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authorGregory Montoir2004-08-06 11:28:33 +0000
committerGregory Montoir2004-08-06 11:28:33 +0000
commit79f235ef269b8c01dc7dff5b43a80c755fbcdb61 (patch)
treed7e2522fc8f6527773c04395a5c6de566270a2b9 /queen/talk.cpp
parentf0d7ee966b519563fb25f8ab448ecf62fb7262e6 (diff)
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minor cleanup
svn-id: r14484
Diffstat (limited to 'queen/talk.cpp')
-rw-r--r--queen/talk.cpp12
1 files changed, 2 insertions, 10 deletions
diff --git a/queen/talk.cpp b/queen/talk.cpp
index 1d8e2fe21e..4942ee66c0 100644
--- a/queen/talk.cpp
+++ b/queen/talk.cpp
@@ -598,8 +598,8 @@ bool Talk::speak(const char *sentence, Person *person, const char *voiceFilePref
person = &joe_person;
}
- //debug(6, "Sentence '%s' is said by person '%s' and voice files with prefix '%s' played",
- // sentence, person->name, voiceFilePrefix);
+ debug(6, "Sentence '%s' is said by person '%s' and voice files with prefix '%s' played",
+ sentence, person->name, voiceFilePrefix);
if (sentence[0] == '\0') {
goto exit;
@@ -658,7 +658,6 @@ exit:
return personWalking;
}
-// cyx : there is a similar function in Cutaway, what about merging them ?
int Talk::countSpaces(const char *segment) {
int tmp = 0;
@@ -764,7 +763,6 @@ void Talk::defaultAnimation(
int bankNum) {
// lines 1730-1823 in talk.c
-#if 0
debug(6, "Talk::defaultAnimation(\"%s\", %s, {\"%s\", %i, ...}, %i, %i)",
segment,
isJoe ? "true" : "false",
@@ -772,7 +770,6 @@ void Talk::defaultAnimation(
parameters->state,
startFrame,
bankNum);
-#endif
if (segment[0] != 0) {
@@ -859,8 +856,6 @@ void Talk::speakSegment(
const char *voiceFilePrefix,
int index)
{
- // Function SPEAK_SUB, lines 1406-1870 in talk.a
-
int i;
char segment[MAX_STRING_SIZE];
memcpy(segment, segmentStart, length);
@@ -869,9 +864,6 @@ void Talk::speakSegment(
char voiceFileName[MAX_STRING_SIZE];
snprintf(voiceFileName, sizeof(voiceFileName), "%s%1x", voiceFilePrefix, index + 1);
- // debug(6, "Sentence segment '%*s' is said by person '%s' and voice file '%s' is played",
- // length, segment, person->name, voiceFileName);
-
// FIXME - it seems the french talkie version has a useless voice file ;
// the c30e_102 file is very similar to c30e_101, so there is no need to
// play it. This voice was used in room 30 (N8) when talking to Klunk.