joeFacing(DIR_FRONT);
- break;
- case DIR_FRONT:
- joeFacing(DIR_BACK);
- break;
- case DIR_LEFT:
- joeFacing(DIR_RIGHT);
- break;
- case DIR_RIGHT:
- joeFacing(DIR_LEFT);
- break;
- }
- }
- joePrevFacing(joeFacing());
-
- BobSlot *pbs = _vm->graphics()->bob(0);
- pbs->scale = joeScale();
-
- if (_currentRoom == 108) {
- _vm->graphics()->putCameraOnBob(-1);
- _vm->bankMan()->load("joe_e.act", 7);
- _vm->bankMan()->unpack(2, 31, 7);
-
- _vm->display()->horizontalScroll(320);
-
- joeFacing(DIR_RIGHT);
- joeCutFacing(DIR_RIGHT);
- joePrevFacing(DIR_RIGHT);
- }
-
- joeFace();
- pbs->curPos(oldx, oldy);
- pbs->frameNum = 31;
-}
-
-uint16 Logic::joeFace() {
- debug(9, "Logic::joeFace() - curFace = %d, prevFace = %d", _joe.facing, _joe.prevFacing);
- BobSlot *pbs = _vm->graphics()->bob(0);
- uint16 frame;
- if (_currentRoom == 108) {
- frame = 1;
- } else {
- frame = 35;
- if (joeFacing() == DIR_FRONT) {
- if (joePrevFacing() == DIR_BACK) {
- pbs->frameNum = 35;
- _vm->update();
- }
- frame = 36;
- } else if (joeFacing() == DIR_BACK) {
- if (joePrevFacing() == DIR_FRONT) {
- pbs->frameNum = 35;
- _vm->update();
- }
- frame = 37;
- } else if ((joeFacing() == DIR_LEFT && joePrevFacing() == DIR_RIGHT)
- || (joeFacing() == DIR_RIGHT && joePrevFacing() == DIR_LEFT)) {
- pbs->frameNum = 36;
- _vm->update();
- }
- pbs->frameNum = frame;
- pbs->scale = joeScale();
- pbs->xflip = (joeFacing() == DIR_LEFT);
- _vm->update();
- joePrevFacing(joeFacing());
- switch (frame) {
- case 35:
- frame = 1;
- break;
- case 36:
- frame = 3;
- break;
- case 37:
- frame = 5;
- break;
- }
- }
- pbs->frameNum = 31;
- _vm->bankMan()->unpack(frame, pbs->frameNum, 7);
- return frame;
-}
-
-void Logic::joeGrab(int16 grabState) {
- uint16 frame = 0;
- BobSlot *bobJoe = _vm->graphics()->bob(0);
-
- switch (grabState) {
- case STATE_GRAB_NONE:
- break;
- case STATE_GRAB_MID:
- if (joeFacing() == DIR_BACK) {
- frame = 6;
- } else if (joeFacing() == DIR_FRONT) {
- frame = 4;
- } else {
- frame = 2;
- }
- break;
- case STATE_GRAB_DOWN:
- if (joeFacing() == DIR_BACK) {
- frame = 9;
- } else {
- frame = 8;
- }
- break;
- case STATE_GRAB_UP:
- // turn back
- _vm->bankMan()->unpack(5, 31, 7);
- bobJoe->xflip = (joeFacing() == DIR_LEFT);
- bobJoe->scale = joeScale();
- _vm->update();
- // grab up
- _vm->bankMan()->unpack(7, 31, 7);
- bobJoe->xflip = (joeFacing() == DIR_LEFT);
- bobJoe->scale = joeScale();
- _vm->update();
- // turn back
- frame = 7;
- break;
- }
-
- if (frame != 0) {
- _vm->bankMan()->unpack(frame, 31, 7);
- bobJoe->xflip = (joeFacing() == DIR_LEFT);
- bobJoe->scale = joeScale();
- _vm->update();
-
- // extra delay for grab down
- if (grabState == STATE_GRAB_DOWN) {
- _vm->update();
- _vm->update();
- }
- }
-}
-
-void Logic::joeUseDress(bool showCut) {
- if (showCut) {
- joeFacing(DIR_FRONT);
- joeFace();
- if (gameState(VAR_JOE_DRESSING_MODE) == 0) {
- playCutaway("cdres.CUT");
- inventoryInsertItem(ITEM_CLOTHES);
- } else {
- playCutaway("cudrs.CUT");
- }
- }
- _vm->display()->palSetJoeDress();
- loadJoeBanks("JoeD_A.BBK", "JoeD_B.BBK");
- inventoryDeleteItem(ITEM_DRESS);
- gameState(VAR_JOE_DRESSING_MODE, 2);
-}
-
-void Logic::joeUseClothes(bool showCut) {
- if (showCut) {
- joeFacing(DIR_FRONT);
- joeFace();
- playCutaway("cdclo.CUT");
- inventoryInsertItem(ITEM_DRESS);
- }
- _vm->display()->palSetJoeNormal();
- loadJoeBanks("Joe_A.BBK", "Joe_B.BBK");
- inventoryDeleteItem(ITEM_CLOTHES);
- gameState(VAR_JOE_DRESSING_MODE, 0);
-}
-
-void Logic::joeUseUnderwear() {
- _vm->display()->palSetJoeNormal();
- loadJoeBanks("JoeU_A.BBK", "JoeU_B.BBK");
- gameState(VAR_JOE_DRESSING_MODE, 1);
-}
-
-void Logic::makePersonSpeak(const char *sentence, Person *person, const char *voiceFilePrefix) {
- _vm->command()->clear(false);
- Talk::speak(sentence, person, voiceFilePrefix, _vm);
-}
-
-void Logic::startDialogue(const char *dlgFile, int personInRoom, char *cutaway) {
- ObjectData *data = objectData(_roomData[_currentRoom] + personInRoom);
- if (data->name > 0 && data->entryObj <= 0) {
- if (State::findTalk(data->state) == STATE_TALK_MUTE) {
- // 'I can't talk to that'
- makeJoeSpeak(24 + _vm->randomizer.getRandomNumber(2));
- } else {
- char cutawayFile[20];
- if (cutaway == NULL) {
- cutaway = cutawayFile;
- }
- _vm->display()->fullscreen(true);
- Talk::talk(dlgFile, personInRoom, cutaway, _vm);
- if (!cutaway[0]) {
- _vm->display()->fullscreen(false);
