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author | Gregory Montoir | 2003-12-03 20:53:59 +0000 |
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committer | Gregory Montoir | 2003-12-03 20:53:59 +0000 |
commit | b6c01b8c739575f80a45b843bf9292326c52e502 (patch) | |
tree | d3823bb622234c687421c9ae0431c10dd22dd111 /queen/talk.cpp | |
parent | 77770ea7fe2f94527060d264d4950e5d05e1247f (diff) | |
download | scummvm-rg350-b6c01b8c739575f80a45b843bf9292326c52e502.tar.gz scummvm-rg350-b6c01b8c739575f80a45b843bf9292326c52e502.tar.bz2 scummvm-rg350-b6c01b8c739575f80a45b843bf9292326c52e502.zip |
- hard coded cutaway stuff for boat room
- hard coded cutaway and talk oracle stuff
- scale Joe during cutaway when changing rooms
- special moves 20 & 24 (temple room 100)
- special move 15 (valley room 67)
- special move 26 (c69g.CUT)
- (game is now completable up to final fight scene)
svn-id: r11491
Diffstat (limited to 'queen/talk.cpp')
-rw-r--r-- | queen/talk.cpp | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/queen/talk.cpp b/queen/talk.cpp index a641f193ba..53f9430c54 100644 --- a/queen/talk.cpp +++ b/queen/talk.cpp @@ -961,14 +961,12 @@ void Talk::speakSegment( // It's the oracle! // Dont turn AMAL animation off, and dont manually anim person command = SPEAK_ORACLE; - - warning("Oracle not yet handled!"); oracle = true; - // XXX k=PERSON_FRAMES[BNUM]; - // XXX for(i=5;i<=8;i++) { - // XXX unpack(i,k,BANK); - // XXX k=k+1; - // XXX } + uint16 frameNum = _logic->personFrames(bobNum); + for (i = 5; i <= 8; ++i) { + _graphics->bankUnpack(i, frameNum, bankNum); + ++frameNum; + } } else { bob->animating = false; @@ -1092,8 +1090,11 @@ void Talk::speakSegment( _graphics->textClear(0,198); if (oracle) { - // lines 1831-1339 in talk.c - warning("Oracle not yet handled!"); + uint16 frameNum = _logic->personFrames(bobNum); + for (i = 1; i <= 4; ++i) { + _graphics->bankUnpack(i, frameNum, bankNum); + ++frameNum; + } } // Ensure that the correct buffer frame is selected |