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author | Torbjörn Andersson | 2004-09-21 06:35:00 +0000 |
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committer | Torbjörn Andersson | 2004-09-21 06:35:00 +0000 |
commit | d49f0b90a0bb870f192689100bbe7a34a96e6fc3 (patch) | |
tree | 2a6ea2c73befeb45e6b2c1ace522890953c838cc /queen/structs.h | |
parent | 2fdfd35834bd03496357c63dfcf6c4c5c35b2548 (diff) | |
download | scummvm-rg350-d49f0b90a0bb870f192689100bbe7a34a96e6fc3.tar.gz scummvm-rg350-d49f0b90a0bb870f192689100bbe7a34a96e6fc3.tar.bz2 scummvm-rg350-d49f0b90a0bb870f192689100bbe7a34a96e6fc3.zip |
The TourneySetup script now runs and finishes cleanly. However, this is not
as exciting as it first sounds, because even before this patch the script
would run in its entirety - it just didn't know when to stop.
I guess the exciting things don't happen until the next script is triggered
(TorneyScene?). I think it will be easier to start fixing the numerous
deficiencies (stack handling, SData, missing script functions, etc.) when
we have something more concrete to work with.
svn-id: r15215
Diffstat (limited to 'queen/structs.h')
0 files changed, 0 insertions, 0 deletions