- }
- }
- }
-}
-
-void Logic::playCutaway(const char *cutFile, char *next) {
- char nextFile[20];
- if (next == NULL) {
- next = nextFile;
- }
- _vm->display()->clearTexts(CmdText::COMMAND_Y_POS, CmdText::COMMAND_Y_POS);
- Cutaway::run(cutFile, next, _vm);
-}
-
-void Logic::makeJoeSpeak(uint16 descNum, bool objectType) {
- const char *text = objectType ? _objDescription[descNum].c_str() : _joeResponse[descNum].c_str();
- if (objectType) {
- descNum += JOE_RESPONSE_MAX;
- }
- char descFilePrefix[10];
- sprintf(descFilePrefix, "JOE%04i", descNum);
- makePersonSpeak(text, NULL, descFilePrefix);
-}
-
-uint16 Logic::findInventoryItem(int invSlot) const {
- // queen.c l.3894-3898
- if (invSlot >= 0 && invSlot < 4) {
- return _inventoryItem[invSlot];
- }
- return 0;
-}
-
-void Logic::inventorySetup() {
- _vm->bankMan()->load("objects.BBK", 14);
- if (_vm->resource()->isInterview()) {
- _inventoryItem[0] = 1;
- _inventoryItem[1] = 2;
- _inventoryItem[2] = 3;
- _inventoryItem[3] = 4;
- } else {
- _inventoryItem[0] = ITEM_BAT;
- _inventoryItem[1] = ITEM_JOURNAL;
- _inventoryItem[2] = ITEM_NONE;
- _inventoryItem[3] = ITEM_NONE;
- }
-}
-
-void Logic::inventoryRefresh() {
- uint16 x = 182;
- for (int i = 0; i < 4; ++i) {
- uint16 itemNum = _inventoryItem[i];
- if (itemNum != 0) {
- // 1st object in inventory uses frame 9,
- // whereas 2nd, 3rd and 4th uses frame 8
- uint16 dstFrame = (itemNum != 0) ? 8 : 9;
- // unpack frame for object and draw it
- _vm->bankMan()->unpack(_itemData[itemNum].frame, dstFrame, 14);
- _vm->graphics()->drawInventoryItem(dstFrame, x, 14);
- } else {
- // no object, clear the panel
- _vm->graphics()->drawInventoryItem(0, x, 14);
- }
- x += 35;
- }
-}
-
-int16 Logic::previousInventoryItem(int16 first) const {
- int i;
- for (i = first - 1; i >= 1; i--)
- if (_itemData[i].name > 0)
- return i;
- for (i = _numItems; i > first; i--)
- if (_itemData[i].name > 0)
- return i;
-
- return 0; //nothing found
-}
-
-int16 Logic::nextInventoryItem(int16 first) const {
- int i;
- for (i = first + 1; i < _numItems; i++)
- if (_itemData[i].name > 0)
- return i;
- for (i = 1; i < first; i++)
- if (_itemData[i].name > 0)
- return i;
-
- return 0; //nothing found
-}
-
-void Logic::removeDuplicateItems() {
- for (int i = 0; i < 4; i++)
- for (int j = i + 1; j < 4; j++)
- if (_inventoryItem[i] == _inventoryItem[j])
- _inventoryItem[j] = ITEM_NONE;
-}
-
-uint16 Logic::numItemsInventory() const {
- uint16 count = 0;
- for (int i = 1; i < _numItems; i++)
- if (_itemData[i].name > 0)
- count++;
-
- return count;
-}
-
-void Logic::inventoryInsertItem(uint16 itemNum, bool refresh) {
- int16 item = _inventoryItem[0] = (int16)itemNum;
- _itemData[itemNum].name = ABS(_itemData[itemNum].name); //set visible
- for (int i = 1; i < 4; i++) {
- item = nextInventoryItem(item);
- _inventoryItem[i] = item;
- removeDuplicateItems();
- }
-
- if (refresh)
- inventoryRefresh();
-}
-
-void Logic::inventoryDeleteItem(uint16 itemNum, bool refresh) {
- int16 item = (int16)itemNum;
- _itemData[itemNum].name = -ABS(_itemData[itemNum].name); //set invisible
- for (int i = 0; i < 4; i++) {
- item = nextInventoryItem(item);
- _inventoryItem[i] = item;
- removeDuplicateItems();
- }
-
- if (refresh)
- inventoryRefresh();
-}
-
-void Logic::inventoryScroll(uint16 count, bool up) {
- if (!(numItemsInventory() > 4))
- return;
- while (count--) {
- if (up) {
- for (int i = 3; i > 0; i--)
- _inventoryItem[i] = _inventoryItem[i - 1];
- _inventoryItem[0] = previousInventoryItem(_inventoryItem[0]);
- } else {
- for (int i = 0; i < 3; i++)
- _inventoryItem[i] = _inventoryItem[i + 1];
- _inventoryItem[3] = nextInventoryItem(_inventoryItem[3]);
- }
- }
-
- inventoryRefresh();
-}
-
-void Logic::removeHotelItemsFromInventory() {
- if (currentRoom() == 1 && gameState(VAR_HOTEL_ITEMS_REMOVED) == 0) {
- inventoryDeleteItem(ITEM_CROWBAR, false);
- inventoryDeleteItem(ITEM_DRESS, false);
- inventoryDeleteItem(ITEM_CLOTHES, false);
- inventoryDeleteItem(ITEM_HAY, false);
- inventoryDeleteItem(ITEM_OIL, false);
- inventoryDeleteItem(ITEM_CHICKEN, false);
- gameState(VAR_HOTEL_ITEMS_REMOVED, 1);
- inventoryRefresh();
- }
-}
-
-void Logic::objectCopy(int dummyObjectIndex, int realObjectIndex) {
- // copy data from dummy object to real object, if COPY_FROM object
- // images are greater than COPY_TO Object images then swap the objects around.
