aboutsummaryrefslogtreecommitdiff
path: root/queen/queen.h
diff options
context:
space:
mode:
authorGregory Montoir2004-12-03 22:39:55 +0000
committerGregory Montoir2004-12-03 22:39:55 +0000
commitfb5dcffff19c8bb5c516a6ddcaea397fb709194b (patch)
tree038a2149a59e56ac9832262808e51edcbc21a305 /queen/queen.h
parent76bf11cbdf8a4549a9461a467d82dda12eec5d45 (diff)
downloadscummvm-rg350-fb5dcffff19c8bb5c516a6ddcaea397fb709194b.tar.gz
scummvm-rg350-fb5dcffff19c8bb5c516a6ddcaea397fb709194b.tar.bz2
scummvm-rg350-fb5dcffff19c8bb5c516a6ddcaea397fb709194b.zip
Minor cleanup, one more time.
Fixed a crash when returning to the launcher at the end of the game. I played FOTAQ (french) from the beginning to the end some hours ago, I haven't encountered any special problems/glitches (except the one mentionned above). svn-id: r15979
Diffstat (limited to 'queen/queen.h')
-rw-r--r--queen/queen.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/queen/queen.h b/queen/queen.h
index 5c8739d384..f3da0e8fb3 100644
--- a/queen/queen.h
+++ b/queen/queen.h
@@ -108,6 +108,7 @@ public:
void update(bool checkPlayerInput = false);
+ bool canLoadOrSave();
void saveGameState(uint16 slot, const char *desc);
void loadGameState(uint16 slot);
void makeGameStateName(uint16 slot, char *buf);