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author | Gregory Montoir | 2003-11-26 13:53:17 +0000 |
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committer | Gregory Montoir | 2003-11-26 13:53:17 +0000 |
commit | 7cbb4859070a9f764755796c341a49d53a29dc97 (patch) | |
tree | 9300f1bae4303836706b5e98162631574d7c92fe /queen/logic.h | |
parent | 71ddb90f84afb9cef382c852d3e34c3852603454 (diff) | |
download | scummvm-rg350-7cbb4859070a9f764755796c341a49d53a29dc97.tar.gz scummvm-rg350-7cbb4859070a9f764755796c341a49d53a29dc97.tar.bz2 scummvm-rg350-7cbb4859070a9f764755796c341a49d53a29dc97.zip |
preliminary journal implementation ; this should allow to save/load game state and somewhat configure sound/speech stuff
svn-id: r11370
Diffstat (limited to 'queen/logic.h')
-rw-r--r-- | queen/logic.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/queen/logic.h b/queen/logic.h index e944102fa7..713186e5b5 100644 --- a/queen/logic.h +++ b/queen/logic.h @@ -180,6 +180,8 @@ public: void joeScale(uint16 scale); void joePrevFacing(uint16 dir); + const char *joeResponse(int i) const { return _joeResponse[i]; } + int16 gameState(int index); void gameState(int index, int16 newValue); @@ -213,8 +215,8 @@ public: void roomSetupFurniture(); // SETUP_FURNITURE() void roomSetupObjects(); // DISP_OBJECTS uint16 roomRefreshObject(uint16 obj); // REDISP_OBJECT - void roomSetup(const char* room, int comPanel, bool inCutaway); - void roomDisplay(const char* room, RoomDisplayMode mode, uint16 joeScale, int comPanel, bool inCutaway); // DISP_ROOM + void roomSetup(const char *room, int comPanel, bool inCutaway); + void roomDisplay(const char *room, RoomDisplayMode mode, uint16 joeScale, int comPanel, bool inCutaway); // DISP_ROOM uint16 findScale(uint16 x, uint16 y); |