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authorGregory Montoir2003-12-29 21:51:50 +0000
committerGregory Montoir2003-12-29 21:51:50 +0000
commit0ea94e63a7368be39b3be21a36ccc24dad1c992c (patch)
tree7fff15f5c9afed585b6564dbb20028016a76359e /queen
parentbb77917c7f97e1ddd304704a237a11c314706454 (diff)
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cleanup
svn-id: r12024
Diffstat (limited to 'queen')
-rw-r--r--queen/logic.cpp49
1 files changed, 18 insertions, 31 deletions
diff --git a/queen/logic.cpp b/queen/logic.cpp
index 7b36fec1bf..58a49c195f 100644
--- a/queen/logic.cpp
+++ b/queen/logic.cpp
@@ -479,7 +479,7 @@ uint16 Logic::objectForPerson(uint16 bobNum) const {
uint16 bobcur = 0;
// first object number in the room
- uint16 cur = _roomData[_currentRoom] + 1;
+ uint16 cur = currentRoomData() + 1;
// last object number in the room
uint16 last = _roomData[_currentRoom + 1];
while (cur <= last) {
@@ -599,10 +599,10 @@ uint16 Logic::zoneIn(uint16 screen, uint16 x, uint16 y) const {
uint16 Logic::zoneInArea(uint16 screen, uint16 x, uint16 y) const {
uint16 zone = zoneIn(screen, x, y);
- if (zone <= _objMax[_currentRoom]) {
+ if (zone <= currentRoomObjMax()) {
zone = 0;
} else {
- zone -= _objMax[_currentRoom];
+ zone -= currentRoomObjMax();
}
return zone;
}
@@ -627,8 +627,8 @@ void Logic::zoneSetup() {
int zoneNum;
// setup objects zones
- uint16 maxObjRoom = _objMax[_currentRoom];
- uint16 objRoomNum = _roomData[_currentRoom];
+ uint16 maxObjRoom = currentRoomObjMax();
+ uint16 objRoomNum = currentRoomData();
zoneNum = 1;
for (i = objRoomNum + 1; i <= objRoomNum + maxObjRoom; ++i) {
if (_objectData[i].name != 0) {
@@ -638,9 +638,9 @@ void Logic::zoneSetup() {
}
// setup room zones (areas)
- uint16 maxAreaRoom = _areaMax[_currentRoom];
+ uint16 maxAreaRoom = currentRoomAreaMax();
for (zoneNum = 1; zoneNum <= maxAreaRoom; ++zoneNum) {
- zoneSet(ZONE_ROOM, maxObjRoom + zoneNum, _area[_currentRoom][zoneNum].box);
+ zoneSet(ZONE_ROOM, maxObjRoom + zoneNum, currentRoomArea(zoneNum)->box);
}
}
@@ -810,7 +810,7 @@ void Logic::roomSetupObjects() {
// furniture frames are reserved in ::roomSetupFurniture(), we append objects
// frames after the furniture ones.