-
- ObjectData *dummyObject = objectData(dummyObjectIndex);
- ObjectData *realObject = objectData(realObjectIndex);
-
- int fromState = (dummyObject->name < 0) ? -1 : 0;
-
- int frameCountReal = 1;
- int frameCountDummy = 1;
-
- int graphic = realObject->image;
- if (graphic > 0) {
- if (graphic > 5000)
- graphic -= 5000;
-
- GraphicData *data = graphicData(graphic);
-
- if (data->lastFrame > 0)
- frameCountReal = data->lastFrame - data->firstFrame + 1;
-
- graphic = dummyObject->image;
- if (graphic > 0) {
- if (graphic > 5000)
- graphic -= 5000;
-
- data = graphicData(graphic);
-
- if (data->lastFrame > 0)
- frameCountDummy = data->lastFrame - data->firstFrame + 1;
- }
- }
-
- ObjectData temp = *realObject;
- *realObject = *dummyObject;
-
- if (frameCountDummy > frameCountReal)
- *dummyObject = temp;
-
- realObject->name = ABS(realObject->name);
-
- if (fromState == -1)
- dummyObject->name = -ABS(dummyObject->name);
-
- for (int i = 1; i <= _numWalkOffs; i++) {
- WalkOffData *walkOff = &_walkOffData[i];
- if (walkOff->entryObj == (int16)dummyObjectIndex) {
- walkOff->entryObj = (int16)realObjectIndex;
- break;
- }
- }
-}
-
-void Logic::handleSpecialArea(Direction facing, uint16 areaNum, uint16 walkDataNum) {
- // queen.c l.2838-2911
- debug(9, "handleSpecialArea(%d, %d, %d)\n", facing, areaNum, walkDataNum);
-
- // Stop animating Joe
- _vm->graphics()->bob(0)->animating = false;
-
- // Make Joe face the right direction
- joeFacing(facing);
- joeFace();
-
- _newRoom = 0;
- _entryObj = 0;
-
- char nextCut[20];
- memset(nextCut, 0, sizeof(nextCut));
-
- switch (_currentRoom) {
- case ROOM_JUNGLE_BRIDGE:
- makeJoeSpeak(16);
- break;
- case ROOM_JUNGLE_GORILLA_1:
- playCutaway("c6c.CUT", nextCut);
- break;
- case ROOM_JUNGLE_GORILLA_2:
- playCutaway("c14b.CUT", nextCut);
- break;
- case ROOM_AMAZON_ENTRANCE:
- if (areaNum == 3) {
- playCutaway("c16a.CUT", nextCut);
- }
- break;
- case ROOM_AMAZON_HIDEOUT:
- if (walkDataNum == 4) {
- playCutaway("c17a.CUT", nextCut);
- } else if (walkDataNum == 2) {
- playCutaway("c17b.CUT", nextCut);
- }
- break;
- case ROOM_FLODA_OUTSIDE:
- playCutaway("c22a.CUT", nextCut);
- break;
- case ROOM_FLODA_KITCHEN:
- playCutaway("c26b.CUT", nextCut);
- break;
- case ROOM_FLODA_KLUNK:
- playCutaway("c30a.CUT", nextCut);
- break;
- case ROOM_FLODA_HENRY:
- playCutaway("c32c.CUT", nextCut);
- break;
- case ROOM_TEMPLE_ZOMBIES:
- if (areaNum == 6) {
- switch (gameState(VAR_BYPASS_ZOMBIES)) {
- case 0:
- playCutaway("c50d.CUT", nextCut);
- while (nextCut[0] != '\0') {
- playCutaway(nextCut, nextCut);
- }
- gameState(VAR_BYPASS_ZOMBIES, 1);
- break;
- case 1:
- playCutaway("c50h.CUT", nextCut);
- break;
- }
- }
- break;
- case ROOM_TEMPLE_SNAKE:
- playCutaway("c53b.CUT", nextCut);
- break;
- case ROOM_TEMPLE_LIZARD_LASER:
- makeJoeSpeak(19);
- break;
- case ROOM_HOTEL_DOWNSTAIRS:
- makeJoeSpeak(21);
- break;
- case ROOM_HOTEL_LOBBY:
- switch (gameState(VAR_HOTEL_ESCAPE_STATE)) {
- case 0:
- playCutaway("c73a.CUT");
- joeUseUnderwear();
- joeFace();
- gameState(VAR_HOTEL_ESCAPE_STATE, 1);
- break;
- case 1:
- playCutaway("c73b.CUT");
- gameState(VAR_HOTEL_ESCAPE_STATE, 2);
- break;
- case 2:
- playCutaway("c73c.CUT");
- break;
- }
- break;
- case ROOM_TEMPLE_MAZE_5:
- if (areaNum == 7) {
- makeJoeSpeak(17);
- }
- break;
- case ROOM_TEMPLE_MAZE_6:
- if (areaNum == 5 && gameState(187) == 0) {
- playCutaway("c101b.CUT", nextCut);
- }
- break;
- case ROOM_FLODA_FRONTDESK:
- if (areaNum == 3) {
- switch (gameState(VAR_BYPASS_FLODA_RECEPTIONIST)) {
- case 0:
- playCutaway("c103b.CUT", nextCut);
- gameState(VAR_BYPASS_FLODA_RECEPTIONIST, 1);
- break;
- case 1:
- playCutaway("c103e.CUT", nextCut);
- break;
- }
- }
- break;
- }
-
- while (strlen(nextCut) > 4 &&
- scumm_stricmp(nextCut + strlen(nextCut) - 4, ".cut") == 0) {
- playCutaway(nextCut, nextCut);
- }
-}
-
-void Logic::handlePinnacleRoom() {
- // camera does not follow Joe anymore
- _vm->graphics()->putCameraOnBob(-1);
- displayRoom(ROOM_JUNGLE_PINNACLE, RDM_NOFADE_JOE, 100, 2, true);
-
- BobSlot *joe = _vm->graphics()->bob(6);
- BobSlot *piton = _vm->graphics()->bob(7);
-
- // set scrolling value to mouse position to avoid glitch
- _vm->display()->horizontalScroll(_vm->input()->mousePosX());
-
- joe->x = piton->x = 3 * _vm->input()->mousePosX() / 4 + 200;
- joe->frameNum = _vm->input()->mousePosX() / 36 + 45;
-
- // bobs have been unpacked from animating objects, we don't need them
- // to animate anymore ; so turn animation off
- joe->animating = piton->animating = false;
-
- _vm->update();
- _vm->display()->palFadeIn(ROOM_JUNGLE_PINNACLE, joe->active, joe->x, joe->y);
-
- _entryObj = 0;
- uint16 prevObj = 0;
- CmdText cmdText((_vm->resource()->getLanguage() == HEBREW), 5, _vm);
- cmdText.setVerb(VERB_WALK_TO);
- while (_vm->input()->mouseButton() == 0 || _entryObj == 0) {
-
- _vm->update();
- int mx = _vm->input()->mousePosX();
- int my = _vm->input()->mousePosY();
-
- // update screen scrolling
- _vm->display()->horizontalScroll(mx);
-
- // update bobs position / frame
- joe->x = piton->x = 3 * mx / 4 + 200;
- joe->frameNum = mx / 36 + 45;
-
- _vm->display()->clearTexts(5, 5);
-
- uint16 curObj = _vm->grid()->findObjectUnderCursor(mx, my);
- if (curObj != 0 && curObj != prevObj) {
- _entryObj = 0;
- curObj += currentRoomData(); // global object number
- ObjectData *objData = objectData(curObj);
- if (objData->name > 0) {
- _entryObj = objData->entryObj;
- cmdText.displayTemp(INK_PINNACLE_ROOM, objectName(objData->name), true);
- }
- prevObj = curObj;
- }
- }
- _vm->input()->clearMouseButton();
-
- _newRoom = objectData(_entryObj)->room;
-
- // FIXME - only a few commands can be triggered from this room :
- // piton -> crash : 0x216 (obj1=0x2a, song=3)
- // piton -> floda : 0x217 (obj1=0x29, song=16)
- // piton -> bob : 0x219 (obj1=0x2f, song=6)
- // piton -> embark : 0x218 (obj1=0x2c, song=7)
- // piton -> jungle : 0x20B (obj1=0x2b, song=3)
- // piton -> amazon : 0x21A (obj1=0x30, song=3)
- //
- // Because none of these update objects/areas/gamestate, the EXECUTE_ACTION()
- // call, as the original does, is useless. All we have to do is the playsong
- // call (all songs have the PLAY_BEFORE type). This way we could get rid of
- // the hack described in execute.c l.334-339.
