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author | Gregory Montoir | 2004-12-03 22:39:55 +0000 |
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committer | Gregory Montoir | 2004-12-03 22:39:55 +0000 |
commit | fb5dcffff19c8bb5c516a6ddcaea397fb709194b (patch) | |
tree | 038a2149a59e56ac9832262808e51edcbc21a305 /queen/queen.h | |
parent | 76bf11cbdf8a4549a9461a467d82dda12eec5d45 (diff) | |
download | scummvm-rg350-fb5dcffff19c8bb5c516a6ddcaea397fb709194b.tar.gz scummvm-rg350-fb5dcffff19c8bb5c516a6ddcaea397fb709194b.tar.bz2 scummvm-rg350-fb5dcffff19c8bb5c516a6ddcaea397fb709194b.zip |
Minor cleanup, one more time.
Fixed a crash when returning to the launcher at the end of the game.
I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above).
svn-id: r15979
Diffstat (limited to 'queen/queen.h')
-rw-r--r-- | queen/queen.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/queen/queen.h b/queen/queen.h index 5c8739d384..f3da0e8fb3 100644 --- a/queen/queen.h +++ b/queen/queen.h @@ -108,6 +108,7 @@ public: void update(bool checkPlayerInput = false); + bool canLoadOrSave(); void saveGameState(uint16 slot, const char *desc); void loadGameState(uint16 slot); void makeGameStateName(uint16 slot, char *buf); |