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author | Andrew Kurushin | 2004-12-19 13:38:11 +0000 |
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committer | Andrew Kurushin | 2004-12-19 13:38:11 +0000 |
commit | 3f55bee1991d1932ab019b972bd2f128d164753a (patch) | |
tree | bb36c73275f68e9f2adaf9b719abad52d25ce5c6 /saga/actor.cpp | |
parent | 9d6b4c3088025a2b2a4f5635aeb996bbcc586d89 (diff) | |
download | scummvm-rg350-3f55bee1991d1932ab019b972bd2f128d164753a.tar.gz scummvm-rg350-3f55bee1991d1932ab019b972bd2f128d164753a.tar.bz2 scummvm-rg350-3f55bee1991d1932ab019b972bd2f128d164753a.zip |
- implemented perspective actors calculation
TODO: decodeRLESprite must do scale
svn-id: r16135
Diffstat (limited to 'saga/actor.cpp')
-rw-r--r-- | saga/actor.cpp | 83 |
1 files changed, 48 insertions, 35 deletions
diff --git a/saga/actor.cpp b/saga/actor.cpp index 73df0cefd0..ebe812c52a 100644 --- a/saga/actor.cpp +++ b/saga/actor.cpp @@ -39,13 +39,14 @@ #include "saga/actor.h" #include "saga/actordata.h" #include "saga/stream.h" +#include "saga/interface.h" namespace Saga { static int actorCompare(const ActorDataPointer& actor1, const ActorDataPointer& actor2) { - if (actor1->a_pt.y == actor2->a_pt.y) { + if (actor1->actorY == actor2->actorY) { return 0; - } else if (actor1->a_pt.y < actor2->a_pt.y) { + } else if (actor1->actorY < actor2->actorY) { return -1; } else { return 1; @@ -279,15 +280,37 @@ int Actor::direct(int msec) { void Actor::createDrawOrderList() { int i; + int beginSlope, endSlope, middle; ActorData *actor; _drawOrderList.clear(); for (i = 0;i < ACTORCOUNT;i++) { actor = &_actors[i]; if (actor->disabled) continue; + if (actor->sceneNumber != _vm->_scene->currentSceneNumber()) continue; - if (actor->sceneNumber == _vm->_scene->currentSceneNumber()) - _drawOrderList.pushBack(actor, actorCompare); + _drawOrderList.pushBack(actor, actorCompare); + + middle = ITE_STATUS_Y - actor->actorY / ACTOR_LMULT, + + _vm->_scene->getSlopes(beginSlope, endSlope); + + actor->screenDepth = (14 * middle) / endSlope + 1; + + if (middle <= beginSlope) { + actor->screenScale = 256; + } else { + if (middle >= endSlope) { + actor->screenScale = 1; + } else { + middle -= beginSlope; + endSlope -= beginSlope; + actor->screenScale = 256 - (middle * 256) / endSlope; + } + } + + actor->screenPosition.x = (actor->actorX / ACTOR_LMULT); + actor->screenPosition.y = (actor->actorY / ACTOR_LMULT) - actor->actorZ; } } @@ -314,13 +337,19 @@ int Actor::drawActors() { for (actorDrawOrderIterator = _drawOrderList.begin(); actorDrawOrderIterator != _drawOrderList.end(); ++actorDrawOrderIterator) { actor = actorDrawOrderIterator.operator*(); - if (actor->framesCount == 0) continue; + if (actor->framesCount == 0) { + warning("actor->framesCount == 0 actorId 0x%X", actor->actorId); + continue; + } o_idx = ActorOrientationLUT[actor->orient]; sprite_num = actor->frames[actor->action].dir[o_idx].frameIndex; sprite_num += actor->action_frame; - if (actor->spriteList->sprite_count <= sprite_num) continue; - _vm->_sprite->drawOccluded(back_buf, actor->spriteList, sprite_num, actor->s_pt.x, actor->s_pt.y); + if (actor->spriteList->sprite_count <= sprite_num) { + warning("(actor->spriteList->sprite_count <= sprite_num) actorId 0x%X", actor->actorId); + continue; + } + _vm->_sprite->drawOccluded(back_buf, actor->spriteList, sprite_num, actor->screenPosition, actor->screenScale, actor->screenDepth); // If actor's current intent is to speak, oblige him by // displaying his dialogue @@ -331,8 +360,8 @@ int Actor::drawActors() { actorDialogIterator = a_intent->si_diaglist.begin(); if (actorDialogIterator != a_intent->si_diaglist.end()) { a_dialogue = actorDialogIterator.operator->(); - diag_x = actor->s_pt.x; - diag_y = actor->s_pt.y; + diag_x = actor->screenPosition.x; + diag_y = actor->screenPosition.y; diag_y -= ACTOR_DIALOGUE_HEIGHT; _vm->textDraw(MEDIUM_FONT_ID, back_buf, a_dialogue->d_string, diag_x, diag_y, actor->speechColor, 0, FONT_OUTLINE | FONT_CENTERED); @@ -583,13 +612,13 @@ void Actor::walkTo(uint16 actorId, const Point *walk_pt, uint16 flags, SEMAPHORE } } -int Actor::setPathNode(WALKINTENT *walk_int, Point *src_pt, Point *dst_pt, SEMAPHORE *sem) { +int Actor::setPathNode(WALKINTENT *walk_int, const Point &src_pt, Point *dst_pt, SEMAPHORE *sem) { WALKNODE new_node; walk_int->wi_active = 1; - walk_int->org = *src_pt; + walk_int->org = src_pt; - assert((walk_int != NULL) && (src_pt != NULL) && (dst_pt != NULL)); + assert((walk_int != NULL) && (dst_pt != NULL)); new_node.node_pt = *dst_pt; new_node.calc_flag = 0; @@ -625,7 +654,7 @@ int Actor::handleWalkIntent(ActorData *actor, WALKINTENT *a_walkint, int *comple // Initialize walk intent if (!a_walkint->wi_init) { - setPathNode(a_walkint, &actor->a_pt, &a_walkint->dst_pt, a_walkint->sem); + setPathNode(a_walkint, Point(actor->actorX,actor->actorY), &a_walkint->dst_pt, a_walkint->sem); setDefaultAction(actor->actorId, ACTION_IDLE, ACTION_NONE); a_walkint->wi_init = 1; } @@ -741,11 +770,8 @@ int Actor::handleWalkIntent(ActorData *actor, WALKINTENT *a_walkint, int *comple actor_x = (int)new_a_x; actor_y = (int)new_a_y; - actor->a_pt.x = (int)new_a_x; - actor->a_pt.y = (int)new_a_y; - - actor->s_pt.x = actor->a_pt.x >> 2; - actor->s_pt.y = actor->a_pt.y >> 2; + actor->actorX = (int)new_a_x; + actor->actorY = (int)new_a_y; return SUCCESS; } @@ -753,17 +779,10 @@ int Actor::handleWalkIntent(ActorData *actor, WALKINTENT *a_walkint, int *comple void Actor::move(uint16 actorId, const Point &movePoint) { ActorData *actor; - int moveUp = 0; - actor = getActor(actorId); - if (movePoint.y < actor->a_pt.y) { - moveUp = 1; - } - - actor->a_pt = movePoint; - - AtoS(actor->s_pt, actor->a_pt); + actor->actorX = movePoint.x; + actor->actorY = movePoint.y; } void Actor::moveRelative(uint16 actorId, const Point &movePoint) { @@ -771,16 +790,10 @@ void Actor::moveRelative(uint16 actorId, const Point &movePoint) { actor = getActor(actorId); - actor->a_pt.x += movePoint.x; //TODO user rect.h - actor->a_pt.y += movePoint.y; - - AtoS(actor->s_pt, actor->a_pt); + actor->actorX += movePoint.x; + actor->actorY += movePoint.y; } -void Actor::AtoS(Point &screenPoint, const Point &actorPoint) { - screenPoint.x = (actorPoint.x / ACTOR_LMULT); - screenPoint.y = (actorPoint.y / ACTOR_LMULT); -} void Actor::StoA(Point &actorPoint, const Point &screenPoint) { actorPoint.x = (screenPoint.x * ACTOR_LMULT); |