- struct {
- uint16 obj;
- int16 song;
- } cmds[] = {
- { 0x2A, 3 },
- { 0x29, 16 },
- { 0x2F, 6 },
- { 0x2C, 7 },
- { 0x2B, 3 },
- { 0x30, 3 }
- };
- for (int i = 0; i < ARRAYSIZE(cmds); ++i) {
- if (cmds[i].obj == prevObj) {
- _vm->sound()->playSong(cmds[i].song);
- break;
- }
- }
-
- joe->active = piton->active = false;
- _vm->display()->clearTexts(5, 5);
-
- // camera follows Joe again
- _vm->graphics()->putCameraOnBob(0);
-
- _vm->display()->palFadeOut(ROOM_JUNGLE_PINNACLE);
-}
-
-void Logic::update() {
- if (_credits)
- _credits->update();
-
- if (_vm->debugger()->flags() & Debugger::DF_DRAW_AREAS) {
- _vm->grid()->drawZones();
- }
-}
-
-void Logic::saveState(byte *&ptr) {
- uint16 i;
- for (i = 0; i < 4; i++) {
- WRITE_BE_UINT16(ptr, _inventoryItem[i]); ptr += 2;
- }
-
- WRITE_BE_UINT16(ptr, _vm->graphics()->bob(0)->x); ptr += 2;
- WRITE_BE_UINT16(ptr, _vm->graphics()->bob(0)->y); ptr += 2;
-
- WRITE_BE_UINT16(ptr, _currentRoom); ptr += 2;
-
- for (i = 1; i <= _numObjects; i++)
- _objectData[i].writeToBE(ptr);
-
- for (i = 1; i <= _numItems; i++)
- _itemData[i].writeToBE(ptr);
-
- for (i = 0; i < GAME_STATE_COUNT; i++) {
- WRITE_BE_UINT16(ptr, _gameState[i]); ptr += 2;
- }
-
- for (i = 0; i < TALK_SELECTED_COUNT; i++)
- _talkSelected[i].writeToBE(ptr);
-
- for (i = 1; i <= _numWalkOffs; i++)
- _walkOffData[i].writeToBE(ptr);
-
- WRITE_BE_UINT16(ptr, _joe.facing); ptr += 2;
-
- // V1
- WRITE_BE_UINT16(ptr, _puzzleAttemptCount); ptr += 2;
- for (i = 1; i <= _numObjDesc; i++)
- _objectDescription[i].writeToBE(ptr);
-}
-
-void Logic::loadState(uint32 ver, byte *&ptr) {
- uint16 i;
- for (i = 0; i < 4; i++) {
- _inventoryItem[i] = (int16)READ_BE_INT16(ptr); ptr += 2;
- }
-
- _joe.x = (int16)READ_BE_INT16(ptr); ptr += 2;
- _joe.y = (int16)READ_BE_INT16(ptr); ptr += 2;
-
- _currentRoom = READ_BE_UINT16(ptr); ptr += 2;
-
- for (i = 1; i <= _numObjects; i++)
- _objectData[i].readFromBE(ptr);
-
- for (i = 1; i <= _numItems; i++)
- _itemData[i].readFromBE(ptr);
-
- for (i = 0; i < GAME_STATE_COUNT; i++) {
- _gameState[i] = (int16)READ_BE_INT16(ptr); ptr += 2;
- }
-
- for (i = 0; i < TALK_SELECTED_COUNT; i++)
- _talkSelected[i].readFromBE(ptr);
-
- for (i = 1; i <= _numWalkOffs; i++)
- _walkOffData[i].readFromBE(ptr);
-
- _joe.facing = READ_BE_UINT16(ptr); ptr += 2;
-
- if (ver >= 1) {
- _puzzleAttemptCount = READ_BE_UINT16(ptr); ptr += 2;
-
- for (i = 1; i <= _numObjDesc; i++)
- _objectDescription[i].readFromBE(ptr);
- }
-}
-
-void Logic::setupRestoredGame() {
- _vm->sound()->playLastSong();
-
- switch (gameState(VAR_JOE_DRESSING_MODE)) {
- case 0:
- _vm->display()->palSetJoeNormal();
- loadJoeBanks("Joe_A.BBK", "Joe_B.BBK");
- break;
- case 1:
- _vm->display()->palSetJoeNormal();
- loadJoeBanks("JoeU_A.BBK", "JoeU_B.BBK");
- break;
- case 2:
- _vm->display()->palSetJoeDress();
- loadJoeBanks("JoeD_A.BBK", "JoeD_B.BBK");
- break;
- }
-
- BobSlot *pbs = _vm->graphics()->bob(0);
- pbs->xflip = (joeFacing() == DIR_LEFT);
- joePrevFacing(joeFacing());
- joeCutFacing(joeFacing());
- switch (joeFacing()) {
- case DIR_FRONT:
- pbs->frameNum = 36;
- _vm->bankMan()->unpack(3, 31, 7);
- break;
- case DIR_BACK:
- pbs->frameNum = 37;
- _vm->bankMan()->unpack(5, 31, 7);
- break;
- default:
- pbs->frameNum = 35;
- _vm->bankMan()->unpack(1, 31, 7);
- break;
- }
-
- _oldRoom = 0;
- _newRoom = _currentRoom;
- _entryObj = 0;
-
- if (_vm->bam()->_flag != BamScene::F_STOP) {
- _vm->bam()->prepareAnimation();
- }
-
- inventoryRefresh();
-}
-
-void Logic::sceneStart() {
- debug(6, "[Logic::sceneStart] _scene = %i", _scene);
- _scene++;
-
- _vm->display()->showMouseCursor(false);
-
- if (1 == _scene) {
- _vm->display()->palGreyPanel();
- }
