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authorMax Horn2008-02-25 14:10:17 +0000
committerMax Horn2008-02-25 14:10:17 +0000
commit85393b6fa4a6ff5dbc9e599e88d273cf0362b2b8 (patch)
tree5faa48f1cbee29d48dd7250fcdef8ec9124277e6 /rules.mk
parentff79a8cd39cf7d43748f03bb44a05811a9026084 (diff)
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Extended rules.mk with code for building extra (tool) executables, and changed some of the tools to make use of this
svn-id: r30962
Diffstat (limited to 'rules.mk')
-rw-r--r--rules.mk51
1 files changed, 43 insertions, 8 deletions
diff --git a/rules.mk b/rules.mk
index 9524ee4b30..2fea7ccb36 100644
--- a/rules.mk
+++ b/rules.mk
@@ -1,4 +1,10 @@
+###############################################
# Common build rules, used by the sub modules and their module.mk files
+#
+# $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/tools/trunk/Makefile $
+# $Id$
+###############################################
+
# Copy the list of objects to a new variable. The name of the new variable
# contains the module name, a trick we use so we can keep multiple different
@@ -9,23 +15,50 @@ MODULE_OBJS-$(MODULE) := $(addprefix $(MODULE)/, $(MODULE_OBJS))
MODULE_DIRS += $(sort $(dir $(MODULE_OBJS-$(MODULE))))
+
+ifdef TOOL_EXECUTABLE
+################################################
+# Build rule for (tool) executables.
+# TODO: Refactor this, so that even our master executable can use this rule?
+################################################
+TOOL-$(MODULE) := $(MODULE)/$(TOOL_EXECUTABLE)$(EXEEXT)
+$(TOOL-$(MODULE)): $(MODULE_OBJS-$(MODULE))
+ $(CXX) $(LDFLAGS) $+ -o $@
+
+# Reset TOOL_EXECUTABLE var
+TOOL_EXECUTABLE:=
+
+# Add to "tools" target
+tools: $(TOOL-$(MODULE))
+
+# Pseudo target for comfort, allows for "make tools/skycpt", etc.
+$(MODULE): $(TOOL-$(MODULE))
+clean-tools: clean-$(MODULE)
+
+else
ifdef PLUGIN
-# Plugin build rule
-# TODO: Right now, for Mac OS X only. We either will have to generate this
-# via the configure script, or put in some 'if' statements to choose from
-# one of several build rules
+################################################
+# Build rule for dynamic (loadable) plugins
+################################################
PLUGIN-$(MODULE) := plugins/$(PLUGIN_PREFIX)$(notdir $(MODULE))$(PLUGIN_SUFFIX)
$(PLUGIN-$(MODULE)): $(MODULE_OBJS-$(MODULE)) $(PLUGIN_EXTRA_DEPS)
$(MKDIR) plugins
$(CXX) $(filter-out $(PLUGIN_EXTRA_DEPS),$+) $(PLUGIN_LDFLAGS) -o $@
+
+# Reset PLUGIN var
PLUGIN:=
+
+# Add to "plugins" target
plugins: $(PLUGIN-$(MODULE))
# Pseudo target for comfort, allows for "make common", "make gui" etc.
$(MODULE): $(PLUGIN-$(MODULE))
+clean-plugins: clean-$(MODULE)
else
-
+################################################
+# Build rule for static modules/plugins
+################################################
MODULE_LIB-$(MODULE) := $(MODULE)/lib$(notdir $(MODULE)).a
# If not building as a plugin, add the object files to the main OBJS list
@@ -40,14 +73,16 @@ $(MODULE_LIB-$(MODULE)): $(MODULE_OBJS-$(MODULE))
# Pseudo target for comfort, allows for "make common", "make gui" etc.
$(MODULE): $(MODULE_LIB-$(MODULE))
-endif
-
+endif # PLUGIN
+endif # TOOL_EXECUTABLE
+###############################################
# Clean target, removes all object files. This looks a bit hackish, as we have to
# copy the content of MODULE_OBJS to another unique variable (the next module.mk
# will overwrite it after all). The same for the libMODULE.a library file.
+###############################################
clean: clean-$(MODULE)
clean-$(MODULE): clean-% :
- -$(RM) $(MODULE_OBJS-$*) $(MODULE_LIB-$*) $(PLUGIN-$*)
+ -$(RM) $(MODULE_OBJS-$*) $(MODULE_LIB-$*) $(PLUGIN-$*) $(TOOL-$*)
.PHONY: clean-$(MODULE) $(MODULE)