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authorLudvig Strigeus2001-10-10 10:02:33 +0000
committerLudvig Strigeus2001-10-10 10:02:33 +0000
commit061f9c1289fac34d45887a8cd6ffd627446dcd7f (patch)
treeb389a05921a175b1499a0a6664e56095bc92a3c8 /readme.txt
parent1fb297d3f62a3334999b1ccf408f27deacbada8d (diff)
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basic save&load svn-id: r3416
Diffstat (limited to 'readme.txt')
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1 files changed, 1 insertions, 4 deletions
diff --git a/readme.txt b/readme.txt
index afeb7b5d58..d0a0e974e0 100644
--- a/readme.txt
+++ b/readme.txt
@@ -12,9 +12,7 @@ You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. A
GCC:
----
-* Edit the makefile and replace /usr/local/include/SDL/ with the path to your SDL include files.
- If your processor architecture is big endian, replace -DSCUMM_LITTLE_ENDIAN by -DSCUMM_BIG_ENDIAN -DSCUMM_NEED_ALIGNMENT
-* Now type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you.
+* Type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you.
Please note that big endian support is preliminary and contains bugs.
@@ -32,7 +30,6 @@ Running:
--------
Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
-
Good Luck,
Ludvig Strigeus