-
- _vm->update();
-}
-
-void Logic::sceneStop() {
- debug(6, "[Logic::sceneStop] _scene = %i", _scene);
- _scene--;
-
- if (_scene > 0)
- return;
-
- _vm->display()->palSetAllDirty();
- _vm->display()->showMouseCursor(true);
- _vm->grid()->setupPanel();
-}
-
-void Logic::changeRoom() {
- if (!preChangeRoom())
- displayRoom(currentRoom(), RDM_FADE_JOE, 100, 1, false);
- _vm->display()->showMouseCursor(true);
-}
-
-void Logic::executeSpecialMove(uint16 sm) {
- debug(6, "Special move: %d", sm);
- if (!handleSpecialMove(sm))
- warning("unhandled / invalid special move : %d", sm);
-}
-
-void Logic::asmMakeJoeUseDress() {
- joeUseDress(false);
-}
-
-void Logic::asmMakeJoeUseNormalClothes() {
- joeUseClothes(false);
-}
-
-void Logic::asmMakeJoeUseUnderwear() {
- joeUseUnderwear();
-}
-
-void Logic::asmSwitchToDressPalette() {
- _vm->display()->palSetJoeDress();
-}
-
-void Logic::asmSwitchToNormalPalette() {
- _vm->display()->palSetJoeNormal();
-}
-
-void Logic::asmStartCarAnimation() {
- _vm->bam()->_flag = BamScene::F_PLAY;
- _vm->bam()->prepareAnimation();
-}
-
-void Logic::asmStopCarAnimation() {
- _vm->bam()->_flag = BamScene::F_STOP;
- _vm->graphics()->bob(findBob(594))->active = false; // oil object
- _vm->graphics()->bob(7)->active = false; // gun shots
-}
-
-void Logic::asmStartFightAnimation() {
- _vm->bam()->_flag = BamScene::F_PLAY;
- _vm->bam()->prepareAnimation();
- gameState(148, 1);
-}
-
-void Logic::asmWaitForFrankPosition() {
- _vm->bam()->_flag = BamScene::F_REQ_STOP;
- while (_vm->bam()->_flag != BamScene::F_STOP) {
- _vm->update();
- }
-}
-
-void Logic::asmMakeFrankGrowing() {
- _vm->bankMan()->unpack(1, 38, 15);
- BobSlot *bobFrank = _vm->graphics()->bob(5);
- bobFrank->frameNum = 38;
- bobFrank->curPos(160, 200);
-
- int i;
- for (i = 10; i <= 100; i += 4) {
- bobFrank->scale = i;
- _vm->update();
- }
- for (i = 0; i <= 20; ++i) {
- _vm->update();
- }
-
- objectData(521)->name = ABS(objectData(521)->name); // Dinoray
- objectData(526)->name = ABS(objectData(526)->name); // Frank obj
- objectData(522)->name = -ABS(objectData(522)->name); // TMPD object off
- objectData(525)->name = -ABS(objectData(525)->name); // Floda guards off
- objectData(523)->name = -ABS(objectData(523)->name); // Sparky object off
- gameState(157, 1); // No more Ironstein
-}
-
-void Logic::asmMakeRobotGrowing() {
- _vm->bankMan()->unpack(1, 38, 15);
- BobSlot *bobRobot = _vm->graphics()->bob(5);
- bobRobot->frameNum = 38;
- bobRobot->curPos(160, 200);
-
- int i;
- for (i = 10; i <= 100; i += 4) {
- bobRobot->scale = i;
- _vm->update();
- }
- for (i = 0; i <= 20; ++i) {
- _vm->update();
- }
-
- objectData(524)->name = -ABS(objectData(524)->name); // Azura object off
- objectData(526)->name = -ABS(objectData(526)->name); // Frank object off
-}
-
-void Logic::asmShrinkRobot() {
- int i;
- BobSlot *robot = _vm->graphics()->bob(6);
- for (i = 100; i >= 35; i -= 5) {
- robot->scale = i;
- _vm->update();
- }
-}
-
-void Logic::asmEndGame() {
- int n = 40;
- while (n--) {
- _vm->update();
- }
- debug(0, "Game completed.");
- _vm->quitGame();
-}
-
-void Logic::asmPutCameraOnDino() {
- _vm->graphics()->putCameraOnBob(-1);
- int16 scrollx = _vm->display()->horizontalScroll();
- while (scrollx < 320) {
- scrollx += 16;
- if (scrollx > 320) {
- scrollx = 320;
- }
- _vm->display()->horizontalScroll(scrollx);
- _vm->update();
- }
- _vm->graphics()->putCameraOnBob(1);
-}
-
-void Logic::asmPutCameraOnJoe() {
- _vm->graphics()->putCameraOnBob(0);
-}
-
-void Logic::asmAltIntroPanRight() {
- _vm->graphics()->putCameraOnBob(-1);
- _vm->input()->fastMode(true);
- _vm->update();
- int16 scrollx = _vm->display()->horizontalScroll();
