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authorEugene Sandulenko2005-01-27 20:07:04 +0000
committerEugene Sandulenko2005-01-27 20:07:04 +0000
commit0523480a7068e4a04ad030e172539632f648b099 (patch)
tree0f2b9499423f2a0faa790d5acbf68301dab51e71 /saga/actor.cpp
parent46c2a49e86c35edade619fe1214fa3565ce42080 (diff)
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Applied patch #1106775 "SAGA colours". This simplifies code considerably, and
moreover getBlack() didn't always work correctly for some reason. If IHNM uses different colors we will switch to variables, but that could be addressed later or at least when someone will start to work on it more time than now. svn-id: r16647
Diffstat (limited to 'saga/actor.cpp')
-rw-r--r--saga/actor.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp
index b70218da51..f7bbc8c494 100644
--- a/saga/actor.cpp
+++ b/saga/actor.cpp
@@ -1518,7 +1518,7 @@ void Actor::actorSpeech(uint16 actorId, const char **strings, int stringsCount,
_activeSpeech.speechCoords[0] = actor->screenPosition;
_activeSpeech.speechCoords[0].y -= ACTOR_DIALOGUE_HEIGHT;
_activeSpeech.speechColor[0] = actor->speechColor;
- _activeSpeech.outlineColor[0] = _vm->_gfx->getBlack();
+ _activeSpeech.outlineColor[0] = kITEColorBlack;
_activeSpeech.sampleResourceId = sampleResourceId;
_activeSpeech.playing = false;
_activeSpeech.slowModeCharIndex = 0;