diff options
author | Gregory Montoir | 2003-12-29 16:35:08 +0000 |
---|---|---|
committer | Gregory Montoir | 2003-12-29 16:35:08 +0000 |
commit | df1ba69e4ff3870c5a50b7fca93e9655157ca7f1 (patch) | |
tree | 2431a5c96dab1ec51dc9ff387f5f29b9c32452f8 /queen | |
parent | cf7adca772da7e61400a96be10f553ed15e8f6f4 (diff) | |
download | scummvm-rg350-df1ba69e4ff3870c5a50b7fca93e9655157ca7f1.tar.gz scummvm-rg350-df1ba69e4ff3870c5a50b7fca93e9655157ca7f1.tar.bz2 scummvm-rg350-df1ba69e4ff3870c5a50b7fca93e9655157ca7f1.zip |
more 'preparation' for interview and minor tweaks for demo
svn-id: r12016
Diffstat (limited to 'queen')
-rw-r--r-- | queen/logic.cpp | 231 | ||||
-rw-r--r-- | queen/logic.h | 16 |
2 files changed, 147 insertions, 100 deletions
diff --git a/queen/logic.cpp b/queen/logic.cpp index a5a9c6b0b8..8b66486dcd 100644 --- a/queen/logic.cpp +++ b/queen/logic.cpp @@ -48,6 +48,18 @@ Logic::Logic(QueenEngine *vm) memset(_gameState, 0, sizeof(_gameState)); memset(_talkSelected, 0, sizeof(_talkSelected)); initialise(); + if (_vm->resource()->isDemo()) { + _preChangeRoom = &Logic::preChangeRoom_Demo; + setupASM_Demo(); + } + else if (_vm->resource()->isInterview()) { + _preChangeRoom = &Logic::preChangeRoom_Interview; + setupASM_Interview(); + } + else { + _preChangeRoom = &Logic::preChangeRoom_Game; + setupASM_Game(); + } } @@ -2456,50 +2468,9 @@ void Logic::sceneStop() { void Logic::changeRoom() { - if (currentRoom() == ROOM_JUNGLE_PINNACLE) { - handlePinnacleRoom(); - } else if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) { - - if (_vm->resource()->isDemo()) - currentRoom(79); - roomDisplay(currentRoom(), RDM_FADE_NOJOE, 100, 2, true); - - if (_vm->resource()->isDemo()) { - playCutaway("clogo.cut"); - } else { - playCutaway("copy.cut"); - playCutaway("clogo.cut"); - - // XXX enable talking for talkie version - - if (ConfMan.getBool("alt_intro")) { - _vm->graphics()->loadPanel(); - playCutaway("cintr.cut"); - } else { - playCutaway("cdint.cut"); - _vm->graphics()->loadPanel(); - } - - playCutaway("cred.cut"); - } - - // Ugly fix from original code - sceneReset(); - - currentRoom(ROOM_HOTEL_LOBBY); - entryObj(584); - - roomDisplay(currentRoom(), RDM_FADE_JOE, 100, 2, true); - playCutaway("c70d.cut"); - - gameState(VAR_INTRO_PLAYED, 1); - - inventorySetup(); - inventoryRefresh(); - } else { + if (!(this->*_preChangeRoom)()) roomDisplay(currentRoom(), RDM_FADE_JOE, 100, 1, false); - } - _vm->display()->showMouseCursor(true); // _drawMouseFlag = 1; + _vm->display()->showMouseCursor(true); } @@ -2594,11 +2565,99 @@ void Logic::writeOptionSettings() { } -void Logic::executeSpecialMove(uint16 sm) { - // FIXME: for now, we initialise the various 'asm' procs here but, - // in order to support the 'interview' mini-game', we will have to do - // that in a proper setupAsmForGame() or setupAsmForInterview() function. - static const SpecialMoveProc proc[40] = { +bool Logic::preChangeRoom_Demo() { + if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) { + currentRoom(79); + roomDisplay(currentRoom(), RDM_FADE_NOJOE, 100, 2, true); + playCutaway("clogo.cut"); + sceneReset(); + currentRoom(ROOM_HOTEL_LOBBY); + entryObj(584); + roomDisplay(currentRoom(), RDM_FADE_JOE, 100, 2, true); + playCutaway("c70d.cut"); + gameState(VAR_INTRO_PLAYED, 1); + inventorySetup(); + inventoryRefresh(); + return