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authorGregory Montoir2003-12-03 20:53:59 +0000
committerGregory Montoir2003-12-03 20:53:59 +0000
commitb6c01b8c739575f80a45b843bf9292326c52e502 (patch)
treed3823bb622234c687421c9ae0431c10dd22dd111 /queen/logic.h
parent77770ea7fe2f94527060d264d4950e5d05e1247f (diff)
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- hard coded cutaway stuff for boat room
- hard coded cutaway and talk oracle stuff - scale Joe during cutaway when changing rooms - special moves 20 & 24 (temple room 100) - special move 15 (valley room 67) - special move 26 (c69g.CUT) - (game is now completable up to final fight scene) svn-id: r11491
Diffstat (limited to 'queen/logic.h')
-rw-r--r--queen/logic.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/queen/logic.h b/queen/logic.h
index af9519e24c..eb74a80f4b 100644
--- a/queen/logic.h
+++ b/queen/logic.h
@@ -232,6 +232,7 @@ public:
void animErase(uint16 bobNum);
void animReset(uint16 bobNum);
void animSetup(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible); // FIND_GRAPHIC_ANIMS
+ uint16 personFrames(uint16 bobNum) const { return _personFrames[bobNum]; }
void joeSetupFromBanks(const char *animBank, const char *standBank);