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authorLudvig Strigeus2001-10-09 14:30:12 +0000
committerLudvig Strigeus2001-10-09 14:30:12 +0000
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+2001-10-08
+
+This is the first pre-alpha release of ScummVM. It is an implementation of the SCUMM engine used in various Lucas Arts games such as Monkey Island and Day of the Tentacle.
+
+The engine is far from complete, and thus only Monkey Island 2 is supported at the moment.
+
+Please be aware that the engine contains bugs and non-implemented-features that make it impossible to finish the game. Other stuff that's missing is sound and savegames.
+
+Compiling:
+--------
+You need SDL-1.2.2 (maybe older versions will work), and a supported compiler. At the moment only GCC and Microsoft Visual C++ are supported.
+
+GCC:
+----
+* Edit the makefile and replace /usr/local/include/SDL/ with the path to your SDL include files.
+ If your processor architecture is big endian, replace -DSCUMM_LITTLE_ENDIAN by -DSCUMM_BIG_ENDIAN -DSCUMM_NEED_ALIGNMENT
+* Now type make (or gmake if that's what GNU make is called on your system) and hopefully ScummVM will compile for you.
+
+Please note that big endian support is preliminary and contains bugs.
+
+
+Microsoft Visual C++:
+---------------------
+* Open the workspace, scummwm.dsw
+* If you want to compile the GDI version, remove sdl.cpp from the project and add windows.cpp.
+ for the SDL version, remove windows.cpp from the project and add sdl.cpp.
+* Enter the path to the SDL include files in Tools|Options|Directories
+* Now it should compile successfully.
+
+
+Running:
+--------
+Before you run the engine, you need to put the game's datafiles in the same directory as the scummvm executable. The filenames must be in lowercase (monkey2.000 and monkey2.001).
+
+
+Good Luck,
+Ludvig Strigeus
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