true; + } + return false; +} + + +bool Logic::preChangeRoom_Interview() { + // XXX + return false; +} + + +bool Logic::preChangeRoom_Game() { + if (currentRoom() == ROOM_JUNGLE_PINNACLE) { + handlePinnacleRoom(); + return true; + } else if (currentRoom() == FOTAQ_LOGO && gameState(VAR_INTRO_PLAYED) == 0) { + roomDisplay(currentRoom(), RDM_FADE_NOJOE, 100, 2, true); + playCutaway("copy.cut"); + playCutaway("clogo.cut"); + + // XXX enable talking for talkie version + + if (ConfMan.getBool("alt_intro")) { + _vm->graphics()->loadPanel(); + playCutaway("cintr.cut"); + } else { + playCutaway("cdint.cut"); + _vm->graphics()->loadPanel(); + } + + playCutaway("cred.cut"); + sceneReset(); + currentRoom(ROOM_HOTEL_LOBBY); + entryObj(584); + roomDisplay(currentRoom(), RDM_FADE_JOE, 100, 2, true); + playCutaway("c70d.cut"); + gameState(VAR_INTRO_PLAYED, 1); + inventorySetup(); + inventoryRefresh(); + return true; + } + return false; +} + + +void Logic::setupASM_Demo() { + static const SpecialMoveProc proc[] = { + /* 00 */ + NULL, + NULL, + &Logic::asmMakeJoeUseDress, + &Logic::asmMakeJoeUseNormalClothes, + /* 04 */ + &Logic::asmMakeJoeUseUnderwear, + &Logic::asmSwitchToDressPalette, + &Logic::asmSwitchToNormalPalette, + NULL, + /* 08 */ + NULL, + NULL, + NULL, + NULL, + /* 12 */ + NULL, + NULL, + &Logic::asmEndDemo + }; + _asmTable = proc; + _asmCount = ARRAYSIZE(proc); +} + + +void Logic::setupASM_Interview() { + // XXX +} + + +void Logic::setupASM_Game() { + static const SpecialMoveProc proc[] = { /* 00 */ NULL, NULL, @@ -2612,17 +2671,17 @@ void Logic::executeSpecialMove(uint16 sm) { /* 08 */ &Logic::asmStopCarAnimation, &Logic::asmStartFightAnimation, - &Logic::asmWaitForFrankPosition, - &Logic::asmMakeFrankGrowing, + &Logic::asmWaitForFrankPosition, // c69e.cut + &Logic::asmMakeFrankGrowing, // c69z.cut /* 12 */ - &Logic::asmMakeRobotGrowing, + &Logic::asmMakeRobotGrowing, // c69z.cut &Logic::asmShrinkRobot, &Logic::asmEndGame, &Logic::asmPutCameraOnDino, /* 16 */ &Logic::asmPutCameraOnJoe, - &Logic::asmAltIntroPanRight, // cintr.cut - &Logic::asmAltIntroPanLeft, // cintr.cut + &Logic::asmAltIntroPanRight, // cintr.cut + &Logic::asmAltIntroPanLeft, // cintr.cut &Logic::asmSetAzuraInLove, /* 20 */ &Logic::asmPanRightFromJoe, @@ -2648,51 +2707,50 @@ void Logic::executeSpecialMove(uint16 sm) { &Logic::asmPanRightToHugh, &Logic::asmMakeWhiteFlash, &Logic::asmPanRightToJoeAndRita, - &Logic::asmPanLeftToBomb + &Logic::asmPanLeftToBomb // cdint.cut }; + _asmTable = proc; + _asmCount = ARRAYSIZE(proc); +} + - if (sm >= ARRAYSIZE(proc) || proc[sm] == NULL) { +void Logic::executeSpecialMove(uint16 sm) { + if (sm >= _asmCount || _asmTable[sm] == NULL) { warning("unhandled / invalid special move : %d", sm); } else { debug(0, "Special move: %d", sm); - (this->*proc[sm])(); + (this->*_asmTable[sm])(); } } void Logic::asmMakeJoeUseDress() { - joeUseDress(false); } void Logic::asmMakeJoeUseNormalClothes() { - joeUseClothes(false); } void Logic::asmMakeJoeUseUnderwear() { - joeUseUnderwear(); } void Logic::asmSwitchToDressPalette() { - _vm->display()->palSetJoe(JP_DRESS); } void Logic::asmSwitchToNormalPalette() { - _vm->display()->palSetJoe(JP_CLOTHES); } void Logic::asmStartCarAnimation() { - // Carbam background animation - room 74 _vm->bam()->_flag = BamScene::F_PLAY; _vm->bam()->prepareAnimation(); @@ -2700,7 +2758,6 @@ void Logic::asmStartCarAnimation() { void Logic::asmStopCarAnimation() { - _vm->bam()->_flag = BamScene::F_STOP; //CR 2 - Turn off big oil splat and gun shots! _vm->graphics()->bob(findBob(594))->active = false; // Oil object @@ -2709,7 +2766,6 @@ void Logic::asmStopCarAnimation() { void Logic::asmStartFightAnimation() { - // Fight1 background animation - room 69 _vm->bam()->_flag = BamScene::F_PLAY; _vm->bam()->prepareAnimation(); @@ -2717,9 +2773,7 @@ void Logic::asmStartFightAnimation() { } -void Logic::asmWaitForFrankPosition() { - - // c69e.cut +void Logic::asmWaitForFrankPosition() { _vm->bam()->_flag = BamScene::F_REQ_STOP; while (_vm->bam()->_flag != BamScene::F_STOP) { update(); @@ -2728,8 +2782,6 @@ void Logic::asmWaitForFrankPosition() { void Logic::asmMakeFrankGrowing() { - - // c69z.cut _vm->graphics()->bankUnpack(1, 38, 15); BobSlot *bobFrank = _vm->graphics()->bob(5); bobFrank->frameNum = 38; @@ -2754,9 +2806,7 @@ void Logic::asmMakeFrankGrowing() { } -void Logic::asmMakeRobotGrowing() { - - // c69z.cut +void Logic::asmMakeRobotGrowing() { _vm->graphics()->bankUnpack(1, 38, 15); BobSlot *bobRobot = _vm->graphics()->bob(5); bobRobot->frameNum = 38; @@ -2778,7 +2828,6 @@ void Logic::asmMakeRobotGrowing() { void Logic::asmShrinkRobot() { - int i; for (i = 100; i >= 35; i -= 5) { _vm->graphics()->bob(6)->scale = i; @@ -2788,7 +2837,6 @@ void Logic::asmShrinkRobot() { void Logic::asmEndGame() { - int i; for (i = 0; i < 40; ++i) { update(); @@ -2799,7 +2847,6 @@ void Logic::asmEndGame() { void Logic::asmPutCameraOnDino() { - _vm->graphics()->cameraBob(-1); while (_vm->display()->horizontalScroll() < 320) { _vm->display()->horizontalScroll(_vm->display()->horizontalScroll() + 16); @@ -2813,13 +2860,11 @@ void Logic::asmPutCameraOnDino() { void Logic::asmPutCameraOnJoe() { - _vm->graphics()->cameraBob(0); } void Logic::asmAltIntroPanRight() { - _vm->graphics()->cameraBob(-1); _vm->input()->fastMode(true); update(); @@ -2837,7 +2882,6 @@ void Logic::asmAltIntroPanRight() { void Logic::asmAltIntroPanLeft() { - _vm->graphics()->cameraBob(-1); _vm->input()->fastMode(true); int16 scrollx = _vm->display()->horizontalScroll(); @@ -2854,13 +2898,11 @@ void Logic::asmAltIntroPanLeft() { void Logic::asmSetAzuraInLove() { - gameState(VAR_AZURA_IN_LOVE, 1); } void Logic::asmPanRightFromJoe() { - _vm->graphics()->cameraBob(-1); while (_vm->display()->horizontalScroll() < 320) { _vm->display()->horizontalScroll(_vm->display()->horizontalScroll() + 16); @@ -2873,25 +2915,21 @@ void Logic::asmPanRightFromJoe() { void Logic::asmSetLightsOff() { - _vm->display()->palCustomLightsOff(currentRoom()); } void Logic::asmSetLightsOn() { - _vm->display()->palCustomLightsOn(currentRoom()); } void Logic::asmSetManequinAreaOn() { - area(ROOM_FLODA_FRONTDESK, 7)->mapNeighbours = ABS(area(ROOM_FLODA_FRONTDESK, 7)->mapNeighbours); } void Logic::asmPanToJoe() { - int i = _vm->graphics()->bob(0)->x - 160; if (i < 0) { i = 0; @@ -2923,13 +2961,11 @@ void Logic::asmPanToJoe() { void Logic::asmTurnGuardOn() { - gameState(85, 1); } void Logic::asmPanLeft320To144() { - _vm->graphics()->cameraBob(-1); while (_vm->display()->horizontalScroll() > 144) { _vm->display()->horizontalScroll(_vm->display()->horizontalScroll() - 