- while (scrollx < 285 && !_vm->input()->cutawayQuit()) {
- ++scrollx;
- if (scrollx > 285) {
- scrollx = 285;
- }
- _vm->display()->horizontalScroll(scrollx);
- _vm->update();
- }
- _vm->input()->fastMode(false);
-}
-
-void Logic::asmAltIntroPanLeft() {
- _vm->graphics()->putCameraOnBob(-1);
- _vm->input()->fastMode(true);
- int16 scrollx = _vm->display()->horizontalScroll();
- while (scrollx > 0 && !_vm->input()->cutawayQuit()) {
- scrollx -= 4;
- if (scrollx < 0) {
- scrollx = 0;
- }
- _vm->display()->horizontalScroll(scrollx);
- _vm->update();
- }
- _vm->input()->fastMode(false);
-}
-
-void Logic::asmSetAzuraInLove() {
- gameState(VAR_AZURA_IN_LOVE, 1);
-}
-
-void Logic::asmPanRightFromJoe() {
- _vm->graphics()->putCameraOnBob(-1);
- int16 scrollx = _vm->display()->horizontalScroll();
- while (scrollx < 320) {
- scrollx += 16;
- if (scrollx > 320) {
- scrollx = 320;
- }
- _vm->display()->horizontalScroll(scrollx);
- _vm->update();
- }
-}
-
-void Logic::asmSetLightsOff() {
- _vm->display()->palCustomLightsOff(currentRoom());
-}
-
-void Logic::asmSetLightsOn() {
- _vm->display()->palCustomLightsOn(currentRoom());
-}
-
-void Logic::asmSetManequinAreaOn() {
- Area *a = _vm->grid()->area(ROOM_FLODA_FRONTDESK, 7);
- a->mapNeighbours = ABS(a->mapNeighbours);
-}
-
-void Logic::asmPanToJoe() {
- int i = _vm->graphics()->bob(0)->x - 160;
- if (i < 0) {
- i = 0;
- } else if (i > 320) {
- i = 320;
- }
- _vm->graphics()->putCameraOnBob(-1);
- int16 scrollx = _vm->display()->horizontalScroll();
- if (i < scrollx) {
- while (scrollx > i) {
- scrollx -= 16;
- if (scrollx < i) {
- scrollx = i;
- }
- _vm->display()->horizontalScroll(scrollx);
- _vm->update();
- }
- } else {
- while (scrollx < i) {
- scrollx += 16;
- if (scrollx > i) {
- scrollx = i;
- }
- _vm->display()->horizontalScroll(scrollx);
- _vm->update();
- }
- _vm->update();
- }
- _vm->graphics()->putCameraOnBob(0);
-}
-
-void Logic::asmTurnGuardOn() {
- gameState(VAR_GUARDS_TURNED_ON, 1);
-}
-
-void Logic::asmPanLeft320To144() {
- _vm->graphics()->putCameraOnBob(-1);
- int16 scrollx = _vm->display()->horizontalScroll();
- while (scrollx > 144) {
- scrollx -= 8;
- if (scrollx < 144) {
- scrollx = 144;
- }
- _vm->display()->horizontalScroll(scrollx);
- _vm->update();
- }
-}
-
-void Logic::asmSmooch() {
- _vm->graphics()->putCameraOnBob(-1);
- BobSlot *bobAzura = _vm->graphics()->bob(5);
- BobSlot *bobJoe = _vm->graphics()->bob(6);
- int16 scrollx = _vm->display()->horizontalScroll();
- while (scrollx < 320) {
- scrollx += 8;
- _vm->display()->horizontalScroll(scrollx);
- if (bobJoe->x - bobAzura->x > 128) {
- bobAzura->x += 10;
- bobJoe->x += 6;
- } else {
- bobAzura->x += 8;
- bobJoe->x += 8;
- }
- _vm->update();
- }
-}
-
-void Logic::asmMakeLightningHitPlane() {
- _vm->graphics()->putCameraOnBob(-1);
- short iy = 0, x, ydir = -1, j, k;
-
- BobSlot *planeBob = _vm->graphics()->bob(5);
- BobSlot *lightningBob = _vm->graphics()->bob(20);
-
- planeBob->y = 135;
-
- planeBob->scale = 20;
-
- for (x = 660; x > 163; x -= 6) {
- planeBob->x = x;
- planeBob->y = 135 + iy;
-
- iy -= ydir;
- if (iy < -9 || iy > 9)
- ydir = -ydir;
-
- planeBob->scale++;
- if (planeBob->scale > 100)
- planeBob->scale = 100;
-
- int scrollX = x - 163;
- if (scrollX > 320)
- scrollX = 320;
- _vm->display()->horizontalScroll(scrollX);
- _vm->update();
- }
-
- planeBob->scale = 100;
- _vm->display()->horizontalScroll(0);
-
- planeBob->x += 8;
- planeBob->y += 6;
-
- lightningBob->x = 160;
- lightningBob->y = 0;
-
- _vm->sound()->playSfx(currentRoomSfx(), false);
-
- _vm->bankMan()->unpack(18, lightningBob->frameNum, 15);
- _vm->bankMan()->unpack(4, planeBob ->frameNum, 15);
-
- // Plane plunges into the jungle!
