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authorMax Horn2005-04-10 15:13:40 +0000
committerMax Horn2005-04-10 15:13:40 +0000
commite79c168d35d9c3633e3dfb618bd05466b0efc307 (patch)
treefe4fa01fd852546eaa3229f62069109d98eb8a67 /queen
parente03861fdd4ca4cb676788c4ae4ea19647107fd6b (diff)
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split SaveFileManager::openSavefile and class SaveFile into two, each, one for loading and one for saving
svn-id: r17517
Diffstat (limited to 'queen')
-rw-r--r--queen/queen.cpp10
-rw-r--r--queen/queen.h4
2 files changed, 7 insertions, 7 deletions
diff --git a/queen/queen.cpp b/queen/queen.cpp
index 70f2f038cd..4a3f045a4d 100644
--- a/queen/queen.cpp
+++ b/queen/queen.cpp
@@ -252,7 +252,7 @@ void QueenEngine::saveGameState(uint16 slot, const char *desc) {
debug(3, "Saving game to slot %d", slot);
char name[20];
makeGameStateName(slot, name);
- SaveFile *file = _saveFileMan->openSavefile(name, true);
+ OutSaveFile *file = _saveFileMan->openForSaving(name);
if (file) {
// save data
byte *saveData = new byte[30000];
@@ -287,7 +287,7 @@ void QueenEngine::saveGameState(uint16 slot, const char *desc) {
void QueenEngine::loadGameState(uint16 slot) {
debug(3, "Loading game from slot %d", slot);
GameStateHeader header;
- SaveFile *file = readGameStateHeader(slot, &header);
+ InSaveFile *file = readGameStateHeader(slot, &header);
if (file && header.dataSize != 0) {
byte *saveData = new byte[header.dataSize];
byte *p = saveData;
@@ -308,10 +308,10 @@ void QueenEngine::loadGameState(uint16 slot) {
}
}
-SaveFile *QueenEngine::readGameStateHeader(uint16 slot, GameStateHeader *gsh) {
+InSaveFile *QueenEngine::readGameStateHeader(uint16 slot, GameStateHeader *gsh) {
char name[20];
makeGameStateName(slot, name);
- SaveFile *file = _saveFileMan->openSavefile(name, false);
+ InSaveFile *file = _saveFileMan->openForLoading(name);
if (file && file->readUint32BE() == 'SCVM') {
gsh->version = file->readUint32BE();
gsh->flags = file->readUint32BE();
@@ -340,7 +340,7 @@ void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
for (int i = 0; i < SAVESTATE_MAX; ++i) {
if (marks[i]) {
GameStateHeader header;
- SaveFile *f = readGameStateHeader(i, &header);
+ InSaveFile *f = readGameStateHeader(i, &header);
strcpy(descriptions[i], header.description);
delete f;
}
diff --git a/queen/queen.h b/queen/queen.h
index 51ead870de..d947469ae8 100644
--- a/queen/queen.h
+++ b/queen/queen.h
@@ -25,7 +25,7 @@
#include "base/engine.h"
class GameDetector;
-class SaveFile;
+class InSaveFile;
#if defined(_WIN32_WCE) && (_WIN32_WCE <= 300)
@@ -114,7 +114,7 @@ public:
void loadGameState(uint16 slot);
void makeGameStateName(uint16 slot, char *buf);
void findGameStateDescriptions(char descriptions[100][32]);
- SaveFile *readGameStateHeader(uint16 slot, GameStateHeader *gsh);
+ InSaveFile *readGameStateHeader(uint16 slot, GameStateHeader *gsh);
enum {
SAVESTATE_CUR_VER = 1,