8); @@ -2942,7 +2978,6 @@ void Logic::asmPanLeft320To144() { void Logic::asmSmooch() { - _vm->graphics()->cameraBob(-1); BobSlot *bobAzura = _vm->graphics()->bob(5); BobSlot *bobJoe = _vm->graphics()->bob(6); @@ -2962,7 +2997,6 @@ void Logic::asmSmooch() { void Logic::asmMakeLightningHitPlane() { - _vm->graphics()->cameraBob(-1); short iy = 0, x, ydir = -1, j, k; @@ -3044,7 +3078,6 @@ void Logic::asmMakeLightningHitPlane() { void Logic::asmScaleBlimp() { - int16 z = 256; BobSlot *bob = _vm->graphics()->bob(7); int16 x = bob->x; @@ -3065,7 +3098,6 @@ void Logic::asmScaleBlimp() { void Logic::asmScaleEnding() { - _vm->graphics()->bob(7)->active = false; // Turn off blimp BobSlot *b = _vm->graphics()->bob(20); b->x = 160; @@ -3083,7 +3115,6 @@ void Logic::asmScaleEnding() { void Logic::asmWaitForCarPosition() { - // Wait for car to reach correct position before pouring oil while (_vm->bam()->_index != 60) { update(); @@ -3092,7 +3123,6 @@ void Logic::asmWaitForCarPosition() { void Logic::asmShakeScreen() { - OSystem::instance()->set_shake_pos(3); update(); OSystem::instance()->set_shake_pos(0); @@ -3101,7 +3131,6 @@ void Logic::asmShakeScreen() { void Logic::asmAttemptPuzzle() { - static short n = 0; ++n; if (n & 4) { @@ -3111,7 +3140,6 @@ void Logic::asmAttemptPuzzle() { void Logic::asmScaleTitle() { - BobSlot *bob = _vm->graphics()->bob(5); bob->animating = false; bob->x = 161; @@ -3128,7 +3156,6 @@ void Logic::asmScaleTitle() { void Logic::asmPanRightToHugh() { - BobSlot *bob_thugA1 = _vm->graphics()->bob(20); BobSlot *bob_thugA2 = _vm->graphics()->bob(21); BobSlot *bob_thugA3 = _vm->graphics()->bob(22); @@ -3196,13 +3223,11 @@ void Logic::asmPanRightToHugh() { void Logic::asmMakeWhiteFlash() { - _vm->display()->palCustomFlash(); } void Logic::asmPanRightToJoeAndRita() { // cdint.cut - BobSlot *bob_box = _vm->graphics()->bob(20); BobSlot *bob_beam = _vm->graphics()->bob(21); BobSlot *bob_crate = _vm->graphics()->bob(22); @@ -3246,8 +3271,7 @@ void Logic::asmPanRightToJoeAndRita() { // cdint.cut } -void Logic::asmPanLeftToBomb() { // cdint.cut - +void Logic::asmPanLeftToBomb() { BobSlot *bob21 = _vm->graphics()->bob(21); BobSlot *bob22 = _vm->graphics()->bob(22); @@ -3281,6 +3305,15 @@ void Logic::asmPanLeftToBomb() { // cdint.cut } +void Logic::asmEndDemo() { + int i; + for (i = 0; i < 40; ++i) { + update(); + } + debug(0, "Flight of the Amazon Queen, released January 95"); + OSystem::instance()->quit(); +} + } // End of namespace Queen diff --git a/queen/logic.h b/queen/logic.h index 0ec497f96e..17b05c9be3 100644 --- a/queen/logic.h +++ b/queen/logic.h @@ -247,6 +247,14 @@ public: void readOptionSettings(); void writeOptionSettings(); + bool preChangeRoom_Demo(); + bool preChangeRoom_Interview(); + bool preChangeRoom_Game(); + + void setupASM_Demo(); + void setupASM_Interview(); + void setupASM_Game(); + void executeSpecialMove(uint16 sm); void asmMakeJoeUseDress(); @@ -286,8 +294,9 @@ public: void asmMakeWhiteFlash(); void asmPanRightToJoeAndRita(); void asmPanLeftToBomb(); + void asmEndDemo(); - + typedef bool (Logic::*PreChangeRoomProc)(); typedef void (Logic::*SpecialMoveProc)(); enum { @@ -425,6 +434,11 @@ protected: bool _subtitles; + const SpecialMoveProc *_asmTable; + uint16 _asmCount; + + PreChangeRoomProc _preChangeRoom; + QueenEngine *_vm; }; |