- BobSlot *fireBob = _vm->graphics()->bob(6);
-
- fireBob->animating = true;
- fireBob->x = planeBob->x;
- fireBob->y = planeBob->y + 10;
-
- _vm->bankMan()->unpack(19, fireBob->frameNum, 15);
- _vm->update();
-
- k = 20;
- j = 1;
-
- for (x = 163; x > -30; x -= 10) {
- planeBob->y += 4;
- fireBob->y += 4;
- planeBob->x = fireBob->x = x;
-
- if (k < 40) {
- _vm->bankMan()->unpack(j, planeBob->frameNum, 15);
- _vm->bankMan()->unpack(k, fireBob ->frameNum, 15);
- k++;
- j++;
-
- if (j == 4)
- j = 1;
- }
-
- _vm->update();
- }
-
- _vm->graphics()->putCameraOnBob(0);
-}
-
-void Logic::asmScaleBlimp() {
- int16 z = 256;
- BobSlot *bob = _vm->graphics()->bob(7);
- int16 x = bob->x;
- int16 y = bob->y;
- while (bob->x > 150) {
- bob->x = x * 256 / z + 150;
- bob->y = y * 256 / z + 112;
- bob->scale = 100 * 256 / z;
-
- ++z;
- if (z % 6 == 0) {
- --x;
- }
-
- _vm->update();
- }
-}
-
-void Logic::asmScaleEnding() {
- _vm->graphics()->bob(7)->active = false; // Turn off blimp
- BobSlot *b = _vm->graphics()->bob(20);
- b->x = 160;
- b->y = 100;
- int i;
- for (i = 5; i <= 100; i += 5) {
- b->scale = i;
- _vm->update();
- }
- for (i = 0; i < 50; ++i) {
- _vm->update();
- }
- _vm->display()->palFadeOut(_currentRoom);
-}
-
-void Logic::asmWaitForCarPosition() {
- // Wait for car to reach correct position before pouring oil
- while (_vm->bam()->_index != 60) {
- _vm->update();
- }
-}
-
-void Logic::asmShakeScreen() {
- _vm->display()->shake(false);
- _vm->update();
- _vm->display()->shake(true);
- _vm->update();
-}
-
-void Logic::asmAttemptPuzzle() {
- ++_puzzleAttemptCount;
- if (_puzzleAttemptCount == 4) {
- makeJoeSpeak(226, true);
- _puzzleAttemptCount = 0;
- }
-}
-
-void Logic::asmScaleTitle() {
- BobSlot *bob = _vm->graphics()->bob(5);
- bob->animating = false;
- bob->x = 161;
- bob->y = 200;
- bob->scale = 100;
-
- int i;
- for (i = 5; i <= 100; i +=5) {
- bob->scale = i;
- bob->y -= 4;
- _vm->update();
- }
-}
-
-void Logic::asmPanRightToHugh() {
- BobSlot *bob_thugA1 = _vm->graphics()->bob(20);
- BobSlot *bob_thugA2 = _vm->graphics()->bob(21);
- BobSlot *bob_thugA3 = _vm->graphics()->bob(22);
- BobSlot *bob_hugh1 = _vm->graphics()->bob(1);
- BobSlot *bob_hugh2 = _vm->graphics()->bob(23);
- BobSlot *bob_hugh3 = _vm->graphics()->bob(24);
- BobSlot *bob_thugB1 = _vm->graphics()->bob(25);
- BobSlot *bob_thugB2 = _vm->graphics()->bob(26);
-
- _vm->graphics()->putCameraOnBob(-1);
- _vm->input()->fastMode(true);
- _vm->update();
-
- // Adjust thug1 gun so it matches rest of body
- bob_thugA1->x += 160 - 45;
- bob_thugA2->x += 160;
- bob_thugA3->x += 160;
-
- bob_hugh1->x += 160 * 2;
- bob_hugh2->x += 160 * 2;
- bob_hugh3->x += 160 * 2;
-
- bob_thugB1->x += 160 * 3;
- bob_thugB2->x += 160 * 3;
-
- int horizontalScroll = 0;
- while (horizontalScroll < 160 && !_vm->input()->cutawayQuit()) {
-
- horizontalScroll += 8;
- if (horizontalScroll > 160)
- horizontalScroll = 160;
-
- _vm->display()->horizontalScroll(horizontalScroll);
-
- bob_thugA1->x -= 16;
- bob_thugA2->x -= 16;
- bob_thugA3->x -= 16;
-
- bob_hugh1->x -= 24;
- bob_hugh2->x -= 24;
- bob_hugh3->x -= 24;
-
- bob_thugB1->x -= 32;
- bob_thugB2->x -= 32;
-
- _vm->update();
- }
-
- _vm->input()->fastMode(false);
-}
-
-void Logic::asmMakeWhiteFlash() {
- _vm->display()->palCustomFlash();
-}
-
-void Logic::asmPanRightToJoeAndRita() { // cdint.cut
- BobSlot *bob_box = _vm->graphics()->bob(20);
- BobSlot *bob_beam = _vm->graphics()->bob(21);
- BobSlot *bob_crate = _vm->graphics()->bob(22);
- BobSlot *bob_clock = _vm->graphics()->bob(23);
- BobSlot *bob_hands = _vm->graphics()->bob(24);
-
- _vm->graphics()->putCameraOnBob(-1);
- _vm->input()->fastMode(true);
-
- _vm->update();
-
- bob_box ->x += 280 * 2;
- bob_beam ->x += 30;
- bob_crate->x += 180 * 3;
-
- int horizontalScroll = _vm->display()->horizontalScroll();
-
- while (horizontalScroll < 290 && !_vm->input()->cutawayQuit()) {
-
- ++horizontalScroll;
- if (horizontalScroll > 290)
- horizontalScroll = 290;
-
- _vm->display()->horizontalScroll(horizontalScroll);
-
- bob_box ->x -= 2;
- bob_beam ->x -= 1;
- bob_crate->x -= 3;
- bob_clock->x -= 2;
- bob_hands->x -= 2;
-
- _vm->update();
- }
- _vm->input()->fastMode(false);
-}
-
-void Logic::asmPanLeftToBomb() {
- BobSlot *bob21 = _vm->graphics()->bob(21);
- BobSlot *bob22 = _vm->graphics()->bob(22);
-
- _vm->graphics()->putCameraOnBob(-1);
- _vm->input()->fastMode(true);
-
- int horizontalScroll = _vm->display()->horizontalScroll();
-
- while ((horizontalScroll > 0 || bob21->x < 136) && !_vm->input()->cutawayQuit()) {
-
- horizontalScroll -= 5;
- if (horizontalScroll < 0)
- horizontalScroll = 0;
-
- _vm->display()->horizontalScroll(horizontalScroll);
-
- if (horizontalScroll < 272 && bob21->x < 136)
- bob21->x += 2;
-
- bob22->x += 5;
-
- _vm->update();
- }
-
- _vm->input()->fastMode(false);
-}
-
-void Logic::asmEndDemo() {
- debug(0, "Flight of the Amazon Queen, released January 95.");
- _vm->quitGame();
-}
-
-void Logic::asmInterviewIntro() {
- // put camera on airship
- _vm->graphics()->putCameraOnBob(5);