uint16 curImage = 36 + FRAMES_JOE_XTRA + _numFurnitureStatic + _numFurnitureAnimatedLen;
- uint16 firstRoomObj = _roomData[_currentRoom] + 1;
+ uint16 firstRoomObj = currentRoomData() + 1;
uint16 lastRoomObj = _roomData[_currentRoom + 1];
uint16 numObjectStatic = 0;
uint16 numObjectAnimated = 0;
@@ -895,7 +895,7 @@ void Logic::roomSetupObjects() {
ObjectData *pod = &_objectData[i];
if (pod->image == -3 || pod->image == -4) {
debug(6, "Logic::roomSetupObjects() - Setting up person %X, name=%X", i, pod->name);
- uint16 noun = i - _roomData[_currentRoom];
+ uint16 noun = i - currentRoomData();
if (pod->name > 0) {
curImage = personSetup(noun, curImage);
} else {
@@ -955,7 +955,7 @@ uint16 Logic::roomRefreshObject(uint16 obj) {
} else {
// find person number
uint16 pNum = 1;
- uint16 i = _roomData[_currentRoom] + 1;
+ uint16 i = currentRoomData() + 1;
while (i < obj) {
if (_objectData[i].image == -3 || _objectData[i].image == -4) {
++pNum;
@@ -967,7 +967,7 @@ uint16 Logic::roomRefreshObject(uint16 obj) {
curImage = _numFrames;
_personFrames[pNum] = curImage;
}
- curImage = personSetup(obj - _roomData[_currentRoom], curImage);
+ curImage = personSetup(obj - currentRoomData(), curImage);
}
return curImage;
}
@@ -1082,7 +1082,7 @@ uint16 Logic::findScale(uint16 x, uint16 y) {
uint16 scale = 100;
uint16 areaNum = zoneInArea(ZONE_ROOM, x, y);
if(areaNum != 0) {
- scale = _area[_currentRoom][areaNum].calcScale(y);
+ scale = currentRoomArea(areaNum)->calcScale(y);
}
return scale;
}
@@ -1095,7 +1095,7 @@ void Logic::personSetData(int16 noun, const char *actorName, bool loadBank, Pers
}
uint16 i;
- uint16 obj = _roomData[_currentRoom] + noun;
+ uint16 obj = currentRoomData() + noun;
int16 img = _objectData[obj].image;
if (img != -3 && img != -4) {
warning("Logic::personSetData() - Object %d is not a person", obj);
@@ -1104,7 +1104,7 @@ void Logic::personSetData(int16 noun, const char *actorName, bool loadBank, Pers
// search Bob number for the person
uint16 bobNum = 0;
- for (i = _roomData[_currentRoom] + 1; i <= obj; ++i) {
+ for (i = currentRoomData() + 1; i <= obj; ++i) {
img = _objectData[i].image;
if (img == -3 || img == -4) {
++bobNum;
@@ -1171,7 +1171,7 @@ uint16 Logic::personSetup(uint16 noun, uint16 curImage) {
_vm->graphics()->bankUnpack(pad->bobFrameStanding, p.bobFrame, p.actor->bankNum);
bool xflip = false;
- uint16 person = _roomData[_currentRoom] + noun;
+ uint16 person = currentRoomData() + noun;
if (_objectData[person].image == -3) {
// person is facing left
xflip = true;
@@ -1197,11 +1197,11 @@ uint16 Logic::personSetup(uint16 noun, uint16 curImage) {
uint16 Logic::personAllocate(uint16 noun, uint16 curImage) {
uint16 i;
- uint16 person = _roomData[_currentRoom] + noun;
+ uint16 person = currentRoomData() + noun;
// search Bob number for the person
uint16 bobNum = 0;
- for (i = _roomData[_currentRoom] + 1; i <= person; ++i) {
+ for (i = currentRoomData() + 1; i <= person; ++i) {
int16 img = _objectData[i].image;
if (img == -3 || img == -4) {
++bobNum;
@@ -2120,7 +2120,7 @@ void Logic::handlePinnacleRoom() {
uint16 curObj = findObjectUnderCursor(mx, my);
if (curObj != 0 && curObj != prevObj) {
_entryObj = 0;
- curObj += _roomData[_currentRoom]; // global object number
+ curObj += currentRoomData(); // global object number
ObjectData *objData = &_objectData[curObj];
if (objData->name > 0) {
_entryObj = objData->entryObj;
@@ -2406,13 +2406,6 @@ void Logic::useJournal() {
if (_vm->resource()->isDemo()) {
makePersonSpeak("This is a demo, so I can't load or save games*14", NULL, "");
} else {
-
- // XXX save some vars
- //
- // XXX tmpbamflag=bamflag;
- // XXX bamflag=0;
- // XXX in_journal=1;
-
_vm->command()->clear(false);
Journal j(_vm);
@@ -2420,12 +2413,7 @@ void Logic::useJournal() {
_vm->walk()->stopJoe();
- // XXX restore vars
- //
- // XXX in_journal=0;
- // XXX bamflag=tmpbamflag;
// XXX TALKQUIT=CUTQUIT=0; Make sure that we turn off cut stuff in case we use Journal during cutaways
-
}
}
@@ -2562,7 +2550,6 @@ bool Logic::executeASM_Demo(uint16 sm) {
break;
default:
return false;
- break;
}
return true;
}