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author | Gregory Montoir | 2004-12-03 22:39:55 +0000 |
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committer | Gregory Montoir | 2004-12-03 22:39:55 +0000 |
commit | fb5dcffff19c8bb5c516a6ddcaea397fb709194b (patch) | |
tree | 038a2149a59e56ac9832262808e51edcbc21a305 /queen/queen.cpp | |
parent | 76bf11cbdf8a4549a9461a467d82dda12eec5d45 (diff) | |
download | scummvm-rg350-fb5dcffff19c8bb5c516a6ddcaea397fb709194b.tar.gz scummvm-rg350-fb5dcffff19c8bb5c516a6ddcaea397fb709194b.tar.bz2 scummvm-rg350-fb5dcffff19c8bb5c516a6ddcaea397fb709194b.zip |
Minor cleanup, one more time.
Fixed a crash when returning to the launcher at the end of the game.
I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above).
svn-id: r15979
Diffstat (limited to 'queen/queen.cpp')
-rw-r--r-- | queen/queen.cpp | 23 |
1 files changed, 12 insertions, 11 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp index 353c4b7cd5..f386300696 100644 --- a/queen/queen.cpp +++ b/queen/queen.cpp @@ -48,12 +48,6 @@ #include "sound/mididrv.h" -#ifdef _WIN32_WCE - -extern bool toolbar_drawn; -extern bool draw_keyboard; - -#endif /* Flight of the Amazon Queen */ static const GameSettings queen_setting = @@ -173,7 +167,7 @@ void QueenEngine::update(bool checkPlayerInput) { _input->debuggerReset(); _debugger->attach(); } - if (!_input->cutawayRunning()) { + if (canLoadOrSave()) { if (_input->quickSave()) { _input->quickSaveReset(); saveGameState(0, "Quicksave"); @@ -182,10 +176,12 @@ void QueenEngine::update(bool checkPlayerInput) { _input->quickLoadReset(); loadGameState(0); } - if (_system->getMillis() - _lastSaveTime > AUTOSAVE_INTERVAL) { + if (_system->getMillis() - _lastSaveTime >= AUTOSAVE_INTERVAL) { saveGameState(AUTOSAVE_SLOT, "Autosave"); _lastSaveTime = _system->getMillis(); } + } + if (!_input->cutawayRunning()) { if (checkPlayerInput) { _command->updatePlayer(); } @@ -195,6 +191,10 @@ void QueenEngine::update(bool checkPlayerInput) { } } +bool QueenEngine::canLoadOrSave() { + return !_input->cutawayRunning() && !(_resource->isDemo() || _resource->isInterview()); +} + void QueenEngine::saveGameState(uint16 slot, const char *desc) { debug(3, "Saving game to slot %d", slot); char name[20]; @@ -245,7 +245,9 @@ void QueenEngine::loadGameState(uint16 slot) { _grid->loadState(header.version, p); _logic->loadState(header.version, p); _sound->loadState(header.version, p); - assert(header.dataSize == (uint32)(p - saveData)); + if (header.dataSize != (uint32)(p - saveData)) { + error("Corrupted savegame file"); + } _logic->setupRestoredGame(); } delete[] saveData; @@ -298,13 +300,12 @@ void QueenEngine::errorString(const char *buf1, char *buf2) { int QueenEngine::go() { _logic->start(); - if (ConfMan.hasKey("save_slot") && !(_resource->isDemo() || _resource->isInterview())) { + if (ConfMan.hasKey("save_slot") && canLoadOrSave()) { loadGameState(ConfMan.getInt("save_slot")); } _lastSaveTime = _system->getMillis(); _quit = false; while (!_quit) { - // queen.c lines 4080-4104 if (_logic->newRoom() > 0) { _logic->update(); _logic->oldRoom(_logic->currentRoom()); |