- BobSlot *bas = _vm->graphics()->bob(5);
-
- bas->curPos(-30, 40);
-
- bas->move(700, 10, 3);
- int scale = 450;
- while (bas->moving && !_vm->input()->cutawayQuit()) {
- bas->scale = 256 * 100 / scale;
- --scale;
- if (scale < 256) {
- scale = 256;
- }
- _vm->update();
- }
-
- bas->scale = 90;
- bas->xflip = true;
-
- bas->move(560, 25, 4);
- while (bas->moving && !_vm->input()->cutawayQuit()) {
- _vm->update();
- }
-
- bas->move(545, 65, 2);
- while (bas->moving && !_vm->input()->cutawayQuit()) {
- _vm->update();
- }
-
- bas->move(540, 75, 2);
- while (bas->moving && !_vm->input()->cutawayQuit()) {
- _vm->update();
- }
-
- // put camera on Joe
- _vm->graphics()->putCameraOnBob(0);
-}
-
-void Logic::asmEndInterview() {
- debug(0, "Interactive Interview copyright (c) 1995, IBI.");
- _vm->quitGame();
-}
-
-void Logic::startCredits(const char *filename) {
- stopCredits();
- _credits = new Credits(_vm, filename);
-}
-
-void Logic::stopCredits() {
- if (_credits) {
- _vm->display()->clearTexts(0, 199);
- delete _credits;
- _credits = NULL;
- }
-}
-
-void LogicDemo::useJournal() {
- makePersonSpeak("This is a demo, so I can't load or save games*14", NULL, "");
-}
-
-bool LogicDemo::preChangeRoom() {
- if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) {
- currentRoom(79);
- displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
- playCutaway("clogo.cut");
- sceneReset();
- currentRoom(ROOM_HOTEL_LOBBY);
- entryObj(584);
- displayRoom(currentRoom(), RDM_FADE_JOE, 100, 2, true);
- playCutaway("c70d.cut");
- gameState(VAR_INTRO_PLAYED, 1);
- inventoryRefresh();
- return true;
- }
- return false;
-}
-
-bool LogicDemo::handleSpecialMove(uint16 sm) {
- switch (sm) {
- case 4:
- asmMakeJoeUseUnderwear();
- break;
- case 5:
- asmSwitchToDressPalette();
- break;
- case 14:
- asmEndDemo();
- break;
- default:
- return false;
- }
- return true;
-}
-
-void LogicInterview::useJournal() {
- // no-op
-}
-
-bool LogicInterview::preChangeRoom() {
- if (currentRoom() == 2 && gameState(2) == 0) {
- currentRoom(6);
- displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
- playCutaway("start.cut");
- gameState(2, 1);
- inventoryRefresh();
- return true;
- }
- return false;
-}
-
-bool LogicInterview::handleSpecialMove(uint16 sm) {
- switch (sm) {
- case 1:
- asmInterviewIntro();
- break;
- case 2:
- asmEndInterview();
- break;
- default:
- return false;
- }
- return true;
-}
-
-void LogicGame::useJournal() {
- _vm->command()->clear(false);
- _journal->use();
- _vm->walk()->stopJoe();
-}
-
-bool LogicGame::preChangeRoom() {
- if (currentRoom() == ROOM_JUNGLE_PINNACLE) {
- handlePinnacleRoom();
- return true;
- } else if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) {
- displayRoom(currentRoom(), RDM_FADE_NOJOE, 100, 2, true);
- playCutaway("copy.cut");
- playCutaway("clogo.cut");
-
- if (ConfMan.getBool("alt_intro") && _vm->resource()->isCD()) {
- playCutaway("cintr.cut");
- } else {
- playCutaway("cdint.cut");
- }
-
- playCutaway("cred.cut");
- _vm->display()->palSetPanel();
- sceneReset();
- currentRoom(ROOM_HOTEL_LOBBY);
- entryObj(584);
- displayRoom(currentRoom(), RDM_FADE_JOE, 100, 2, true);
- playCutaway("c70d.cut");
- gameState(VAR_INTRO_PLAYED, 1);
- inventoryRefresh();
- return true;
- }
- return false;
-}
-
-bool LogicGame::handleSpecialMove(uint16 sm) {
- typedef void (LogicGame::*SpecialMoveProc)();
- static const SpecialMoveProc asmTable[] = {
- /* 00 */
- 0,
- 0,
- &LogicGame::asmMakeJoeUseDress,
- &LogicGame::asmMakeJoeUseNormalClothes,
- /* 04 */
- &LogicGame::asmMakeJoeUseUnderwear,
- &LogicGame::asmSwitchToDressPalette,
- &LogicGame::asmSwitchToNormalPalette,
- &LogicGame::asmStartCarAnimation, // room 74
- /* 08 */
- &LogicGame::asmStopCarAnimation, // room 74
- &LogicGame::asmStartFightAnimation, // room 69
- &LogicGame::asmWaitForFrankPosition, // c69e.cut
- &LogicGame::asmMakeFrankGrowing, // c69z.cut
- /* 12 */
- &LogicGame::asmMakeRobotGrowing, // c69z.cut
- &LogicGame::asmShrinkRobot,
- &LogicGame::asmEndGame,
- &LogicGame::asmPutCameraOnDino,
- /* 16 */
- &LogicGame::asmPutCameraOnJoe,
- &LogicGame::asmAltIntroPanRight, // cintr.cut
- &LogicGame::asmAltIntroPanLeft, // cintr.cut
- &LogicGame::asmSetAzuraInLove,
- /* 20 */
- &LogicGame::asmPanRightFromJoe,
- &LogicGame::asmSetLightsOff,
- &LogicGame::asmSetLightsOn,
- &LogicGame::asmSetManequinAreaOn,
- /* 24 */
- &LogicGame::asmPanToJoe,
- &LogicGame::asmTurnGuardOn,
- &LogicGame::asmPanLeft320To144,
- &LogicGame::asmSmooch,
- /* 28 */
- &LogicGame::asmMakeLightningHitPlane,
- &LogicGame::asmScaleBlimp,
- &LogicGame::asmScaleEnding,
- &LogicGame::asmWaitForCarPosition,
- /* 32 */
- &LogicGame::asmShakeScreen,
- &LogicGame::asmAttemptPuzzle,
- &LogicGame::asmScaleTitle,
- 0,
- /* 36 */
- &LogicGame::asmPanRightToHugh,
- &LogicGame::asmMakeWhiteFlash,
- &LogicGame::asmPanRightToJoeAndRita,
- &LogicGame::asmPanLeftToBomb // cdint.cut
- };
- if (sm >= ARRAYSIZE(asmTable) || asmTable[sm] == 0)
- return false;
- (this->*asmTable[sm])();
- return true;
-}
-
-} // End of namespace Queen