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author | Gregory Montoir | 2003-12-03 20:53:59 +0000 |
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committer | Gregory Montoir | 2003-12-03 20:53:59 +0000 |
commit | b6c01b8c739575f80a45b843bf9292326c52e502 (patch) | |
tree | d3823bb622234c687421c9ae0431c10dd22dd111 /queen/logic.h | |
parent | 77770ea7fe2f94527060d264d4950e5d05e1247f (diff) | |
download | scummvm-rg350-b6c01b8c739575f80a45b843bf9292326c52e502.tar.gz scummvm-rg350-b6c01b8c739575f80a45b843bf9292326c52e502.tar.bz2 scummvm-rg350-b6c01b8c739575f80a45b843bf9292326c52e502.zip |
- hard coded cutaway stuff for boat room
- hard coded cutaway and talk oracle stuff
- scale Joe during cutaway when changing rooms
- special moves 20 & 24 (temple room 100)
- special move 15 (valley room 67)
- special move 26 (c69g.CUT)
- (game is now completable up to final fight scene)
svn-id: r11491
Diffstat (limited to 'queen/logic.h')
-rw-r--r-- | queen/logic.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/queen/logic.h b/queen/logic.h index af9519e24c..eb74a80f4b 100644 --- a/queen/logic.h +++ b/queen/logic.h @@ -232,6 +232,7 @@ public: void animErase(uint16 bobNum); void animReset(uint16 bobNum); void animSetup(const GraphicData *gd, uint16 firstImage, uint16 bobNum, bool visible); // FIND_GRAPHIC_ANIMS + uint16 personFrames(uint16 bobNum) const { return _personFrames[bobNum]; } void joeSetupFromBanks(const char *animBank, const char *standBank); |