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author | Gregory Montoir | 2004-01-10 22:31:41 +0000 |
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committer | Gregory Montoir | 2004-01-10 22:31:41 +0000 |
commit | 3be8219bd9929b47a8a309d94fa50214c049b6eb (patch) | |
tree | 9aa9ba120045fd75a92abdbc0c88406ed0abc906 /queen/walk.cpp | |
parent | a7fe335c82de60a776bf2131c1451acd6f48d435 (diff) | |
download | scummvm-rg350-3be8219bd9929b47a8a309d94fa50214c049b6eb.tar.gz scummvm-rg350-3be8219bd9929b47a8a309d94fa50214c049b6eb.tar.bz2 scummvm-rg350-3be8219bd9929b47a8a309d94fa50214c049b6eb.zip |
cleanup
svn-id: r12312
Diffstat (limited to 'queen/walk.cpp')
-rw-r--r-- | queen/walk.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/queen/walk.cpp b/queen/walk.cpp index 6bcd0e5146..4bfa62e03f 100644 --- a/queen/walk.cpp +++ b/queen/walk.cpp @@ -449,10 +449,10 @@ int16 Walk::calcC(int16 c1, int16 c2, int16 c3, int16 c4, int16 lastc) { int16 Walk::findAreaPosition(int16 *x, int16 *y, bool recalibrate) { - // In order to locate the nearest available area, the original algorithm - // computes the X (or Y) closest face distance for each available area. We - // simply added the case where the pointer is neither lying in the X range - // nor in the Y one. + // FIXME - in order to locate the nearest available area, the original + // algorithm computes the X (or Y) closest face distance for each available + // area. We simply added the case where the pointer is neither lying in the + // X range nor in the Y one. // To get an example of this in action, in the room D1, make Joe walking // to the wall at the right of the window (just above the radiator). On the // original game, Joe will go to the left door... |